Accent Image to accompany hero

Blastoisein Pokémon Polished Crystal

watersteel

Pokédex Entry

Shell Pokémon

Its feet on the ground before shooting water from the jets on its back.

Blastoise in Pokémon Polished Crystal

Blastoise is #9 in the Pokédex for Pokémon Polished Crystal. This page covers its water/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterSteel
Dex
#272 Johto Dex · #009 National
Abilities
Torrent(Primary)

Boosts Water moves in a pinch.

Rain Dish(Secondary)

Gradually regains HP in rain.

Powers up aura and pulse moves.

Growth Rate
Medium Slow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster, water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
210
EV Yield
3 SpecialDefense
Wild Held Items
None
Weak To
electric ×2fighting ×2ground ×2
Resists
normal ×0.5water ×0.5ice ×0.25flying ×0.5psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Squirtle to Lv. 16
Level up Wartortle to Lv. 36

How to Obtain

Blastoise has no wild encounters recorded in this game. Evolve wartortle or squirtle to get one.

Evolution Moves (1)

Moves learned upon evolving into Blastoise.

Flash Cannonsteel
PWR80ACC100PP10
An attack that may lower Sp.Def.

Level Up Moves (19)

Aura SphereLevel: 1fighting
PWR80ACC100PP20
An attack that never misses.
Zap CannonLevel: 1electric
PWR120ACC50PP5
An attack that always paralyzes.
OutrageLevel: 1dragon
PWR120ACC100PP10
Works 2-3 turns and confuses user.
TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
LeerLevel: 4normal
PWR0ACC100PP30
A move that lowers the foe's Defense.
Water GunLevel: 7water
PWR40ACC100PP25
Squirts water to attack.
Defense CurlLevel: 10normal
PWR0ACC100PP40
Raises the user's Defense.
Aqua JetLevel: 13water
PWR40ACC100PP20
A speedy lunge. Always goes first.
BiteLevel: 16dark
PWR60ACC100PP25
An attack that may cause flinching.
Rapid SpinLevel: 20normal
PWR50ACC100PP20
A high-speed spinning attack.
ProtectLevel: 24normal
PWR0ACC100PP10
Foils attack that turn. It may fail.
Water PulseLevel: 28water
PWR60ACC100PP20
An attack that may confuse the foe.
Aqua TailLevel: 32water
PWR90ACC90PP10
Swings tail like a wave in a storm.
Close CombatLevel: 39fighting
PWR120ACC100PP5
Lowers the user's Def and Sp.Def.
Mirror CoatLevel: 46psychic
PWR1ACC100PP20
Returns a special attack double.
Rain DanceLevel: 53water
PWR0ACC100PP5
Boosts Water-type moves for 5 turns.
Hydro PumpLevel: 60water
PWR110ACC80PP5
A powerful Watertype attack.
Shell SmashLevel: 67normal
PWR0ACC100PP15
Lowers defenses, raises offenses.
Iron HeadLevel: 75steel
PWR80ACC100PP15
An attack that may cause flinching.

Egg Moves (6)

Confusionpsychic
PWR50ACC100PP25
An attack that may confuse the foe.
Crunchdark
PWR80ACC100PP15
An attack that may lower Defense.
Foresightnormal
PWR0ACC100PP40
Negates foe's evasion and immunity.
Hazeice
PWR0ACC100PP30
Eliminates all stat changes.
Mirror Coatpsychic
PWR1ACC100PP20
Returns a special attack double.
Aqua Jetwater
PWR40ACC100PP20
A speedy lunge. Always goes first.

TM/HM Moves (36)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that confuses the foe.
Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Roarnormal
PWR0ACC100PP20TM05
Scares wild foes to end battle.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Flash Cannonsteel
PWR80ACC100PP10TM34
An attack that may lower Sp.Def.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Rock Sliderock
PWR75ACC90PP10TM48
An attack that may cause flinching.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
Scaldwater
PWR70ACC100PP15TM55
An attack that may inflict a burn.
Dark Pulsedark
PWR80ACC100PP15TM58
An attack that may cause flinching.
Dragon Pulsedragon
PWR85ACC100PP10TM59
Attacks foe with a shock wave.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Avalancheice
PWR60ACC100PP10TM67
Damage doubles if user is hit first.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Gyro Ballsteel
PWR1ACC100PP5TM74
Does more damage at lower speed.
Surfwater
PWR90ACC100PP15HM03
A strong Watertype attack.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.
Whirlpoolwater
PWR40ACC90PP15HM05
Traps the foe for 2-5 turns.
Waterfallwater
PWR80ACC100PP15HM06
An attack that may cause flinching.

Move Tutor Moves (16)

Aqua Tail(Route 4)water
PWR90ACC90PP10Tutor
Swings tail like a wave in a storm.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Defense Curl(Mount Mortar B1F)normal
PWR0ACC100PP40Tutor
Raises the user's Defense.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Icy Wind(Snowtop Mountain Inside)ice
PWR55ACC95PP15Tutor
An icy attack that lowers Speed.
Iron Head(Route 4)steel
PWR80ACC100PP15Tutor
An attack that may cause flinching.
Rollout(Route 46)rock
PWR30ACC90PP20Tutor
Attacks 5 turns with rising power.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Zap Cannon(Power Plant)electric
PWR120ACC50PP5Tutor
An attack that always paralyzes.
Zen Headbutt(Mr Psychics House)psychic
PWR80ACC90PP15Tutor
An attack that may cause flinching.

Type Summary

3
Weaknesses
10
Resistances
1
Immunities
4
Neutral

Weaknesses

Types that deal increased damage to Blastoise. Use these types to counter it effectively.

Resistances & Immunities

Types that Blastoise resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Blastoise differs across the games we cover →

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