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Golduckin Pokémon Polished Crystal

waterpsychic

Pokédex Entry

Duck Pokémon

It swims gracefully along on the quiet, slow-moving rivers and lakes of which it is so fond.

Golduck in Pokémon Polished Crystal

Golduck is #55 in the Pokédex for Pokémon Polished Crystal. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 17 encounter locations.

Type
WaterPsychic
Dex
#152 Johto Dex · #055 National
Abilities
Damp(Primary)

Prevents selfdestructing moves.

Cloud Nine(Secondary)

Eliminates effects of weather.

Swift Swim(Hidden)

Boosts its Speed in rain.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, ground
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
174
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Psyduck to Lv. 33

How to Obtain

Golduck appears common in Cerulean Cave 1F while surfing, common in Cerulean Cave B1F while surfing, and common in Route 6 while surfing, among 14 other areas. Wild ones range from level 15 to 79, unless in a badge-dependent area.

Wild Encounters (18)

Level Up Moves (17)

ScratchLevel: 1normal
PWR40ACC100PP35
Scratches with sharp claws.
Aqua JetLevel: 1water
PWR40ACC100PP20
A speedy lunge. Always goes first.
LeerLevel: 4normal
PWR0ACC100PP30
A move that lowers the foe's Defense.
Water GunLevel: 7water
PWR40ACC100PP25
Squirts water to attack.
ConfusionLevel: 10psychic
PWR50ACC100PP25
An attack that may confuse the foe.
Fury StrikesLevel: 13normal
PWR20ACC85PP15
Scratches or jabs 2-5 times.
Water PulseLevel: 16water
PWR60ACC100PP20
An attack that may confuse the foe.
DisableLevel: 19normal
PWR0ACC100PP20
Disables the foe's most recent move.
ScreechLevel: 22normal
PWR0ACC85PP40
Sharply lowers the foe's Defense.
Zen HeadbuttLevel: 25psychic
PWR80ACC90PP15
An attack that may cause flinching.
Aqua TailLevel: 28water
PWR90ACC90PP10
Swings tail like a wave in a storm.
Rain DanceLevel: 31water
PWR0ACC100PP5
Boosts Water-type moves for 5 turns.
PsybeamLevel: 36psychic
PWR65ACC100PP20
An attack that may confuse the foe.
AmnesiaLevel: 41psychic
PWR0ACC100PP20
Sharply raises the user's Sp.Def.
Hydro PumpLevel: 46water
PWR110ACC80PP5
A powerful Watertype attack.
Nasty PlotLevel: 51dark
PWR0ACC100PP20
Sharply raises the user's Sp.Atk.
PsychicLevel: 56psychic
PWR90ACC100PP10
An attack that may lower Sp.Def.

Egg Moves (10)

Confuse Rayghost
PWR0ACC100PP10
A move that may confuse the foe.
Cross Chopfighting
PWR100ACC80PP5
Has a high critical hit ratio.
Encorenormal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
Foresightnormal
PWR0ACC100PP40
Negates foe's evasion and immunity.
Future Sightpsychic
PWR120ACC100PP10
An attack that hits on 3rd turn.
Hypnosispsychic
PWR0ACC60PP20
May cause the foe to fall asleep.
Psybeampsychic
PWR65ACC100PP20
An attack that may confuse the foe.
Ice Beamice
PWR90ACC100PP10
An attack that may freeze the foe.
Light Screenpsychic
PWR0ACC100PP30
Raises Sp.Def with a wall of light.
Psychicpsychic
PWR90ACC100PP10
An attack that may lower Sp.Def.

TM/HM Moves (35)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that confuses the foe.
Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Calm Mindpsychic
PWR0ACC100PP20TM04
Raises the user's Sp.Atk and Sp.Def.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Hone Clawsdark
PWR0ACC100PP40TM12
Raises the user's Atk and accuracy.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Sp.Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Aerial Aceflying
PWR60ACC100PP20TM40
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
Scaldwater
PWR70ACC100PP15TM55
An attack that may inflict a burn.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Shadow Clawghost
PWR70ACC100PP15TM65
Has a high critical hit ratio.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Surfwater
PWR90ACC100PP15HM03
A strong Watertype attack.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.
Whirlpoolwater
PWR40ACC90PP15HM05
Traps the foe for 2-5 turns.
Waterfallwater
PWR80ACC100PP15HM06
An attack that may cause flinching.

Move Tutor Moves (14)

Aqua Tail(Route 4)water
PWR90ACC90PP10Tutor
Swings tail like a wave in a storm.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Charm(Route 35 National Park Gate)fairy
PWR0ACC100PP20Tutor
Sharply lowers the foe's Attack.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Icy Wind(Snowtop Mountain Inside)ice
PWR55ACC95PP15Tutor
An icy attack that lowers Speed.
Pay Day(Goldenrod Game Corner)normal
PWR40ACC100PP20Tutor
Throws coins. Gets them back later.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Zen Headbutt(Mr Psychics House)psychic
PWR80ACC90PP15Tutor
An attack that may cause flinching.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Golduck. Use these types to counter it effectively.

Resistances & Immunities

Types that Golduck resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Golduck differs across the games we cover →

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