Accent Image to accompany hero

Mantinein Pokémon Polished Crystal

waterflying

Pokédex Entry

Kite Pokémon

It swims along freely, eating things that swim into its mouth. Its whole body is very coarse.

Mantine in Pokémon Polished Crystal

Mantine is #226 in the Pokédex for Pokémon Polished Crystal. This page covers its water/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
WaterFlying
Dex
#227 Johto Dex · #226 National
Abilities
Swift Swim(Primary)

Boosts its Speed in rain.

Water Absorb(Secondary)

Restores HP if hit by Water moves. Nullifies Water-type damage.

Water Veil(Hidden)

Prevents it from getting a burn.

Growth Rate
Slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
168
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
electric ×4rock ×2
Resists
fire ×0.5water ×0.5fighting ×0.5bug ×0.5steel ×0.5
Immune To
ground

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Mantyke with Remoraid in the party

How to Obtain

Mantine appears common in Cianwood City while surfing, common in Route 41 while surfing, and common in Shamouti Coast while surfing. Wild ones range from level 20 to 24, unless in a badge-dependent area.

Wild Encounters (3)

Level Up Moves (16)

GustLevel: 1flying
PWR40ACC100PP35
Whips up a strong gust of wind.
TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack.
SupersonicLevel: 3normal
PWR0ACC65PP20
A move that may confuse the foe.
Bubble BeamLevel: 7water
PWR65ACC100PP20
An attack that may lower Speed.
Confuse RayLevel: 11ghost
PWR0ACC100PP10
A move that may confuse the foe.
Wing AttackLevel: 14flying
PWR60ACC100PP35
Strikes the foe with wings.
HeadbuttLevel: 16normal
PWR70ACC100PP15
An attack that may cause flinching.
Water PulseLevel: 19water
PWR60ACC100PP20
An attack that may confuse the foe.
Aqua JetLevel: 23water
PWR40ACC100PP20
A speedy lunge. Always goes first.
Take DownLevel: 27normal
PWR90ACC100PP15
A tackle that also hurts the user.
AgilityLevel: 32psychic
PWR0ACC100PP30
Sharply raises the user's Speed.
Air SlashLevel: 36flying
PWR75ACC95PP15
An attack that may cause flinching.
RoostLevel: 39flying
PWR0ACC100PP5
Lands to restore 1/2 the max HP.
Mirror CoatLevel: 46psychic
PWR1ACC100PP20
Returns a special attack double.
Hydro PumpLevel: 49water
PWR110ACC80PP5
A powerful Watertype attack.

Egg Moves (5)

Hazeice
PWR0ACC100PP30
Eliminates all stat changes.
Mirror Coatpsychic
PWR1ACC100PP20
Returns a special attack double.
Splashnormal
PWR0ACC100PP40
Has no effect whatsoever.
Hydro Pumpwater
PWR110ACC80PP5
A powerful Watertype attack.
Gunk Shotpoison
PWR120ACC80PP5
An attack that may poison the foe.

TM/HM Moves (29)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Aerial Aceflying
PWR60ACC100PP20TM40
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Rock Sliderock
PWR75ACC90PP10TM48
An attack that may cause flinching.
Roostflying
PWR0ACC100PP5TM51
Lands to restore 1/2 the max HP.
Scaldwater
PWR70ACC100PP15TM55
An attack that may inflict a burn.
Acrobaticsflying
PWR55ACC100PP15TM62
Damage doubles if user has no item.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Flyflying
PWR90ACC100PP15HM02
1st turn: Fly 2nd turn: Attack
Surfwater
PWR90ACC100PP15HM03
A strong Watertype attack.
Whirlpoolwater
PWR40ACC90PP15HM05
Traps the foe for 2-5 turns.
Waterfallwater
PWR80ACC100PP15HM06
An attack that may cause flinching.

Move Tutor Moves (11)

Agility(Mahogany Mart 1F)psychic
PWR0ACC100PP30Tutor
Sharply raises the user's Speed.
Aqua Tail(Route 4)water
PWR90ACC90PP10Tutor
Swings tail like a wave in a storm.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Icy Wind(Snowtop Mountain Inside)ice
PWR55ACC95PP15Tutor
An icy attack that lowers Speed.
Iron Head(Route 4)steel
PWR80ACC100PP15Tutor
An attack that may cause flinching.
Seed Bomb(Yellow Forest)grass
PWR80ACC100PP15Tutor
Slams a barrage of seeds at the foe.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Mantine. Use these types to counter it effectively.

Resistances & Immunities

Types that Mantine resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mantine differs across the games we cover →

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