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Snubbullin Pokémon Polished Crystal

fairy

Pokédex Entry

Fairy Pokémon

In truth, it is a cowardly Pokémon. It growls eagerly in order to hide its fear from its opponent.

Snubbull in Pokémon Polished Crystal

Snubbull is #209 in the Pokédex for Pokémon Polished Crystal. This page covers its fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
Fairy
Dex
#132 Johto Dex · #209 National
Abilities
Intimidate(Primary)

Lowers the foe's Attack stat.

Run Away(Secondary)

Sure getaway from wild Pokémon.

Rattled(Hidden)

Dark, Ghost or Bug moves boost Speed.

Growth Rate
Fast
Gender Ratio
25% Male, 75% Female
Egg Groups
ground, fairy
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
63
EV Yield
1 Attack
Wild Held Items
None
Weak To
poison ×2steel ×2
Resists
fighting ×0.5bug ×0.5dark ×0.5
Immune To
dragon

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Snubbull to Lv. 23

How to Obtain

Snubbull can be found common in Route 35 in the morning and day-time, common in Route 34 in the morning and day-time, and common in Yellow Forest in the morning and day-time. Snubbull can also be found in a hidden grotto in Route 35. Wild ones range from level 12 to 15, unless in a badge-dependent area.

Wild Encounters (7)

Level Up Moves (12)

TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
Scary FaceLevel: 1normal
PWR0ACC100PP10
Sharply lowers the foe's Speed.
LeerLevel: 1normal
PWR0ACC100PP30
A move that lowers the foe's Defense.
CharmLevel: 1fairy
PWR0ACC100PP20
Sharply lowers the foe's Attack.
BiteLevel: 7dark
PWR60ACC100PP25
An attack that may cause flinching.
LickLevel: 13ghost
PWR30ACC100PP30
An attack that may cause paralysis.
HeadbuttLevel: 19normal
PWR70ACC100PP15
An attack that may cause flinching.
RoarLevel: 25normal
PWR0ACC100PP20
Scares wild foes to end battle.
RageLevel: 31normal
PWR20ACC100PP20
Raises Attack if the user is hit.
Play RoughLevel: 37fairy
PWR90ACC90PP10
An attack that may lower Attack.
Double EdgeLevel: 43normal
PWR120ACC100PP15
A tackle that also hurts the user.
CrunchLevel: 49dark
PWR80ACC100PP15
An attack that may lower Defense.

Egg Moves (8)

Feint Attackdark
PWR60ACC100PP20
An attack that never misses.
Leernormal
PWR0ACC100PP30
A move that lowers the foe's Defense.
Metronometypeless
PWR0ACC100PP20
Randomly uses any Pokémon move.
Reflectpsychic
PWR0ACC100PP20
Raises Defense with a barrier.
Crunchdark
PWR80ACC100PP15
An attack that may lower Defense.
Heal Bellnormal
PWR0ACC100PP5
Eliminates all status problems.
Lickghost
PWR30ACC100PP30
An attack that may cause paralysis.
Close Combatfighting
PWR120ACC100PP5
Lowers the user's Def and Sp.Def.

TM/HM Moves (33)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that confuses the foe.
Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Roarnormal
PWR0ACC100PP20TM05
Scares wild foes to end battle.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Bulk Upfighting
PWR0ACC100PP20TM08
Raises the user's Atk and Def.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Solar Beamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Flamethrowerfire
PWR90ACC100PP15TM35
An attack that may inflict a burn.
Sludge Bombpoison
PWR90ACC100PP10TM36
An attack that may poison the foe.
Fire Blastfire
PWR110ACC85PP5TM38
An attack that may inflict a burn.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Dazzlingleamfairy
PWR80ACC100PP10TM49
Dazzles with a powerful flash.
Wild Chargeelectric
PWR90ACC100PP15TM57
A charge that also hurts the user.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.

Move Tutor Moves (15)

Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Charm(Route 35 National Park Gate)fairy
PWR0ACC100PP20Tutor
Sharply lowers the foe's Attack.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Defense Curl(Mount Mortar B1F)normal
PWR0ACC100PP40Tutor
Raises the user's Defense.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Hyper Voice(Goldenrod Harbor)normal
PWR90ACC100PP10Tutor
Attack the foe with sound waves.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.
Zap Cannon(Power Plant)electric
PWR120ACC50PP5Tutor
An attack that always paralyzes.

Type Summary

2
Weaknesses
3
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Snubbull. Use these types to counter it effectively.

Resistances & Immunities

Types that Snubbull resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Snubbull differs across the games we cover →

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