Accent Image to accompany hero

Ho-Ohin Pokémon Polished Crystal

fireflying

Pokédex Entry

Rainbow Pokémon

It will reveal itself before a pure-hearted trainer by shining its bright rainbow-colored wings. Ho-Oh needs the Rainbow Wing, which ALSO means you need to catch all three legendary dogs and then also beating the Elite Four. Then you can go to the Tin Tower Roof where Ho-Oh is at Level 75. Its a long process to get here! Ho-Oh is the more offensive counterpart to Lugia. Sacred Fire is great - 50% burn chance plus STAB makes it hurt! Regenerator heals you when you switch out, so you can hit hard and pivot to something else. Brave Bird for secondary STAB, Earthquake or Recover for the last slots. Like Moltres, it hates Stealth Rock, but Regenerator helps offset that. Also banned from Battle Tower. Remember, every Legendary will have 3 perfect IVs when caught.

Ho-Oh in Pokémon Polished Crystal

Ho-Oh is #250 in the Pokédex for Pokémon Polished Crystal. This page covers its fire/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
FireFlying
Dex
#286 Johto Dex · #250 National
Abilities
Pressure(Primary)

Raises the foe's PP usage.

Drought(Secondary)

Summons sunlight when switched in.

Regenerator(Hidden)

Restores HP when withdrawn.

Growth Rate
Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Unknown
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
220
EV Yield
3 SpecialDefense
Wild Held Items
Weak To
water ×2electric ×2rock ×4
Resists
fire ×0.5grass ×0.25fighting ×0.5bug ×0.25steel ×0.5fairy ×0.5
Immune To
ground

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


How to Obtain

There's a one-time encounter in Tin Tower Roof at level 75.

LocationLevelMethodFormHeld ItemPrerequisite
Tin Tower RoofLv. 75legendary-Sacredash-

Level Up Moves (15)

RoarLevel: 1normal
PWR0ACC100PP20
Scares wild foes to end battle.
GustLevel: 9flying
PWR40ACC100PP35
Whips up a strong gust of wind.
DragonbreathLevel: 15dragon
PWR60ACC100PP20
A strong breath attack.
ExtrasensoryLevel: 23psychic
PWR80ACC100PP20
An attack that may cause flinching.
Sunny DayLevel: 29fire
PWR0ACC100PP5
Boosts Fire-type moves for 5 turns.
Fire BlastLevel: 37fire
PWR110ACC85PP5
An attack that may inflict a burn.
Solar BeamLevel: 43grass
PWR120ACC100PP10
1st turn: Prepare 2nd turn: Attack
Sacred FireLevel: 50fire
PWR100ACC95PP5
An attack that may inflict a burn.
AncientpowerLevel: 57rock
PWR60ACC100PP5
An attack that may raise all stats.
SafeguardLevel: 65normal
PWR0ACC100PP25
Prevents all status problems.
RecoverLevel: 71normal
PWR0ACC100PP5
Restores HP by 1/2 the max HP.
Future SightLevel: 79psychic
PWR120ACC100PP10
An attack that hits on 3rd turn.
Light ScreenLevel: 85psychic
PWR0ACC100PP30
Raises Sp.Def with a wall of light.
Calm MindLevel: 93psychic
PWR0ACC100PP20
Raises the user's Sp.Atk and Sp.Def.
Brave BirdLevel: 99flying
PWR120ACC100PP15
A charge that also hurts the user.

TM/HM Moves (40)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Calm Mindpsychic
PWR0ACC100PP20TM04
Raises the user's Sp.Atk and Sp.Def.
Roarnormal
PWR0ACC100PP20TM05
Scares wild foes to end battle.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Giga Draingrass
PWR75ACC100PP10TM19
Steals 1/2 of the damage inflicted.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Solar Beamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Sp.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Flamethrowerfire
PWR90ACC100PP15TM35
An attack that may inflict a burn.
Sandstormrock
PWR0ACC100PP10TM37
Inflicts damage every turn.
Fire Blastfire
PWR110ACC85PP5TM38
An attack that may inflict a burn.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Aerial Aceflying
PWR60ACC100PP20TM40
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Flame Chargefire
PWR50ACC100PP20TM43
An attack that may up user's Speed.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Steel Wingsteel
PWR70ACC90PP25TM47
An attack that may up user's Defense.
Roostflying
PWR0ACC100PP5TM51
Lands to restore 1/2 the max HP.
Will O Wispfire
PWR0ACC85PP15TM61
A move that may burn the foe.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.
Flyflying
PWR90ACC100PP15HM02
1st turn: Fly 2nd turn: Attack
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.

Move Tutor Moves (10)

Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
PWR100ACC100PP15Tutor
Steals HP from a sleeping victim.
Earth Power(Cherrygrove Bay)ground
PWR90ACC100PP10Tutor
An attack that may lower Sp.Def.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Hyper Voice(Goldenrod Harbor)normal
PWR90ACC100PP10Tutor
Attack the foe with sound waves.
Iron Head(Route 4)steel
PWR80ACC100PP15Tutor
An attack that may cause flinching.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Zap Cannon(Power Plant)electric
PWR120ACC50PP5Tutor
An attack that always paralyzes.
Zen Headbutt(Mr Psychics House)psychic
PWR80ACC90PP15Tutor
An attack that may cause flinching.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Ho-Oh. Use these types to counter it effectively.

Resistances & Immunities

Types that Ho-Oh resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Ho-Oh differs across the games we cover →

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