Golduck
waterpsychic
It swims gracefully along on the quiet, slow-moving rivers and lakes of which it is so fond.
Front
Normal
Shiny
Animated
Shiny Animated
Back
Normal
Shiny
Type
WaterPsychic
Dex
#152
Abilities
Damp(Primary)
Prevents selfdestructing moves.
Cloud Nine(Secondary)
Eliminates effects of weather.
Swift Swim(Hidden)
Boosts its Speed in rain.
Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
water1, ground
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
Base Exp
174
EV Yield
2 SpecialAttack
Wild Held Items
None
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5
Evolution Chain
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.
How to Obtain
Golduck appears common in Cerulean Cave 1F while surfing, common in Cerulean Cave B1F while surfing, and common in Route 6 while surfing, among 14 other areas. Wild ones range from level 15 to 79, unless in a badge-dependent area.
Wild Encounters (18)
Level Up Moves (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ScratchLevel: 1 | ||||||
| normal | 40 | 100 | 35 | |||
| Scratches with sharp claws. | ||||||
| Aqua JetLevel: 1 | ||||||
| water | 40 | 100 | 20 | |||
| A speedy lunge. Always goes first. | ||||||
| LeerLevel: 4 | ||||||
| normal | 0 | 100 | 30 | |||
| A move that lowers the foe's Defense. | ||||||
| Water GunLevel: 7 | ||||||
| water | 40 | 100 | 25 | |||
| Squirts water to attack. | ||||||
| ConfusionLevel: 10 | ||||||
| psychic | 50 | 100 | 25 | |||
| An attack that may confuse the foe. | ||||||
| Fury StrikesLevel: 13 | ||||||
| normal | 20 | 85 | 15 | |||
| Scratches or jabs 2-5 times. | ||||||
| Water PulseLevel: 16 | ||||||
| water | 60 | 100 | 20 | |||
| An attack that may confuse the foe. | ||||||
| DisableLevel: 19 | ||||||
| normal | 0 | 100 | 20 | |||
| Disables the foe's most recent move. | ||||||
| ScreechLevel: 22 | ||||||
| normal | 0 | 85 | 40 | |||
| Sharply lowers the foe's Defense. | ||||||
| Zen HeadbuttLevel: 25 | ||||||
| psychic | 80 | 90 | 15 | |||
| An attack that may cause flinching. | ||||||
| Aqua TailLevel: 28 | ||||||
| water | 90 | 90 | 10 | |||
| Swings tail like a wave in a storm. | ||||||
| Rain DanceLevel: 31 | ||||||
| water | 0 | 100 | 5 | |||
| Boosts Water-type moves for 5 turns. | ||||||
| PsybeamLevel: 36 | ||||||
| psychic | 65 | 100 | 20 | |||
| An attack that may confuse the foe. | ||||||
| AmnesiaLevel: 41 | ||||||
| psychic | 0 | 100 | 20 | |||
| Sharply raises the user's Sp.Def. | ||||||
| Hydro PumpLevel: 46 | ||||||
| water | 110 | 80 | 5 | |||
| A powerful Watertype attack. | ||||||
| Nasty PlotLevel: 51 | ||||||
| dark | 0 | 100 | 20 | |||
| Sharply raises the user's Sp.Atk. | ||||||
| PsychicLevel: 56 | ||||||
| psychic | 90 | 100 | 10 | |||
| An attack that may lower Sp.Def. | ||||||
Related Guides
Egg Moves (10)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Confuse Ray | |||||
| ghost | 0 | 100 | 10 | ||
| A move that may confuse the foe. | |||||
| Cross Chop | |||||
| fighting | 100 | 80 | 5 | ||
| Has a high critical hit ratio. | |||||
| Encore | |||||
| normal | 0 | 100 | 5 | ||
| Makes the foe repeat 2-6 times. | |||||
| Foresight | |||||
| normal | 0 | 100 | 40 | ||
| Negates foe's evasion and immunity. | |||||
| Future Sight | |||||
| psychic | 120 | 100 | 10 | ||
| An attack that hits on 3rd turn. | |||||
| Hypnosis | |||||
| psychic | 0 | 60 | 20 | ||
| May cause the foe to fall asleep. | |||||
| Psybeam | |||||
| psychic | 65 | 100 | 20 | ||
| An attack that may confuse the foe. | |||||
| Ice Beam | |||||
| ice | 90 | 100 | 10 | ||
| An attack that may freeze the foe. | |||||
| Light Screen | |||||
| psychic | 0 | 100 | 30 | ||
| Raises Sp.Def with a wall of light. | |||||
| psychicm | |||||
| normal | 0 | 0 | 0 | ||
TM/HM Moves (35)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Dynamicpunch | ||||||
| fighting | 100 | 50 | 5 | TM01 | ||
| An attack that confuses the foe. | ||||||
| Curse | ||||||
| ghost | 0 | 100 | 10 | TM03 | ||
| Works differently for Ghost-types. | ||||||
| Calm Mind | ||||||
| psychic | 0 | 100 | 20 | TM04 | ||
| Raises the user's Sp.Atk and Sp.Def. | ||||||
| Toxic | ||||||
| poison | 0 | 90 | 10 | TM06 | ||
| A Poison move with increasing damage. | ||||||
| Hail | ||||||
| ice | 0 | 100 | 10 | TM07 | ||
| Inflicts damage every turn. | ||||||
| Hidden Power | ||||||
| The type varies with the Pokémon. | ||||||
| Hone Claws | ||||||
| dark | 0 | 100 | 40 | TM12 | ||
| Raises the user's Atk and accuracy. | ||||||
| Ice Beam | ||||||
| ice | 90 | 100 | 10 | TM13 | ||
| An attack that may freeze the foe. | ||||||
| Blizzard | ||||||
| ice | 110 | 70 | 5 | TM14 | ||
| An attack that may freeze the foe. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light Screen | ||||||
| psychic | 0 | 100 | 30 | TM16 | ||
| Raises Sp.Def with a wall of light. | ||||||
| Protect | ||||||
| normal | 0 | 100 | 10 | TM17 | ||
| Foils attack that turn. It may fail. | ||||||
| Rain Dance | ||||||
| water | 0 | 100 | 5 | TM18 | ||
| Boosts Water-type moves for 5 turns. | ||||||
| Iron Tail | ||||||
| steel | 100 | 75 | 15 | TM23 | ||
| An attack that may lower Defense. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that is based on loyalty. | ||||||
| Dig | ||||||
| ground | 90 | 100 | 10 | TM28 | ||
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 10 | TM29 | ||
| An attack that may lower Sp.Def. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Removes Reflect and Light Screen. | ||||||
| Double Team | ||||||
| normal | 0 | 100 | 15 | TM32 | ||
| Raises the user's evasiveness. | ||||||
| Swift | ||||||
| normal | 60 | 100 | 20 | TM39 | ||
| An attack that never misses. | ||||||
| Aerial Ace | ||||||
| 60 | 100 | 20 | TM40 | |||
| An attack that never misses. | ||||||
| Substitute | ||||||
| normal | 0 | 100 | 10 | TM41 | ||
| Makes a decoy with 1/4 user's max HP. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Double damage with Psn, Brn, or Prz. | ||||||
| Rest | ||||||
| psychic | 0 | 100 | 5 | TM44 | ||
| Sleep for 2 turns to fully recover. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender infatuated. | ||||||
| Focus Blast | ||||||
| fighting | 120 | 70 | 5 | TM52 | ||
| An attack that may lower Sp.Def. | ||||||
| Scald | ||||||
| water | 70 | 100 | 15 | TM55 | ||
| An attack that may inflict a burn. | ||||||
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM63 | ||
| An attack that may confuse the foe. | ||||||
| Shadow Claw | ||||||
| ghost | 70 | 100 | 15 | TM65 | ||
| Has a high critical hit ratio. | ||||||
| Giga Impact | ||||||
| normal | 150 | 90 | 5 | TM68 | ||
| 1st turn: Attack 2nd turn: Rest | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | TM70 | ||
| A move that lowers the foe's accuracy. | ||||||
| Surf | ||||||
| water | 90 | 100 | 15 | HM03 | ||
| A strong Watertype attack. | ||||||
| Strength | ||||||
| fighting | 80 | 100 | 15 | HM04 | ||
| A powerful physical attack. | ||||||
| Whirlpool | ||||||
| water | 40 | 90 | 15 | HM05 | ||
| Traps the foe for 2-5 turns. | ||||||
| Waterfall | ||||||
| water | 80 | 100 | 15 | HM06 | ||
| An attack that may cause flinching. | ||||||
Move Tutor Moves (14)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aqua Tail | ||||||
| water | 90 | 90 | 10 | MT02 | ||
| Swings tail like a wave in a storm. | ||||||
| Body Slam | ||||||
| normal | 85 | 100 | 15 | MT04 | ||
| An attack that may cause paralysis. | ||||||
| Charm | ||||||
| fairy | 0 | 100 | 20 | MT05 | ||
| Sharply lowers the foe's Attack. | ||||||
| Counter | ||||||
| fighting | 1 | 100 | 20 | MT06 | ||
| Returns a physical attack double. | ||||||
| Double Edge | ||||||
| normal | 120 | 100 | 15 | MT08 | ||
| A tackle that also hurts the user. | ||||||
| Endure | ||||||
| normal | 0 | 100 | 10 | MT11 | ||
| Endures any hit with at least 1HP. | ||||||
| Headbutt | ||||||
| normal | 70 | 100 | 15 | MT13 | ||
| An attack that may cause flinching. | ||||||
| Ice Punch | ||||||
| ice | 75 | 100 | 15 | MT15 | ||
| An icy punch. May cause freezing. | ||||||
| Icy Wind | ||||||
| ice | 55 | 95 | 15 | MT16 | ||
| An icy attack that lowers Speed. | ||||||
| Pay Day | ||||||
| normal | 40 | 100 | 20 | MT19 | ||
| Throws coins. Gets them back later. | ||||||
| Seismic Toss | ||||||
| fighting | 1 | 100 | 20 | MT22 | ||
| Damage equals the user's level. | ||||||
| Sleep Talk | ||||||
| normal | 0 | 100 | 10 | MT24 | ||
| Randomly attacks while asleep. | ||||||
| Swagger | ||||||
| normal | 0 | 85 | 15 | MT26 | ||
| Causes confusion but raises Attack. | ||||||
| Zen Headbutt | ||||||
| psychic | 80 | 90 | 15 | MT31 | ||
| An attack that may cause flinching. | ||||||
Golduck in Pokémon Polished Crystal
Golduck is #152 in the PolishedDex for Pokémon Polished Crystal. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 21 encounter locations. Use the moves and counters links below to plan a team around this Golduck form.
