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Snorlaxin Pokémon Modern Emerald

normal

Pokédex Entry

Sleeping Pokémon

Snorlax's typical day consists of nothing more than eating and sleeping. It is such a docile Pokémon that there are children who use its big belly as a place to play.

Snorlax in Pokémon Modern Emerald

Snorlax is #143 in the Pokédex for Pokémon Modern Emerald. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Normal
Dex
#143
Abilities
Immunity(Primary)

Prevents poisoning.

Thick Fat(Secondary)

Heat-and-cold protection.

Growth Rate
slow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
154
EV Yield
2 Hp
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

Snorlax has no wild encounters recorded in this game. Evolve munchlax to get one.

Level Up Moves (20)

TackleLevel: 1normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
BiteLevel: 1dark
PWR60ACC100PP25
Bites with vicious fangs. May cause flinching.
RecycleLevel: 1normal
PWR0ACC100PP10
Recycles a used item for one more use.
MetronomeLevel: 1normal
PWR0ACC0PP10
Waggles a finger to use any Pokémon move at random.
Defense CurlLevel: 10normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
LickLevel: 12ghost
PWR30ACC100PP30
Licks with a long tongue to injure. May also paralyze.
Belly DrumLevel: 15normal
PWR0ACC0PP10
Maximizes Attack while sacrificing HP.
HeadbuttLevel: 19normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
YawnLevel: 24normal
PWR0ACC100PP10
Lulls the foe into yawning, then sleeping next turn.
RestLevel: 28psychic
PWR0ACC0PP5
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 28normal
PWR50ACC100PP15
A loud attack that can be used only while asleep.
Body SlamLevel: 33normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
AmnesiaLevel: 36psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
BlockLevel: 37normal
PWR0ACC100PP5
Blocks the foe's way to prevent escape.
CovetLevel: 42normal
PWR60ACC100PP20
Cutely begs to obtain an item held by the foe.
Hyper VoiceLevel: 43normal
PWR90ACC100PP10
A loud attack that uses sound waves to injure.
CrunchLevel: 44dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.
RolloutLevel: 46rock
PWR30ACC90PP20
An attack lasting 5 turns with rising intensity.
Hyper BeamLevel: 51normal
PWR150ACC90PP5
Powerful, but leaves the user immobile the next turn.
Skull BashLevel: 56normal
PWR100ACC100PP10
Tucks in the head, then attacks on the next turn.

Pre-evolution-only Moves (4)

These moves must be learned before evolving; Snorlax cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Odor SleuthLevel: 1(Munchlax · Level 1)normal
PWR0ACC100PP40
Negates the foe's efforts to heighten evasiveness.
ScreechLevel: 20(Munchlax · Level 20)normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
StockpileLevel: 25(Munchlax · Level 25)normal
PWR0ACC0PP10
Charges up power for up to 3 turns.
SwallowLevel: 28(Munchlax · Level 28)normal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.

Egg Moves (10)

Whirlwindnormal
PWR0ACC100PP20
Blows away the foe with wind and ends the battle.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Lickghost
PWR30ACC100PP30
Licks with a long tongue to injure. May also paralyze.
Pursuitdark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Charmfairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Double Edgenormal
PWR120ACC100PP15
A life-risking tackle that also hurts the user.
Cursenormal
PWR0ACC0PP10
A move that functions differently for Ghosts.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.
Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
Focus Blastfighting
PWR120ACC70PP5
Attacks at full power. May lower Sp. Def.

TM/HM Moves (31)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as Reflect and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Flamethrowerfire
PWR90ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
PWR110ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
PWR60ACC95PP15TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.

Move Tutor Moves (23)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dynamic Punch(Mossdeep City)fighting
PWR100ACC50PP5Tutor
Powerful and sure to cause confusion, but inaccurate.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC75PP5Tutor
An extremely powerful kick with intense force.
Mega Punch(Battle Frontier Lounge 7)normal
PWR80ACC85PP20Tutor
A strong punch thrown with incredible power.
Metronome(Fallarbor Town Mart)normal
PWR0ACC0PP10Tutor
Waggles a finger to use any Pokémon move at random.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Rock Slide(Battle Frontier Lounge 7)rock
PWR75ACC90PP10Tutor
Large boulders are hurled. May cause flinching.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Snorlax. Use these types to counter it effectively.

Resistances & Immunities

Types that Snorlax resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Snorlax differs across the games we cover →

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