Accent Image to accompany hero

Steelixin Pokémon Modern Emerald

steelground

Pokédex Entry

Iron Snake Pokémon

Steelix live even further underground than Onix. This Pokémon is known to dig toward the earth's core, reaching a depth of over six-tenths of a mile underground.

Steelix in Pokémon Modern Emerald

Steelix is #208 in the Pokédex for Pokémon Modern Emerald. This page covers its steel/ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
SteelGround
Dex
#208
Abilities
Rock Head(Primary)

Prevents recoil damage.

Sturdy(Secondary)

Negates 1-hit KO attacks.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
196
EV Yield
3 Defense
Wild Held Items
Weak To
fire ×2water ×2fighting ×2ground ×2
Resists
normal ×0.5flying ×0.5psychic ×0.5bug ×0.5rock ×0.25dragon ×0.5steel ×0.5fairy ×0.5
Immune To
electricpoison

How to Obtain

Steelix has no wild encounters recorded in this game. Evolve onix to get one.

Level Up Moves (17)

TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
ScreechLevel: 1normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
BindLevel: 9normal
PWR15ACC85PP20
Binds and squeezes the foe for 2 to 5 turns.
Rock ThrowLevel: 13rock
PWR50ACC90PP15
Throws small rocks to strike the foe.
HardenLevel: 21normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
RageLevel: 25normal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
Dragon BreathLevel: 25dragon
PWR60ACC100PP20
Strikes the foe with an incredible blast of breath.
Sand TombLevel: 28ground
PWR35ACC95PP15
Traps and hurts the foe in quicksand for 2 to 5 turns.
Flash CannonLevel: 31steel
PWR80ACC100PP10
Releases a blast of light that may lower Sp. Def.
SandstormLevel: 33rock
PWR0ACC0PP10
Causes a sandstorm that rages for several turns.
Rock SlideLevel: 34rock
PWR75ACC90PP10
Large boulders are hurled. May cause flinching.
SlamLevel: 37normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
CurseLevel: 38normal
PWR0ACC0PP10
A move that functions differently for Ghosts.
Dragon PulseLevel: 42dragon
PWR85ACC100PP10
Generates a shock wave to damage the foe.
Iron TailLevel: 45steel
PWR100ACC75PP15
Attacks with a rock-hard tail. May lower Defense.
CrunchLevel: 49dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.
Double EdgeLevel: 57normal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (7)

Rock Sliderock
PWR75ACC90PP10
Large boulders are hurled. May cause flinching.
Defense Curlnormal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Rock Blastrock
PWR25ACC90PP10
Hurls boulders at the foe 2 to 5 times in a row.
Rolloutrock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
Flailnormal
PWR1ACC100PP15
Inflicts more damage when the user's HP is down.
Explosionnormal
PWR250ACC100PP5
Inflicts severe damage but makes the user faint.
Blocknormal
PWR0ACC100PP5
Blocks the foe's way to prevent escape.

TM/HM Moves (23)

Roarnormal
PWR0ACC100PP20TM05
Makes the foe flee to end the battle.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Digground
PWR80ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Cutgrass
PWR50ACC95PP30HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
PWR40ACC100PP15HM06
A rock-crushing attack that may lower Defense.

Move Tutor Moves (14)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Explosion(Pacifidlog Town Pokemon Center 1F)normal
PWR250ACC100PP5Tutor
Inflicts severe damage but makes the user faint.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.

Type Summary

4
Weaknesses
8
Resistances
2
Immunities
4
Neutral

Weaknesses

Types that deal increased damage to Steelix. Use these types to counter it effectively.

Resistances & Immunities

Types that Steelix resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Steelix differs across the games we cover →

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