Zapdosin Pokémon Polished Crystal
Pokédex Entry
Electric Pokémon
When its feathers rub together, they produce a crackling sound like the zapping of electricity. Zapdos hangs out on the Rock Tunnel roof area, Level 65. You need to access it from Route 10. Its the easiest bird to get to IMO Electric/Flying only has two weaknesses and one is Ice which isn't super common. High Speed and Special Attack means Thunderbolt hits and you're usually moving first. Air Slash or Drill Peck for secondary STAB. Static can paralyze on contact which is nice for setting up! Remember, every Legendary will have 3 perfect IVs when caught.
Zapdos in Pokémon Polished Crystal
Zapdos is #145 in the Pokédex for Pokémon Polished Crystal. This page covers its electric/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Evolution Chain
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Route 10 North | Lv. 65 | legendary | - | Lumberry | - |
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PeckLevel: 1Peck | flying | 35 | 100 | 35 | ||
| Jabs the foe with a beak, etc. | ||||||
| ThundershockLevel: 1Thundershock | electric | 40 | 100 | 30 | ||
| An attack that may cause paralysis. | ||||||
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| A move that lowers the foe's Defense. | ||||||
| Thunder WaveLevel: 8Thunder Wave | electric | 0 | 90 | 20 | ||
| A move that paralyzes the foe. | ||||||
| ProtectLevel: 15Protect | normal | 0 | 100 | 10 | ||
| Foils attack that turn. It may fail. | ||||||
| ExtrasensoryLevel: 22Extrasensory | psychic | 80 | 100 | 20 | ||
| An attack that may cause flinching. | ||||||
| AncientpowerLevel: 29Ancientpower | rock | 60 | 100 | 5 | ||
| An attack that may raise all stats. | ||||||
| AgilityLevel: 36Agility | psychic | 0 | 100 | 30 | ||
| Sharply raises the user's Speed. | ||||||
| ThunderboltLevel: 43Thunderbolt | electric | 90 | 100 | 15 | ||
| An attack that may cause paralysis. | ||||||
| Drill PeckLevel: 50Drill Peck | flying | 80 | 100 | 20 | ||
| A strong, spinning-peck attack. | ||||||
| Rain DanceLevel: 57Rain Dance | water | 0 | 100 | 5 | ||
| Boosts Water-type moves for 5 turns. | ||||||
| Light ScreenLevel: 64Light Screen | psychic | 0 | 100 | 30 | ||
| Raises Sp.Def with a wall of light. | ||||||
| ThunderLevel: 71Thunder | electric | 110 | 70 | 10 | ||
| An attack that may cause paralysis. | ||||||
| Brave BirdLevel: 78Brave Bird | flying | 120 | 100 | 15 | ||
| A charge that also hurts the user. | ||||||
| RoostLevel: 85Roost | flying | 0 | 100 | 5 | ||
| Lands to restore 1/2 the max HP. | ||||||
| HurricaneLevel: 92Hurricane | flying | 110 | 70 | 10 | ||
| An attack that may confuse the foe. | ||||||
| Zap CannonLevel: 99Zap Cannon | electric | 120 | 50 | 5 | ||
| An attack that always paralyzes. |
TM/HM Moves (29)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| CurseCurse | ghost | 0 | 100 | 10 | TM03TM03 | |
| Works differently for Ghost-types. | ||||||
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Scares wild foes to end battle. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A Poison move with increasing damage. | ||||||
| The type varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 100 | 5 | TM11TM11 | |
| Boosts Fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Raises Sp.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 100 | 5 | TM18TM18 | |
| Boosts Water-type moves for 5 turns. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Removes Reflect and Light Screen. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Raises the user's evasiveness. | ||||||
| SandstormSandstorm | rock | 0 | 100 | 10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| SwiftSwift | normal | 60 | 100 | 20 | TM39TM39 | |
| An attack that never misses. | ||||||
| Aerial AceAerial Ace | flying | 60 | 100 | 20 | TM40TM40 | |
| An attack that never misses. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with Psn, Brn, or Prz. | ||||||
| RestRest | psychic | 0 | 100 | 5 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| Steel WingSteel Wing | steel | 70 | 90 | 25 | TM47TM47 | |
| An attack that may up user's Defense. | ||||||
| RoostRoost | flying | 0 | 100 | 5 | TM51TM51 | |
| Lands to restore 1/2 the max HP. | ||||||
| Wild ChargeWild Charge | electric | 90 | 100 | 15 | TM57TM57 | |
| A charge that also hurts the user. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| U TurnU Turn | bug | 70 | 100 | 20 | TM69TM69 | |
| Switches out after making its attack. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM70TM70 | |
| A move that lowers the foe's accuracy. | ||||||
| Volt SwitchVolt Switch | electric | 70 | 100 | 20 | TM72TM72 | |
| Switches out after making its attack. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 90 | 20 | TM73TM73 | |
| A move that paralyzes the foe. | ||||||
| FlyFly | flying | 90 | 100 | 15 | HM02HM02 | |
| 1st turn: Fly 2nd turn: Attack |
Move Tutor Moves (7)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Agility(Mahogany Mart 1F)Agility | psychic | 0 | 100 | 30 | TutorTutor | ||
| Sharply raises the user's Speed. | |||||||
| Baton Pass(Goldenrod Museum 2F)Baton Pass | normal | 0 | 100 | 40 | TutorTutor | ||
| Switches while keeping effects. | |||||||
| Double Edge(Safari Zone North)Double Edge | normal | 120 | 100 | 15 | TutorTutor | ||
| A tackle that also hurts the user. | |||||||
| Endure(Warm Beach Shack)Endure | normal | 0 | 100 | 10 | TutorTutor | ||
| Endures any hit with at least 1HP. | |||||||
| Sleep Talk(Route 31)Sleep Talk | normal | 0 | 100 | 10 | TutorTutor | ||
| Randomly attacks while asleep. | |||||||
| Swagger(Celadon City)Swagger | normal | 0 | 85 | 15 | TutorTutor | ||
| Causes confusion but raises Attack. | |||||||
| Zap Cannon(Power Plant)Zap Cannon | electric | 120 | 50 | 5 | TutorTutor | ||
| An attack that always paralyzes. |
Type Summary
Weaknesses
Types that deal increased damage to Zapdos. Use these types to counter it effectively.
Resistances & Immunities
Types that Zapdos resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Zapdos, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
zapdos in 8 gameselectricflyingSame typing and stats as this game
zapdos in Red++electricflyingSp. Def 125 +35
- Add to a teamCheck how this Pokémon fits a balanced team and its type coverage.
- Compare statsSee how its base stats stack up against another Pokémon.
- Check type matchupsReview the weaknesses and resistances this Pokémon has to exploit.
- Run damage numbersCalculate how much damage its moves deal to a target.