Its long, furry tail is a symbol of longevity, making it quite popular among older people.
Boosts Water moves in a pinch.
Gradually regains HP in rain.
Protects from critical hits.
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. If the information on this page seems incorrect, please try calling Elm (and preferably let me know too!!)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| A full-body charge attack. | ||||||
| LeerLevel: 4 | ||||||
| normal | 0 | 100 | 30 | |||
| A move that lowers the foe's Defense. | ||||||
| Water GunLevel: 7 | ||||||
| water | 40 | 100 | 25 | |||
| Squirts water to attack. | ||||||
| Defense CurlLevel: 10 | ||||||
| normal | 0 | 100 | 40 | |||
| Raises the user's Defense. | ||||||
| Aqua JetLevel: 13 | ||||||
| water | 40 | 100 | 20 | |||
| A speedy lunge. Always goes first. | ||||||
| BiteLevel: 16 | ||||||
| dark | 60 | 100 | 25 | |||
| An attack that may cause flinching. | ||||||
| Rapid SpinLevel: 20 | ||||||
| normal | 50 | 100 | 20 | |||
| A high-speed spinning attack. | ||||||
| ProtectLevel: 24 | ||||||
| normal | 0 | 100 | 10 | |||
| Foils attack that turn. It may fail. | ||||||
| Water PulseLevel: 28 | ||||||
| water | 60 | 100 | 20 | |||
| An attack that may confuse the foe. | ||||||
| Aqua TailLevel: 32 | ||||||
| water | 90 | 90 | 10 | |||
| Swings tail like a wave in a storm. | ||||||
| Close CombatLevel: 36 | ||||||
| fighting | 120 | 100 | 5 | |||
| Lowers the user's Def and Sp.Def. | ||||||
| Mirror CoatLevel: 40 | ||||||
| psychic | 1 | 100 | 20 | |||
| Returns a special attack double. | ||||||
| Rain DanceLevel: 44 | ||||||
| water | 0 | 100 | 5 | |||
| Boosts Water-type moves for 5 turns. | ||||||
| Hydro PumpLevel: 48 | ||||||
| water | 110 | 80 | 5 | |||
| A powerful Watertype attack. | ||||||
| Shell SmashLevel: 52 | ||||||
| normal | 0 | 100 | 15 | |||
| Lowers defenses, raises offenses. | ||||||
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Confusion | |||||
| psychic | 50 | 100 | 25 | ||
| An attack that may confuse the foe. | |||||
| Crunch | |||||
| dark | 80 | 100 | 15 | ||
| An attack that may lower Defense. | |||||
| Foresight | |||||
| normal | 0 | 100 | 40 | ||
| Negates foe's evasion and immunity. | |||||
| Haze | |||||
| ice | 0 | 100 | 30 | ||
| Eliminates all stat changes. | |||||
| Mirror Coat | |||||
| psychic | 1 | 100 | 20 | ||
| Returns a special attack double. | |||||
| Aqua Jet | |||||
| water | 40 | 100 | 20 | ||
| A speedy lunge. Always goes first. | |||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Dynamicpunch | ||||||
| fighting | 100 | 50 | 5 | TM01 | ||
| An attack that confuses the foe. | ||||||
| Curse | ||||||
| ghost | 0 | 100 | 10 | TM03 | ||
| Works differently for Ghost-types. | ||||||
| Toxic | ||||||
| poison | 0 | 90 | 10 | TM06 | ||
| A Poison move with increasing damage. | ||||||
| Hail | ||||||
| ice | 0 | 100 | 10 | TM07 | ||
| Inflicts damage every turn. | ||||||
| Hidden Power | ||||||
| The type varies with the Pokémon. | ||||||
| Ice Beam | ||||||
| ice | 90 | 100 | 10 | TM13 | ||
| An attack that may freeze the foe. | ||||||
| Blizzard | ||||||
| ice | 110 | 70 | 5 | TM14 | ||
| An attack that may freeze the foe. | ||||||
| Protect | ||||||
| normal | 0 | 100 | 10 | TM17 | ||
| Foils attack that turn. It may fail. | ||||||
| Rain Dance | ||||||
| water | 0 | 100 | 5 | TM18 | ||
| Boosts Water-type moves for 5 turns. | ||||||
| Iron Tail | ||||||
| steel | 100 | 75 | 15 | TM23 | ||
| An attack that may lower Defense. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that is based on loyalty. | ||||||
| Dig | ||||||
| ground | 90 | 100 | 10 | TM28 | ||
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Removes Reflect and Light Screen. | ||||||
| Double Team | ||||||
| normal | 0 | 100 | 15 | TM32 | ||
| Raises the user's evasiveness. | ||||||
| Substitute | ||||||
| normal | 0 | 100 | 10 | TM41 | ||
| Makes a decoy with 1/4 user's max HP. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Double damage with Psn, Brn, or Prz. | ||||||
| Rest | ||||||
| psychic | 0 | 100 | 5 | TM44 | ||
| Sleep for 2 turns to fully recover. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender infatuated. | ||||||
| Scald | ||||||
| water | 70 | 100 | 15 | TM55 | ||
| An attack that may inflict a burn. | ||||||
| Dragon Pulse | ||||||
| dragon | 85 | 100 | 10 | TM59 | ||
| Attacks foe with a shock wave. | ||||||
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM63 | ||
| An attack that may confuse the foe. | ||||||
| Gyro Ball | ||||||
| steel | 1 | 100 | 5 | TM74 | ||
| Does more damage at lower speed. | ||||||
| Surf | ||||||
| water | 90 | 100 | 15 | HM03 | ||
| A strong Watertype attack. | ||||||
| Strength | ||||||
| fighting | 80 | 100 | 15 | HM04 | ||
| A powerful physical attack. | ||||||
| Whirlpool | ||||||
| water | 40 | 90 | 15 | HM05 | ||
| Traps the foe for 2-5 turns. | ||||||
| Waterfall | ||||||
| water | 80 | 100 | 15 | HM06 | ||
| An attack that may cause flinching. | ||||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aqua Tail | ||||||
| water | 90 | 90 | 10 | MT02 | ||
| Swings tail like a wave in a storm. | ||||||
| Body Slam | ||||||
| normal | 85 | 100 | 15 | MT04 | ||
| An attack that may cause paralysis. | ||||||
| Counter | ||||||
| fighting | 1 | 100 | 20 | MT06 | ||
| Returns a physical attack double. | ||||||
| Defense Curl | ||||||
| normal | 0 | 100 | 40 | MT07 | ||
| Raises the user's Defense. | ||||||
| Double Edge | ||||||
| normal | 120 | 100 | 15 | MT08 | ||
| A tackle that also hurts the user. | ||||||
| Endure | ||||||
| normal | 0 | 100 | 10 | MT11 | ||
| Endures any hit with at least 1HP. | ||||||
| Headbutt | ||||||
| normal | 70 | 100 | 15 | MT13 | ||
| An attack that may cause flinching. | ||||||
| Ice Punch | ||||||
| ice | 75 | 100 | 15 | MT15 | ||
| An icy punch. May cause freezing. | ||||||
| Icy Wind | ||||||
| ice | 55 | 95 | 15 | MT16 | ||
| An icy attack that lowers Speed. | ||||||
| Rollout | ||||||
| rock | 30 | 90 | 20 | MT20 | ||
| Attacks 5 turns with rising power. | ||||||
| Seismic Toss | ||||||
| fighting | 1 | 100 | 20 | MT22 | ||
| Damage equals the user's level. | ||||||
| Sleep Talk | ||||||
| normal | 0 | 100 | 10 | MT24 | ||
| Randomly attacks while asleep. | ||||||
| Swagger | ||||||
| normal | 0 | 85 | 15 | MT26 | ||
| Causes confusion but raises Attack. | ||||||
| Zen Headbutt | ||||||
| psychic | 80 | 90 | 15 | MT31 | ||
| An attack that may cause flinching. | ||||||