Snorlaxin Pokémon Modern Emerald
Pokédex Entry
Sleeping Pokémon
Snorlax's typical day consists of nothing more than eating and sleeping. It is such a docile Pokémon that there are children who use its big belly as a place to play.
Snorlax in Pokémon Modern Emerald
Snorlax is #143 in the Pokédex for Pokémon Modern Emerald. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Evolution Chain
How to Obtain
Level Up Moves (20)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | PWR40 | ACC100 | PP35 | ||
| Charges the foe with a full- body tackle. | ||||||
| BiteLevel: 1Bite | dark | PWR60 | ACC100 | PP25 | ||
| Bites with vicious fangs. May cause flinching. | ||||||
| RecycleLevel: 1Recycle | normal | PWR0 | ACC100 | PP10 | ||
| Recycles a used item for one more use. | ||||||
| MetronomeLevel: 1Metronome | normal | PWR0 | ACC0 | PP10 | ||
| Waggles a finger to use any Pokémon move at random. | ||||||
| Defense CurlLevel: 10Defense Curl | normal | PWR0 | ACC0 | PP40 | ||
| Curls up to conceal weak spots and raise Defense. | ||||||
| LickLevel: 12Lick | ghost | PWR30 | ACC100 | PP30 | ||
| Licks with a long tongue to injure. May also paralyze. | ||||||
| Belly DrumLevel: 15Belly Drum | normal | PWR0 | ACC0 | PP10 | ||
| Maximizes Attack while sacrificing HP. | ||||||
| HeadbuttLevel: 19Headbutt | normal | PWR70 | ACC100 | PP15 | ||
| A ramming attack that may cause flinching. | ||||||
| YawnLevel: 24Yawn | normal | PWR0 | ACC100 | PP10 | ||
| Lulls the foe into yawning, then sleeping next turn. | ||||||
| RestLevel: 28Rest | psychic | PWR0 | ACC0 | PP5 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| SnoreLevel: 28Snore | normal | PWR50 | ACC100 | PP15 | ||
| A loud attack that can be used only while asleep. | ||||||
| Body SlamLevel: 33Body Slam | normal | PWR85 | ACC100 | PP15 | ||
| A full-body slam that may cause paralysis. | ||||||
| AmnesiaLevel: 36Amnesia | psychic | PWR0 | ACC0 | PP20 | ||
| Forgets about something and sharply raises Sp. Def. | ||||||
| BlockLevel: 37Block | normal | PWR0 | ACC100 | PP5 | ||
| Blocks the foe's way to prevent escape. | ||||||
| CovetLevel: 42Covet | normal | PWR60 | ACC100 | PP20 | ||
| Cutely begs to obtain an item held by the foe. | ||||||
| Hyper VoiceLevel: 43Hyper Voice | normal | PWR90 | ACC100 | PP10 | ||
| A loud attack that uses sound waves to injure. | ||||||
| CrunchLevel: 44Crunch | dark | PWR80 | ACC100 | PP15 | ||
| Crunches with sharp fangs. May lower Defense. | ||||||
| RolloutLevel: 46Rollout | rock | PWR30 | ACC90 | PP20 | ||
| An attack lasting 5 turns with rising intensity. | ||||||
| Hyper BeamLevel: 51Hyper Beam | normal | PWR150 | ACC90 | PP5 | ||
| Powerful, but leaves the user immobile the next turn. | ||||||
| Skull BashLevel: 56Skull Bash | normal | PWR100 | ACC100 | PP10 | ||
| Tucks in the head, then attacks on the next turn. | ||||||
Pre-evolution-only Moves (4)
These moves must be learned before evolving; Snorlax cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| Odor SleuthLevel: 1(Munchlax · Level 1)Odor Sleuth | normal | PWR0 | ACC100 | PP40 | |||
| Negates the foe's efforts to heighten evasiveness. | |||||||
| ScreechLevel: 20(Munchlax · Level 20)Screech | normal | PWR0 | ACC85 | PP40 | |||
| Emits a screech to sharply reduce the foe's Defense. | |||||||
| StockpileLevel: 25(Munchlax · Level 25)Stockpile | normal | PWR0 | ACC0 | PP10 | |||
| Charges up power for up to 3 turns. | |||||||
| SwallowLevel: 28(Munchlax · Level 28)Swallow | normal | PWR0 | ACC0 | PP10 | |||
| Absorbs stockpiled power and restores HP. | |||||||
Egg Moves (10)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| WhirlwindWhirlwind | normal | PWR0 | ACC100 | PP20 | |
| Blows away the foe with wind and ends the battle. | |||||
| CounterCounter | fighting | PWR1 | ACC100 | PP20 | |
| Retaliates any physical hit with double the power. | |||||
| LickLick | ghost | PWR30 | ACC100 | PP30 | |
| Licks with a long tongue to injure. May also paralyze. | |||||
| PursuitPursuit | dark | PWR40 | ACC100 | PP20 | |
| Inflicts bad damage if used on a foe switching out. | |||||
| CharmCharm | fairy | PWR0 | ACC100 | PP20 | |
| Charms the foe and sharply reduces its Attack. | |||||
| Double EdgeDouble Edge | normal | PWR120 | ACC100 | PP15 | |
| A life-risking tackle that also hurts the user. | |||||
| CurseCurse | normal | PWR0 | ACC0 | PP10 | |
| A move that functions differently for Ghosts. | |||||
| FissureFissure | ground | PWR1 | ACC30 | PP5 | |
| A one-hit KO move that drops the foe in a fissure. | |||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | |
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
| Focus BlastFocus Blast | fighting | PWR120 | ACC70 | PP5 | |
| Attacks at full power. May lower Sp. Def. | |||||
TM/HM Moves (31)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | PWR150 | ACC100 | PP20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC70 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC0 | PP5 | TM11TM11 | |
| Boosts the power of Fire- type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | PWR90 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | PWR110 | ACC70 | PP5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| An attack that is stronger if the Trainer is disliked. | ||||||
| Solar BeamSolar Beam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ThunderboltThunderbolt | electric | PWR90 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | PWR110 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's Sp. Def. | ||||||
| Brick BreakBrick Break | fighting | PWR75 | ACC100 | PP15 | TM31TM31 | |
| Destroys barriers such as Reflect and causes damage. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | PWR60 | ACC0 | PP20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FlamethrowerFlamethrower | fire | PWR90 | ACC100 | PP15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| SandstormSandstorm | rock | PWR0 | ACC0 | PP10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Fire BlastFire Blast | fire | PWR110 | ACC85 | PP5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| Rock TombRock Tomb | rock | PWR60 | ACC95 | PP15 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts Speed. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts Attack when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP5 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | PWR90 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| StrengthStrength | normal | PWR80 | ACC100 | PP15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
Move Tutor Moves (23)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Body Slam(Battle Frontier Lounge 7)Body Slam | normal | PWR85 | ACC100 | PP15 | TutorTutor | ||
| A full-body slam that may cause paralysis. | |||||||
| Counter(Battle Frontier Lounge 7)Counter | fighting | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Retaliates any physical hit with double the power. | |||||||
| Defense Curl(Battle Frontier Lounge 7)Defense Curl | normal | PWR0 | ACC0 | PP40 | TutorTutor | ||
| Curls up to conceal weak spots and raise Defense. | |||||||
| Double Edge(Sootopolis City Pokemon Center 1F)Double Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A life-risking tackle that also hurts the user. | |||||||
| Dynamic Punch(Mossdeep City)Dynamic Punch | fighting | PWR100 | ACC50 | PP5 | TutorTutor | ||
| Powerful and sure to cause confusion, but inaccurate. | |||||||
| Endure(Battle Frontier Lounge 7)Endure | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Endures any attack for 1 turn, leaving at least 1HP. | |||||||
| Fire Punch(Battle Frontier Lounge 7)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| A fiery punch that may burn the foe. | |||||||
| Ice Punch(Battle Frontier Lounge 7)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An icy punch that may freeze the foe. | |||||||
| Icy Wind(Battle Frontier Lounge 7)Icy Wind | ice | PWR55 | ACC95 | PP15 | TutorTutor | ||
| A chilling attack that lowers the foe's Speed. | |||||||
| Mega Kick(Battle Frontier Lounge 7)Mega Kick | normal | PWR120 | ACC75 | PP5 | TutorTutor | ||
| An extremely powerful kick with intense force. | |||||||
| Mega Punch(Battle Frontier Lounge 7)Mega Punch | normal | PWR80 | ACC85 | PP20 | TutorTutor | ||
| A strong punch thrown with incredible power. | |||||||
| Metronome(Fallarbor Town Mart)Metronome | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Waggles a finger to use any Pokémon move at random. | |||||||
| Mimic(Lavaridge Town House)Mimic | normal | PWR0 | ACC100 | PP10 | TutorTutor | ||
| Copies a move used by the foe during one battle. | |||||||
| Mud Slap(Battle Frontier Lounge 7)Mud Slap | ground | PWR20 | ACC100 | PP10 | TutorTutor | ||
| Hurls mud in the foe's face to reduce its accuracy. | |||||||
| Psych Up(Battle Frontier Lounge 7)Psych Up | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Copies the foe's effect(s) and gives to the user. | |||||||
| Rock Slide(Battle Frontier Lounge 7)Rock Slide | rock | PWR75 | ACC90 | PP10 | TutorTutor | ||
| Large boulders are hurled. May cause flinching. | |||||||
| Rollout(Mauville City)Rollout | rock | PWR30 | ACC90 | PP20 | TutorTutor | ||
| An attack lasting 5 turns with rising intensity. | |||||||
| Seismic Toss(Battle Frontier Lounge 7)Seismic Toss | fighting | PWR1 | ACC100 | PP20 | TutorTutor | ||
| Inflicts damage identical to the user's level. | |||||||
| Sleep Talk(Fortree City House 2)Sleep Talk | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Uses an available move randomly while asleep. | |||||||
| Snore(Battle Frontier Lounge 7)Snore | normal | PWR50 | ACC100 | PP15 | TutorTutor | ||
| A loud attack that can be used only while asleep. | |||||||
| Substitute(Lilycove City Department Store Rooftop)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| Creates a decoy using 1/4 of the user's maximum HP. | |||||||
| Swagger(Slateport City Pokemon Fan Club)Swagger | normal | PWR0 | ACC85 | PP15 | TutorTutor | ||
| Confuses the foe, but also sharply raises Attack. | |||||||
| Thunder Punch(Battle Frontier Lounge 7)Thunder Punch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An electrified punch that may paralyze the foe. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Snorlax. Use these types to counter it effectively.
Resistances & Immunities
Types that Snorlax resists or is immune to. Avoid using these types against it.
Immunities (0×)
No type resistances.
Best Counters
Pokémon that have type advantages against Snorlax, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Snorlax differs across the games we cover →
snorlax in 8 gamesnormalSame typing and stats as this game
snorlax in Ghost GreynormalSp. Atk 110 +45Speed 65 +35
snorlax in Red++normalSp. Def 65 -45