It has an incredible ability to calm raging storms. It is said that Lugia appears when storms start.
Lugia requires the Silver Wing, which you get from beating Lawrence after catching all three Kanto birds. Then head to the Whirl Islands - Lugia is at Level 75 in the bottom chamber. Its post-game content.
Lugia is a very strong Pokémon! Multiscale halves damage when you're at full HP, and with Recover you can keep resetting that. Aeroblast is a main STAB with high crit chance. Psychic or Extrasensory for secondary coverage. Calm Mind if you want to go offensive, but honestly Lugia is better as a defensive pivot. Just know its banned from Battle Tower. One of the bulkier Pokemon in the game.
Remember, every Legendary will have 3 perfect IVs when caught.
Raises the foe's PP usage.
Summons rain when switched in.
Reduces damage when HP is full.
This Pokémon does not evolve.
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. If the information on this page seems incorrect, please try calling Elm (and preferably let me know too!!)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| RoarLevel: 1 | ||||||
| normal | 0 | 100 | 20 | |||
| Scares wild foes to end battle. | ||||||
| GustLevel: 9 | ||||||
| 40 | 100 | 35 | ||||
| Whips up a strong gust of wind. | ||||||
| DragonbreathLevel: 15 | ||||||
| dragon | 60 | 100 | 20 | |||
| A strong breath attack. | ||||||
| ExtrasensoryLevel: 23 | ||||||
| psychic | 80 | 100 | 20 | |||
| An attack that may cause flinching. | ||||||
| Rain DanceLevel: 29 | ||||||
| water | 0 | 100 | 5 | |||
| Boosts Water-type moves for 5 turns. | ||||||
| Hydro PumpLevel: 37 | ||||||
| water | 110 | 80 | 5 | |||
| A powerful Watertype attack. | ||||||
| Dragon PulseLevel: 43 | ||||||
| dragon | 85 | 100 | 10 | |||
| Attacks foe with a shock wave. | ||||||
| AeroblastLevel: 50 | ||||||
| 100 | 95 | 5 | ||||
| Has a high critical hit ratio. | ||||||
| AncientpowerLevel: 57 | ||||||
| rock | 60 | 100 | 5 | |||
| An attack that may raise all stats. | ||||||
| SafeguardLevel: 65 | ||||||
| normal | 0 | 100 | 25 | |||
| Prevents all status problems. | ||||||
| RecoverLevel: 71 | ||||||
| normal | 0 | 100 | 5 | |||
| Restores HP by 1/2 the max HP. | ||||||
| Future SightLevel: 79 | ||||||
| psychic | 120 | 100 | 10 | |||
| An attack that hits on 3rd turn. | ||||||
| ReflectLevel: 85 | ||||||
| psychic | 0 | 100 | 20 | |||
| Raises Defense with a barrier. | ||||||
| Calm MindLevel: 93 | ||||||
| psychic | 0 | 100 | 20 | |||
| Raises the user's Sp.Atk and Sp.Def. | ||||||
| HurricaneLevel: 99 | ||||||
| 110 | 70 | 10 | ||||
| An attack that may confuse the foe. | ||||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Curse | ||||||
| ghost | 0 | 100 | 10 | TM03 | ||
| Works differently for Ghost-types. | ||||||
| Calm Mind | ||||||
| psychic | 0 | 100 | 20 | TM04 | ||
| Raises the user's Sp.Atk and Sp.Def. | ||||||
| Roar | ||||||
| normal | 0 | 100 | 20 | TM05 | ||
| Scares wild foes to end battle. | ||||||
| Toxic | ||||||
| poison | 0 | 90 | 10 | TM06 | ||
| A Poison move with increasing damage. | ||||||
| Hail | ||||||
| ice | 0 | 100 | 10 | TM07 | ||
| Inflicts damage every turn. | ||||||
| Hidden Power | ||||||
| The type varies with the Pokémon. | ||||||
| Sunny Day | ||||||
| fire | 0 | 100 | 5 | TM11 | ||
| Boosts Fire-type moves for 5 turns. | ||||||
| Ice Beam | ||||||
| ice | 90 | 100 | 10 | TM13 | ||
| An attack that may freeze the foe. | ||||||
| Blizzard | ||||||
| ice | 110 | 70 | 5 | TM14 | ||
| An attack that may freeze the foe. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light Screen | ||||||
| psychic | 0 | 100 | 30 | TM16 | ||
| Raises Sp.Def with a wall of light. | ||||||
| Protect | ||||||
| normal | 0 | 100 | 10 | TM17 | ||
| Foils attack that turn. It may fail. | ||||||
| Rain Dance | ||||||
| water | 0 | 100 | 5 | TM18 | ||
| Boosts Water-type moves for 5 turns. | ||||||
| Giga Drain | ||||||
| grass | 75 | 100 | 10 | TM19 | ||
| Steals 1/2 of the damage inflicted. | ||||||
| Safeguard | ||||||
| normal | 0 | 100 | 25 | TM20 | ||
| Prevents all status problems. | ||||||
| Bulldoze | ||||||
| ground | 60 | 100 | 20 | TM21 | ||
| A Ground attack that lowers Speed. | ||||||
| Iron Tail | ||||||
| steel | 100 | 75 | 15 | TM23 | ||
| An attack that may lower Defense. | ||||||
| Thunderbolt | ||||||
| electric | 90 | 100 | 15 | TM24 | ||
| An attack that may cause paralysis. | ||||||
| Thunder | ||||||
| electric | 110 | 70 | 10 | TM25 | ||
| An attack that may cause paralysis. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| Tough but useless vs. flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that is based on loyalty. | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 10 | TM29 | ||
| An attack that may lower Sp.Def. | ||||||
| Shadow Ball | ||||||
| ghost | 80 | 100 | 15 | TM30 | ||
| An attack that may lower Sp.Def. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Removes Reflect and Light Screen. | ||||||
| Double Team | ||||||
| normal | 0 | 100 | 15 | TM32 | ||
| Raises the user's evasiveness. | ||||||
| Reflect | ||||||
| psychic | 0 | 100 | 20 | TM33 | ||
| Raises Defense with a barrier. | ||||||
| Sandstorm | ||||||
| rock | 0 | 100 | 10 | TM37 | ||
| Inflicts damage every turn. | ||||||
| Swift | ||||||
| normal | 60 | 100 | 20 | TM39 | ||
| An attack that never misses. | ||||||
| Aerial Ace | ||||||
| 60 | 100 | 20 | TM40 | |||
| An attack that never misses. | ||||||
| Substitute | ||||||
| normal | 0 | 100 | 10 | TM41 | ||
| Makes a decoy with 1/4 user's max HP. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Double damage with Psn, Brn, or Prz. | ||||||
| Rest | ||||||
| psychic | 0 | 100 | 5 | TM44 | ||
| Sleep for 2 turns to fully recover. | ||||||
| Steel Wing | ||||||
| steel | 70 | 90 | 25 | TM47 | ||
| An attack that may up user's Defense. | ||||||
| Roost | ||||||
| 0 | 100 | 5 | TM51 | |||
| Lands to restore 1/2 the max HP. | ||||||
| Dragon Pulse | ||||||
| dragon | 85 | 100 | 10 | TM59 | ||
| Attacks foe with a shock wave. | ||||||
| Water Pulse | ||||||
| water | 60 | 100 | 20 | TM63 | ||
| An attack that may confuse the foe. | ||||||
| Avalanche | ||||||
| ice | 60 | 100 | 10 | TM67 | ||
| Damage doubles if user is hit first. | ||||||
| Giga Impact | ||||||
| normal | 150 | 90 | 5 | TM68 | ||
| 1st turn: Attack 2nd turn: Rest | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | TM70 | ||
| A move that lowers the foe's accuracy. | ||||||
| Thunder Wave | ||||||
| electric | 0 | 90 | 20 | TM73 | ||
| A move that paralyzes the foe. | ||||||
| Fly | ||||||
| 90 | 100 | 15 | HM02 | |||
| 1st turn: Fly 2nd turn: Attack | ||||||
| Surf | ||||||
| water | 90 | 100 | 15 | HM03 | ||
| A strong Watertype attack. | ||||||
| Strength | ||||||
| fighting | 80 | 100 | 15 | HM04 | ||
| A powerful physical attack. | ||||||
| Whirlpool | ||||||
| water | 40 | 90 | 15 | HM05 | ||
| Traps the foe for 2-5 turns. | ||||||
| Waterfall | ||||||
| water | 80 | 100 | 15 | HM06 | ||
| An attack that may cause flinching. | ||||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Aqua Tail | ||||||
| water | 90 | 90 | 10 | MT02 | ||
| Swings tail like a wave in a storm. | ||||||
| Body Slam | ||||||
| normal | 85 | 100 | 15 | MT04 | ||
| An attack that may cause paralysis. | ||||||
| Double Edge | ||||||
| normal | 120 | 100 | 15 | MT08 | ||
| A tackle that also hurts the user. | ||||||
| Dream Eater | ||||||
| psychic | 100 | 100 | 15 | MT09 | ||
| Steals HP from a sleeping victim. | ||||||
| Earth Power | ||||||
| ground | 90 | 100 | 10 | MT10 | ||
| An attack that may lower Sp.Def. | ||||||
| Endure | ||||||
| normal | 0 | 100 | 10 | MT11 | ||
| Endures any hit with at least 1HP. | ||||||
| Headbutt | ||||||
| normal | 70 | 100 | 15 | MT13 | ||
| An attack that may cause flinching. | ||||||
| Hyper Voice | ||||||
| normal | 90 | 100 | 10 | MT14 | ||
| Attack the foe with sound waves. | ||||||
| Icy Wind | ||||||
| ice | 55 | 95 | 15 | MT16 | ||
| An icy attack that lowers Speed. | ||||||
| Iron Head | ||||||
| steel | 80 | 100 | 15 | MT17 | ||
| An attack that may cause flinching. | ||||||
| Skill Swap | ||||||
| psychic | 0 | 100 | 10 | MT23 | ||
| Swaps abilities with the foe. | ||||||
| Sleep Talk | ||||||
| normal | 0 | 100 | 10 | MT24 | ||
| Randomly attacks while asleep. | ||||||
| Swagger | ||||||
| normal | 0 | 85 | 15 | MT26 | ||
| Causes confusion but raises Attack. | ||||||
| Trick | ||||||
| psychic | 0 | 100 | 10 | MT28 | ||
| Swaps held items with the foe. | ||||||
| Zap Cannon | ||||||
| electric | 120 | 50 | 5 | MT30 | ||
| An attack that always paralyzes. | ||||||
| Zen Headbutt | ||||||
| psychic | 80 | 90 | 15 | MT31 | ||
| An attack that may cause flinching. | ||||||