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Snorlaxin Pokémon Heart & Soul

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Pokédex Entry

Sleeping Pokémon

Snorlax's typical day consists of nothing more than eating and sleeping. It is such a docile Pokémon that there are children who use its big belly as a place to play.

Snorlax in Pokémon Heart & Soul

Snorlax is #143 in the Pokédex for Pokémon Heart & Soul. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Normal
Dex
#256 Johto Dex · #143 National
Abilities
Immunity(Primary)

Prevents poisoning.

Thick Fat(Secondary)

Heat-and-cold protection.

Gluttony(Hidden)

Eats Berries early.

Growth Rate
slow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
189
EV Yield
2 Hp
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

How to Obtain

There's a one-time encounter in Vermilion City at level 50.

LocationLevelMethodFormHeld ItemPrerequisite
Vermilion CityLv. 50static---

Gen 7 Moves

The movepool a new game starts with.

Level Up (17)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
Defense CurlLevel: 4normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
AmnesiaLevel: 9psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
LickLevel: 12ghost
PWR0ACC100PP30
Licks with a long tongue to injure. May also paralyze.
Chip AwayLevel: 17normal
PWR70ACC100PP20
Strikes through the foe's stat changes.
YawnLevel: 20normal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
Body SlamLevel: 25normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
RestLevel: 28psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 28normal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
Sleep TalkLevel: 33normal
PWR0ACC0PP10
Uses an available move randomly while asleep.
Giga ImpactLevel: 35normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.
RolloutLevel: 36rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
BlockLevel: 41normal
PWR0ACC0PP5
Blocks the foe's way and prevents escape.
Belly DrumLevel: 44normal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
CrunchLevel: 49dark
PWR80ACC100PP15
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
Heavy SlamLevel: 50steel
PWR1ACC100PP10
Does more damage if the user outweighs the foe.
High HorsepowerLevel: 57ground
PWR95ACC95PP10
Slams hard into the foe with its entire body.

Egg Moves (12)

Lickghost
PWR0ACC100PP30
Licks with a long tongue to injure. May also paralyze.
Charmfairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Double Edgenormal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.
Whirlwindnormal
PWR0ACC85PP20
Blows away the foe, switches it out or ends wild battle.
Pursuitdark
PWR40ACC100PP20
Inflicts bad damage if used on a foe switching out.
Counterfighting
PWR1ACC100PP20
Retaliates any physical hit with double the power.
Natural Giftnormal
PWR1ACC100PP15
The effectiveness varies with the held Berry.
After Younormal
PWR0ACC0PP15
Helps out the target, letting it move next.
Belchpoison
PWR120ACC90PP10
Lets out a loud belch. Must eat a Berry to use it.
Power Up Punchfighting
PWR40ACC100PP20
A hard punch that raises the user's Attack.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (13)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
AmnesiaLevel: 6psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
Defense CurlLevel: 10normal
PWR0ACC0PP40
Curls up to conceal weak spots and raise Defense.
Belly DrumLevel: 15normal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
HeadbuttLevel: 19normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
YawnLevel: 24normal
PWR0ACC0PP10
Lulls the foe into yawning, then sleeping next turn.
RestLevel: 28psychic
PWR0ACC0PP0
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 28normal
PWR0ACC100PP15
A loud attack that can only be used asleep. May flinch.
Body SlamLevel: 33normal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
BlockLevel: 37normal
PWR0ACC0PP5
Blocks the foe's way and prevents escape.
CovetLevel: 42normal
PWR0ACC100PP0
Cutely begs to obtain an item held by the foe.
RolloutLevel: 46rock
PWR30ACC90PP20
Attack lasting 5 turns with rising intensity.
Hyper BeamLevel: 51normal
PWR150ACC90PP5
Leaves the user immobile if target is not KO'd.

Egg Moves (6)

Lickghost
PWR0ACC100PP30
Licks with a long tongue to injure. May also paralyze.
Charmfairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Double Edgenormal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.
Fissureground
PWR1ACC30PP5
A one-hit KO move that drops the foe in a fissure.
Substitutenormal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.

Pre-evolution-only Moves (6)

These moves must be learned before evolving; Snorlax cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Last ResortLevel: 1(Munchlax · Level 1)normal
PWR0ACC100PP5
Can only be used if every other move has been used.
MetronomeLevel: 1(Munchlax · Level 1)normal
PWR0ACC0PP10
Waggles a finger to use any Pokémon move at random.
Odor SleuthLevel: 1(Munchlax · Level 1)normal
PWR0ACC0PP40
Negate evasiveness and Ghost type's immunities.
ScreechLevel: 20(Munchlax · Level 20)normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
StockpileLevel: 28(Munchlax · Level 28)normal
PWR0ACC0PP0
Charges up power for up to 3 turns.
SwallowLevel: 33(Munchlax · Level 33)normal
PWR0ACC0PP10
Absorbs stockpiled power and restores HP.

TM/HM Moves (50)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Climbnormal
PWR90ACC85PP20TM70
A charging attack that may confuse the foe.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Snorlax. Use these types to counter it effectively.

Resistances & Immunities

Types that Snorlax resists or is immune to. Avoid using these types against it.

Immunities (0×)

No type resistances.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Snorlax differs across the games we cover →

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