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Steelixin Pokémon Polished Crystal

steelground

Pokédex Entry

Iron Snake Pokémon

The many small metal particles that cover this Pokémon's body reflect bright light well. Steelix is a Steel/Ground Pokemon with a very high Defense stat! It's also immune to poison and has pretty good coverage overall with many resistances. Its speed is awful, but set up with Trick Room would be a weird run. Its special defense is very low too, so make sure it doesn't git hit with a special fire move because that would hurt! If you have Sturdy, you should be able to get one hit in though.

Steelix in Pokémon Polished Crystal

Steelix is #208 in the Pokédex for Pokémon Polished Crystal. This page covers its steel/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 13 encounter locations.

Type
SteelGround
Dex
#068 Johto Dex · #208 National
Abilities
Sheer Force(Primary)

Removes effects to increase damage.

Sturdy(Secondary)

Cannot be knocked out with one hit.

Sand Force(Hidden)

Boosts some moves in a sandstorm.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
196
EV Yield
2 Defense
Wild Held Items
Weak To
fire ×2water ×2fighting ×2ground ×2
Resists
normal ×0.5flying ×0.5psychic ×0.5bug ×0.5rock ×0.25dragon ×0.5steel ×0.5fairy ×0.5
Immune To
electricpoison

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Onix holding Metal Coat

How to Obtain

Steelix appears in Cinnabar Volcano B2F (rare), in Quiet Cave B3F (rare), and in Silver Cave Room3 (rare), among 10 other areas. Wild ones range from level 45 to 78, unless in a badge-dependent area.

Wild Encounters (27)

Evolution Moves (1)

Moves learned upon evolving into Steelix.

Iron Tailsteel
PWR100ACC75PP15
An attack that may lower Defense.

Level Up Moves (20)

TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
Defense CurlLevel: 1normal
PWR0ACC100PP40
Raises the user's Defense.
WrapLevel: 1normal
PWR15ACC90PP20
Traps the foe for 2-5 turns.
CurseLevel: 4ghost
PWR0ACC100PP10
Works differently for Ghost-types.
Rock ThrowLevel: 7rock
PWR50ACC90PP15
Drops rocks on the enemy.
RageLevel: 10normal
PWR20ACC100PP20
Raises Attack if the user is hit.
Rock BlastLevel: 13rock
PWR25ACC90PP25
Hurls boulders to hit 2-5 times.
Body SlamLevel: 16normal
PWR85ACC100PP15
An attack that may cause paralysis.
SandstormLevel: 19rock
PWR0ACC100PP10
Inflicts damage every turn.
AncientpowerLevel: 22rock
PWR60ACC100PP5
An attack that may raise all stats.
DragonbreathLevel: 25dragon
PWR60ACC100PP20
A strong breath attack.
HeadbuttLevel: 28normal
PWR70ACC100PP15
An attack that may cause flinching.
ScreechLevel: 31normal
PWR0ACC85PP40
Sharply lowers the foe's Defense.
Rock SlideLevel: 34rock
PWR75ACC90PP10
An attack that may cause flinching.
CrunchLevel: 37dark
PWR80ACC100PP15
An attack that may lower Defense.
Iron HeadLevel: 40steel
PWR80ACC100PP15
An attack that may cause flinching.
DigLevel: 43ground
PWR90ACC100PP10
1st turn: Burrow 2nd turn: Attack
Stone EdgeLevel: 46rock
PWR100ACC80PP5
Has a high critical hit ratio.
Double EdgeLevel: 49normal
PWR120ACC100PP15
A tackle that also hurts the user.
EarthquakeLevel: 52ground
PWR100ACC100PP10
Tough but useless vs. flying foes.

Egg Moves (4)

Defense Curlnormal
PWR0ACC100PP40
Raises the user's Defense.
Rock Sliderock
PWR75ACC90PP10
An attack that may cause flinching.
Earthquakeground
PWR100ACC100PP10
Tough but useless vs. flying foes.
Rock Blastrock
PWR25ACC90PP25
Hurls boulders to hit 2-5 times.

TM/HM Moves (29)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Roarnormal
PWR0ACC100PP20TM05
Scares wild foes to end battle.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Flash Cannonsteel
PWR80ACC100PP10TM34
An attack that may lower Sp.Def.
Sandstormrock
PWR0ACC100PP10TM37
Inflicts damage every turn.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Rock Sliderock
PWR75ACC90PP10TM48
An attack that may cause flinching.
Dark Pulsedark
PWR80ACC100PP15TM58
An attack that may cause flinching.
Dragon Pulsedragon
PWR85ACC100PP10TM59
Attacks foe with a shock wave.
Explosionnormal
PWR250ACC100PP5TM64
Very powerful but makes user faint.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Stone Edgerock
PWR100ACC80PP5TM71
Has a high critical hit ratio.
Gyro Ballsteel
PWR1ACC100PP5TM74
Does more damage at lower speed.
Cutsteel
PWR60ACC100PP30HM01
Cuts using claws, scythes, etc.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.

Move Tutor Moves (11)

Aqua Tail(Route 4)water
PWR90ACC90PP10Tutor
Swings tail like a wave in a storm.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Defense Curl(Mount Mortar B1F)normal
PWR0ACC100PP40Tutor
Raises the user's Defense.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Earth Power(Cherrygrove Bay)ground
PWR90ACC100PP10Tutor
An attack that may lower Sp.Def.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Iron Head(Route 4)steel
PWR80ACC100PP15Tutor
An attack that may cause flinching.
Rollout(Route 46)rock
PWR30ACC90PP20Tutor
Attacks 5 turns with rising power.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.

Type Summary

4
Weaknesses
8
Resistances
2
Immunities
4
Neutral

Weaknesses

Types that deal increased damage to Steelix. Use these types to counter it effectively.

Resistances & Immunities

Types that Steelix resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Steelix differs across the games we cover →

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