| Dynamicpunch | fighting | | 100 | 50 | 5 | TM01 |
| An attack that confuses the foe. |
| fighting | | 100 | 50 | 5 | TM01 |
| An attack that confuses the foe. |
| Curse | ghost | | 0 | 100 | 10 | TM03 |
| Works differently for Ghost-types. |
| ghost | | 0 | 100 | 10 | TM03 |
| Works differently for Ghost-types. |
| Calm Mind | psychic | | 0 | 100 | 20 | TM04 |
| Raises the user's Sp.Atk and Sp.Def. |
| psychic | | 0 | 100 | 20 | TM04 |
| Raises the user's Sp.Atk and Sp.Def. |
| Toxic | poison | | 0 | 90 | 10 | TM06 |
| A Poison move with increasing damage. |
| poison | | 0 | 90 | 10 | TM06 |
| A Poison move with increasing damage. |
| Hidden Power | typeless | | 70 | 100 | 15 | TM10 |
| The type varies with the Pokémon. |
| typeless | | 70 | 100 | 15 | TM10 |
| The type varies with the Pokémon. |
| Sunny Day | fire | | 0 | 100 | 5 | TM11 |
| Boosts Fire-type moves for 5 turns. |
| fire | | 0 | 100 | 5 | TM11 |
| Boosts Fire-type moves for 5 turns. |
| Ice Beam | ice | | 90 | 100 | 10 | TM13 |
| An attack that may freeze the foe. |
| ice | | 90 | 100 | 10 | TM13 |
| An attack that may freeze the foe. |
| Blizzard | ice | | 110 | 70 | 5 | TM14 |
| An attack that may freeze the foe. |
| ice | | 110 | 70 | 5 | TM14 |
| An attack that may freeze the foe. |
| Hyper Beam | normal | | 150 | 90 | 5 | TM15 |
| 1st turn: Attack 2nd turn: Rest |
| normal | | 150 | 90 | 5 | TM15 |
| 1st turn: Attack 2nd turn: Rest |
| Protect | normal | | 0 | 100 | 10 | TM17 |
| Foils attack that turn. It may fail. |
| normal | | 0 | 100 | 10 | TM17 |
| Foils attack that turn. It may fail. |
| Rain Dance | water | | 0 | 100 | 5 | TM18 |
| Boosts Water-type moves for 5 turns. |
| water | | 0 | 100 | 5 | TM18 |
| Boosts Water-type moves for 5 turns. |
| Bulldoze | ground | | 60 | 100 | 20 | TM21 |
| A Ground attack that lowers Speed. |
| ground | | 60 | 100 | 20 | TM21 |
| A Ground attack that lowers Speed. |
| Solar Beam | grass | | 120 | 100 | 10 | TM22 |
| 1st turn: Prepare 2nd turn: Attack |
| grass | | 120 | 100 | 10 | TM22 |
| 1st turn: Prepare 2nd turn: Attack |
| Thunderbolt | electric | | 90 | 100 | 15 | TM24 |
| An attack that may cause paralysis. |
| electric | | 90 | 100 | 15 | TM24 |
| An attack that may cause paralysis. |
| Thunder | electric | | 110 | 70 | 10 | TM25 |
| An attack that may cause paralysis. |
| electric | | 110 | 70 | 10 | TM25 |
| An attack that may cause paralysis. |
| Earthquake | ground | | 100 | 100 | 10 | TM26 |
| Tough but useless vs. flying foes. |
| ground | | 100 | 100 | 10 | TM26 |
| Tough but useless vs. flying foes. |
| Return | normal | | 1 | 100 | 20 | TM27 |
| An attack that is based on loyalty. |
| normal | | 1 | 100 | 20 | TM27 |
| An attack that is based on loyalty. |
| Psychic | psychic | | 90 | 100 | 10 | TM29 |
| An attack that may lower Sp.Def. |
| psychic | | 90 | 100 | 10 | TM29 |
| An attack that may lower Sp.Def. |
| Shadow Ball | ghost | | 80 | 100 | 15 | TM30 |
| An attack that may lower Sp.Def. |
|
| ghost | | 80 | 100 | 15 | TM30 |
| An attack that may lower Sp.Def. |
| Brick Break | fighting | | 75 | 100 | 15 | TM31 |
| Removes Reflect and Light Screen. |
| fighting | | 75 | 100 | 15 | TM31 |
| Removes Reflect and Light Screen. |
| Double Team | normal | | 0 | 100 | 15 | TM32 |
| Raises the user's evasiveness. |
| normal | | 0 | 100 | 15 | TM32 |
| Raises the user's evasiveness. |
| Flamethrower | fire | | 90 | 100 | 15 | TM35 |
| An attack that may inflict a burn. |
| fire | | 90 | 100 | 15 | TM35 |
| An attack that may inflict a burn. |
| Sandstorm | rock | | 0 | 100 | 10 | TM37 |
| Inflicts damage every turn. |
|
| rock | | 0 | 100 | 10 | TM37 |
| Inflicts damage every turn. |
| Fire Blast | fire | | 110 | 85 | 5 | TM38 |
| An attack that may inflict a burn. |
| fire | | 110 | 85 | 5 | TM38 |
| An attack that may inflict a burn. |
| Substitute | normal | | 0 | 100 | 10 | TM41 |
| Makes a decoy with 1/4 user's max HP. |
| normal | | 0 | 100 | 10 | TM41 |
| Makes a decoy with 1/4 user's max HP. |
| Facade | normal | | 70 | 100 | 20 | TM42 |
| Double damage with Psn, Brn, or Prz. |
| normal | | 70 | 100 | 20 | TM42 |
| Double damage with Psn, Brn, or Prz. |
| Rest | psychic | | 0 | 100 | 5 | TM44 |
| Sleep for 2 turns to fully recover. |
| psychic | | 0 | 100 | 5 | TM44 |
| Sleep for 2 turns to fully recover. |
| Attract | normal | | 0 | 100 | 15 | TM45 |
| Makes the opposite gender infatuated. |
| normal | | 0 | 100 | 15 | TM45 |
| Makes the opposite gender infatuated. |
| Rock Slide | rock | | 75 | 90 | 10 | TM48 |
| An attack that may cause flinching. |
| rock | | 75 | 90 | 10 | TM48 |
| An attack that may cause flinching. |
| Focus Blast | fighting | | 120 | 70 | 5 | TM52 |
| An attack that may lower Sp.Def. |
| fighting | | 120 | 70 | 5 | TM52 |
| An attack that may lower Sp.Def. |
| Wild Charge | electric | | 90 | 100 | 15 | TM57 |
| A charge that also hurts the user. |
| electric | | 90 | 100 | 15 | TM57 |
| A charge that also hurts the user. |
| Water Pulse | water | | 60 | 100 | 20 | TM63 |
| An attack that may confuse the foe. |
| water | | 60 | 100 | 20 | TM63 |
| An attack that may confuse the foe. |
| Giga Impact | normal | | 150 | 90 | 5 | TM68 |
| 1st turn: Attack 2nd turn: Rest |
| normal | | 150 | 90 | 5 | TM68 |
| 1st turn: Attack 2nd turn: Rest |
| Surf | water | | 90 | 100 | 15 | HM03 |
| A strong Watertype attack. |
| water | | 90 | 100 | 15 | HM03 |
| A strong Watertype attack. |
| Strength | fighting | | 80 | 100 | 15 | HM04 |
| A powerful physical attack. |
| fighting | | 80 | 100 | 15 | HM04 |
| A powerful physical attack. |
| Whirlpool | water | | 40 | 90 | 15 | HM05 |
| Traps the foe for 2-5 turns. |
| water | | 40 | 90 | 15 | HM05 |
| Traps the foe for 2-5 turns. |