Accent Image to accompany hero

Ho-Ohin Pokémon Polished Crystal

fireflying

Pokédex Entry

Rainbow Pokémon

It will reveal itself before a pure-hearted trainer by shining its bright rainbow-colored wings. Ho-Oh needs the Rainbow Wing, which ALSO means you need to catch all three legendary dogs and then also beating the Elite Four. Then you can go to the Tin Tower Roof where Ho-Oh is at Level 75. Its a long process to get here! Ho-Oh is the more offensive counterpart to Lugia. Sacred Fire is great - 50% burn chance plus STAB makes it hurt! Regenerator heals you when you switch out, so you can hit hard and pivot to something else. Brave Bird for secondary STAB, Earthquake or Recover for the last slots. Like Moltres, it hates Stealth Rock, but Regenerator helps offset that. Also banned from Battle Tower. Remember, every Legendary will have 3 perfect IVs when caught.

Ho-Oh in Pokémon Polished Crystal

Ho-Oh is #250 in the Pokédex for Pokémon Polished Crystal. This page covers its fire/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
FireFlying
Dex
#286 Johto Dex · #250 National
Abilities
Pressure(Primary)

Raises the foe's PP usage.

Drought(Secondary)

Summons sunlight when switched in.

Regenerator(Hidden)

Restores HP when withdrawn.

Growth Rate
Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Unknown
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
220
EV Yield
3 SpecialDefense
Wild Held Items
Weak To
water ×2electric ×2rock ×4
Resists
fire ×0.5grass ×0.25fighting ×0.5bug ×0.25steel ×0.5fairy ×0.5
Immune To
ground

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


How to Obtain

There's a one-time encounter in Tin Tower Roof at level 75.

LocationLevelMethodFormHeld ItemPrerequisite
Tin Tower RoofLv. 75legendary-Sacredash-

Level Up Moves (15)

RoarLevel: 1normal
010020
Scares wild foes to end battle.
GustLevel: 9flying
4010035
Whips up a strong gust of wind.
DragonbreathLevel: 15dragon
6010020
A strong breath attack.
ExtrasensoryLevel: 23psychic
8010020
An attack that may cause flinching.
Sunny DayLevel: 29fire
01005
Boosts Fire-type moves for 5 turns.
Fire BlastLevel: 37fire
110855
An attack that may inflict a burn.
Solar BeamLevel: 43grass
12010010
1st turn: Prepare 2nd turn: Attack
Sacred FireLevel: 50fire
100955
An attack that may inflict a burn.
AncientpowerLevel: 57rock
601005
An attack that may raise all stats.
SafeguardLevel: 65normal
010025
Prevents all status problems.
RecoverLevel: 71normal
01005
Restores HP by 1/2 the max HP.
Future SightLevel: 79psychic
12010010
An attack that hits on 3rd turn.
Light ScreenLevel: 85psychic
010030
Raises Sp.Def with a wall of light.
Calm MindLevel: 93psychic
010020
Raises the user's Sp.Atk and Sp.Def.
Brave BirdLevel: 99flying
12010015
A charge that also hurts the user.

TM/HM Moves (40)

Curseghost
010010TM03
Works differently for Ghost-types.
Calm Mindpsychic
010020TM04
Raises the user's Sp.Atk and Sp.Def.
Roarnormal
010020TM05
Scares wild foes to end battle.
Toxicpoison
09010TM06
A Poison move with increasing damage.
Hidden Powertypeless
7010015TM10
The type varies with the Pokémon.
Sunny Dayfire
01005TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Raises Sp.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
01005TM18
Boosts Water-type moves for 5 turns.
Giga Draingrass
7510010TM19
Steals 1/2 of the damage inflicted.
Safeguardnormal
010025TM20
Prevents all status problems.
Bulldozeground
6010020TM21
A Ground attack that lowers Speed.
Solar Beamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Psychicpsychic
9010010TM29
An attack that may lower Sp.Def.
Shadow Ballghost
8010015TM30
An attack that may lower Sp.Def.
Brick Breakfighting
7510015TM31
Removes Reflect and Light Screen.
Double Teamnormal
010015TM32
Raises the user's evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Sandstormrock
010010TM37
Inflicts damage every turn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Swiftnormal
6010020TM39
An attack that never misses.
Aerial Aceflying
6010020TM40
An attack that never misses.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
7010020TM42
Double damage with Psn, Brn, or Prz.
Flame Chargefire
5010020TM43
An attack that may up user's Speed.
Restpsychic
01005TM44
Sleep for 2 turns to fully recover.
Steel Wingsteel
709025TM47
An attack that may up user's Defense.
Roostflying
01005TM51
Lands to restore 1/2 the max HP.
Will O Wispfire
08515TM61
A move that may burn the foe.
Giga Impactnormal
150905TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
010020TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
09020TM73
A move that paralyzes the foe.
Flyflying
9010015HM02
1st turn: Fly 2nd turn: Attack
Strengthfighting
8010015HM04
A powerful physical attack.

Move Tutor Moves (10)

Double Edge(Safari Zone North)normal
12010015Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
10010015Tutor
Steals HP from a sleeping victim.
Earth Power(Cherrygrove Bay)ground
9010010Tutor
An attack that may lower Sp.Def.
Endure(Warm Beach Shack)normal
010010Tutor
Endures any hit with at least 1HP.
Hyper Voice(Goldenrod Harbor)normal
9010010Tutor
Attack the foe with sound waves.
Iron Head(Route 4)steel
8010015Tutor
An attack that may cause flinching.
Sleep Talk(Route 31)normal
010010Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
08515Tutor
Causes confusion but raises Attack.
Zap Cannon(Power Plant)electric
120505Tutor
An attack that always paralyzes.
Zen Headbutt(Mr Psychics House)psychic
809015Tutor
An attack that may cause flinching.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Ho-Oh. Use these types to counter it effectively.

Resistances & Immunities

Types that Ho-Oh resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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