Accent Image to accompany hero

Steelixin Pokémon SoulGold

steelground

Pokédex Entry

Iron Snake Pokémon

Steelix live even further underground than Onix. This Pokémon is known to dig toward the earth's core, reaching a depth of over six-tenths of a mile underground.

Steelix in Pokémon SoulGold

Steelix is #208 in the Pokédex for Pokémon SoulGold. This page covers its steel/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
SteelGround
Dex
#208
Abilities
Rock Head(Primary)

Prevents recoil damage.

Sturdy(Secondary)

Negates 1-hit KO attacks.

Sheer Force(Hidden)

Trades effects for power.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
179
EV Yield
2 Defense
Wild Held Items
Weak To
fire ×2water ×2fighting ×2ground ×2
Resists
normal ×0.5flying ×0.5psychic ×0.5bug ×0.5rock ×0.25dragon ×0.5steel ×0.5fairy ×0.5
Immune To
electricpoison

Evolution Chain

Base form
Level up Onix holding Metal Coat
Use Metal Coat on Onix

How to Obtain

Steelix appears in Mt. Silver 2F (uncommon), in Victory Road Kanto B1F (uncommon), and in Victory Road Kanto 1F (rare). Wild ones range from level 51 to 63. There's a one-time encounter in Saffron City Fighting Dojo at level one.

LocationLevelMethodFormHeld ItemPrerequisite
Saffron City Fighting DojoLv. 1static---

Wild Encounters (3)

Level Up Moves (25)

CrunchLevel: 1dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Thunder FangLevel: 1electric
659515
May cause flinching or leave the foe paralyzed.
Ice FangLevel: 1ice
659515
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Fire FangLevel: 1fire
659515
May cause flinching or leave the foe with a burn.
Rock PolishLevel: 1rock
0020
Polishes the body to sharply raise Speed.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
BindLevel: 1normal
15020
Binds and squeezes the foe for turns.
Rock ThrowLevel: 1rock
50015
Throws small rocks to strike the foe.
Smack DownLevel: 4rock
5010015
Throws a rock to knock the foe down to the ground.
AutotomizeLevel: 8steel
0015
Sheds additional weight to sharply boost Speed.
Dragon BreathLevel: 12dragon
6010020
Strikes the foe with a blast of breath. May paralyze.
CurseLevel: 16ghost
0010
A move that functions differently for GHOSTS.
Rock SlideLevel: 20rock
759010
Hits the foe with an avalanche of rocks.
ScreechLevel: 24normal
08540
Emits a screech to sharply reduce the foe's Defense.
Sand TombLevel: 28ground
0015
Traps and hurts the foe in quicksand for turns.
Stealth RockLevel: 32rock
0020
Sets floating stones that hurt a foe switching in.
SlamLevel: 36normal
807520
Slams the foe with a long tail, vine, etc.
SandstormLevel: 40rock
0010
Causes a sandstorm that rages for several turns.
DigLevel: 44ground
10010010
Digs underground the first turn and strikes next turn.
Iron TailLevel: 48steel
1007515
Attacks with a rock-hard tail. May lower Defense.
Stone EdgeLevel: 52rock
100805
Stabs the foe with stones. High critical-hit ratio.
Double EdgeLevel: 56normal
010015
A life-risking tackle that also hurts the user.
Magnet RiseLevel: 60electric
0010
The user levitates with electromagnetism.
Head SmashLevel: 66rock
150805
A life-risking headbutt that seriously hurts the user.

Egg Moves (10)

Flailnormal
110015
Inflicts more damage when the user's HP is down.
Blocknormal
005
Blocks the foe's way and prevents escape.
Defense Curlnormal
0040
Curls up to conceal weak spots and raise Defense.
Rolloutrock
309020
An attack lasting 5 turns with rising intensity.
Rock Blastrock
25010
Hurls boulders at the foe 2 to 5 times in a row.
Rock Climbnormal
908520
A charging attack that may confuse the foe.
Heavy Slamsteel
110010
Does more damage if the user outweighs the foe.
Stealth Rockrock
0020
Sets floating stones that hurt a foe switching in.
Rototillerground
0010
Ups the Attack and Sp. Atk of Grass-type Pokémon.
Wide Guardrock
0010
Evades wide-ranging attacks for one turn.

TM/HM Moves (35)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Brutal Swingdark
6010020TM59
Violently swings around to hurt everyone nearby.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Cutsteel
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
8010015TM97
Attacks with a horrible aura. May cause flinching.
Digground
10010010TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Dragon Taildragon
609010TM82
Knocks foe away to switch it out or end wild battle.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Nature Powernormal
1020TM96
The type of attack varies depending on the location.
Paybackdark
5010010TM66
An attack that gains power if the user moves last.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Climbnormal
908520HM09
A charging attack that may confuse the foe.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Smack Downrock
5010015TM23
Throws a rock to knock the foe down to the ground.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.

Type Summary

4
Weaknesses
8
Resistances
2
Immunities
4
Neutral

Weaknesses

Types that deal increased damage to Steelix. Use these types to counter it effectively.

Resistances & Immunities

Types that Steelix resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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