Accent Image to accompany hero

Steelixin Pokémon SoulGold

steelground

Pokédex Entry

Iron Snake Pokémon

Steelix live even further underground than Onix. This Pokémon is known to dig toward the earth's core, reaching a depth of over six-tenths of a mile underground.

Steelix in Pokémon SoulGold

Steelix is #208 in the Pokédex for Pokémon SoulGold. This page covers its steel/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
SteelGround
Dex
#208
Abilities
Rock Head(Primary)

Prevents recoil damage.

Sturdy(Secondary)

Negates 1-hit KO attacks.

Sheer Force(Hidden)

Trades effects for power.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
179
EV Yield
2 Defense
Wild Held Items
Weak To
fire ×2water ×2fighting ×2ground ×2
Resists
normal ×0.5flying ×0.5psychic ×0.5bug ×0.5rock ×0.25dragon ×0.5steel ×0.5fairy ×0.5
Immune To
electricpoison

Evolution Chain

Base form
• Level up Onix holding Metal Coat
• Use Metal Coat on Onix

How to Obtain

Steelix appears in Mt. Silver 2F (uncommon), in Victory Road Kanto B1F (uncommon), and in Victory Road Kanto 1F (rare). Wild ones range from level 51 to 63. There's a one-time encounter in Saffron City Fighting Dojo at level one.

LocationLevelMethodFormHeld ItemPrerequisite
Saffron City Fighting DojoLv. 1static---

Wild Encounters (3)

Level Up Moves (25)

CrunchLevel: 1dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Thunder FangLevel: 1electric
PWR65ACC95PP15
May cause flinching or leave the foe paralyzed.
Ice FangLevel: 1ice
PWR65ACC95PP15
May cause flinching or leave the foe with frostbite.leave the foe frozen.
Fire FangLevel: 1fire
PWR65ACC95PP15
May cause flinching or leave the foe with a burn.
Rock PolishLevel: 1rock
PWR0ACC0PP20
Polishes the body to sharply raise Speed.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
BindLevel: 1normal
PWR15ACC0PP20
Binds and squeezes the foe for turns.
Rock ThrowLevel: 1rock
PWR50ACC0PP15
Throws small rocks to strike the foe.
Smack DownLevel: 4rock
PWR50ACC100PP15
Throws a rock to knock the foe down to the ground.
AutotomizeLevel: 8steel
PWR0ACC0PP15
Sheds additional weight to sharply boost Speed.
Dragon BreathLevel: 12dragon
PWR60ACC100PP20
Strikes the foe with a blast of breath. May paralyze.
CurseLevel: 16ghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Rock SlideLevel: 20rock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
ScreechLevel: 24normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Sand TombLevel: 28ground
PWR0ACC0PP15
Traps and hurts the foe in quicksand for turns.
Stealth RockLevel: 32rock
PWR0ACC0PP20
Sets floating stones that hurt a foe switching in.
SlamLevel: 36normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
SandstormLevel: 40rock
PWR0ACC0PP10
Causes a sandstorm that rages for several turns.
DigLevel: 44ground
PWR100ACC100PP10
Digs underground the first turn and strikes next turn.
Iron TailLevel: 48steel
PWR100ACC75PP15
Attacks with a rock-hard tail. May lower Defense.
Stone EdgeLevel: 52rock
PWR100ACC80PP5
Stabs the foe with stones. High critical-hit ratio.
Double EdgeLevel: 56normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Magnet RiseLevel: 60electric
PWR0ACC0PP10
The user levitates with electromagnetism.
Head SmashLevel: 66rock
PWR150ACC80PP5
A life-risking headbutt that seriously hurts the user.

Egg Moves (10)

Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Blocknormal
PWR0ACC0PP5
Blocks the foe's way and prevents escape.
Defense Curlnormal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Rolloutrock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
Rock Blastrock
PWR25ACC0PP10
Hurls boulders at the foe 2 to 5 times in a row.
Rock Climbnormal
PWR90ACC85PP20
A charging attack that may confuse the foe.
Heavy Slamsteel
PWR1ACC100PP10
Does more damage if the user outweighs the foe.
Stealth Rockrock
PWR0ACC0PP20
Sets floating stones that hurt a foe switching in.
Rototillerground
PWR0ACC0PP10
Ups the Attack and Sp. Atk of Grass-type Pokémon.
Wide Guardrock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.

TM/HM Moves (35)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brutal Swingdark
PWR60ACC100PP20TM59
Violently swings around to hurt everyone nearby.
Bulldozeground
PWR60ACC100PP20TM78
Stomps down on the ground. Hits all and lowers Speed.
Cutsteel
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Dark Pulsedark
PWR80ACC100PP15TM97
Attacks with a horrible aura. May cause flinching.
Digground
PWR100ACC100PP10TM77
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dragon Taildragon
PWR60ACC90PP10TM82
Knocks foe away to switch it out or end wild battle.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other Pokémon.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Nature Powernormal
PWR1ACC0PP20TM96
The type of attack varies depending on the location.
Paybackdark
PWR50ACC100PP10TM66
An attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Rock Climbnormal
PWR90ACC85PP20HM09
A charging attack that may confuse the foe.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Smack Downrock
PWR50ACC100PP15TM23
Throws a rock to knock the foe down to the ground.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

4
Weaknesses
8
Resistances
2
Immunities
4
Neutral

Weaknesses

Types that deal increased damage to Steelix. Use these types to counter it effectively.

Resistances & Immunities

Types that Steelix resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Steelix differs across the games we cover →

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