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Gengar

ghostpoison

Hiding in people's shadows at night, it absorbs their heat. The chill it causes makes the victims shake.

Fast special attacker with Shadow Ball and Sludge Bomb as main options. It's has lower defense, so you need to predict how the opponent is going to play, but it is pretty damn strong! Needs a Linking Cord to evolve.

Type
GhostPoison
Dex
#063
Abilities
Cursed Body(Primary)

May disable a move used on it.

Levitate(Secondary)

Gives immunity to Ground-type moves.

Shadow Tag(Hidden)

Prevents the foe from escaping.

Growth Rate
Medium Slow
Gender Ratio
50% Male, 50% Female
Egg Groups
indeterminate
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
190
EV Yield
3 SpecialAttack
Wild Held Items
Weak To
ground ×2psychic ×2ghost ×2dark ×2
Resists
grass ×0.5poison ×0.25bug ×0.25fairy ×0.5
Immune To
normalfighting

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Gastly to Lv. 25
Use Linkingcord on Haunter

How to Obtain

Look for Gengar in Cerulean Cave 2F (rare) in the night, in Cerulean Cave B1F (rare) in the night, and in Cinnabar Volcano B2F (very rare) in the night. Wild ones range from level 65 to 72.

Wild Encounters (3)

Evolution Moves (1)

Moves learned upon evolving into Gengar.

Shadow Claw
ghost
physical category
7010015
Has a high critical hit ratio.

Level Up Moves (15)

HypnosisLevel: 1
psychic
status category
06020
May cause the foe to fall asleep.
LickLevel: 1
ghost
physical category
3010030
An attack that may cause paralysis.
DisableLevel: 5
normal
status category
010020
Disables the foe's most recent move.
Mean LookLevel: 8
normal
status category
01005
Prevents fleeing or switching.
CurseLevel: 12
ghost
status category
010010
Works differently for Ghost-types.
Night ShadeLevel: 15
ghost
special category
110015
Damage equals the user's level.
Confuse RayLevel: 19
ghost
status category
010010
A move that may confuse the foe.
Sucker PunchLevel: 22
dark
physical category
701005
Attacks before the foe does.
Pain SplitLevel: 28
ghost
status category
010020
Adds user & foe's HPs. Shares total.
Shadow BallLevel: 33
ghost
special category
8010015
An attack that may lower Sp.Def.
Dream EaterLevel: 39
psychic
special category
10010015
Steals HP from a sleeping victim.
Dark PulseLevel: 44
dark
special category
8010015
An attack that may cause flinching.
Destiny BondLevel: 50
ghost
status category
01005
The foe faints if the user does.
HexLevel: 55
ghost
special category
6510010
Damage doubles if foe has status.
Perish SongLevel: 61
normal
status category
01005
Both user and foe faint in 3 turns.

Egg Moves (7)

Astonish
ghost
physical category
3010015
An attack that may cause flinching.
Disable
normal
status category
010020
Disables the foe's most recent move.
Haze
ice
status category
010030
Eliminates all stat changes.
Perish Song
normal
status category
01005
Both user and foe faint in 3 turns.
Scary Face
normal
status category
010010
Sharply lowers the foe's Speed.
Nasty Plot
dark
status category
010020
Sharply raises the user's Sp.Atk.
Feint Attack
dark
physical category
6010020
An attack that never misses.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Metronome(Cerulean Cave)
typeless
status category
010020
Randomly uses any Pokémon move.

TM/HM Moves (35)

Dynamicpunch
fighting
physical category
100505TM01
An attack that confuses the foe.
Curse
ghost
status category
010010TM03
Works differently for Ghost-types.
Toxic
poison
status category
09010TM06
A Poison move with increasing damage.
Venoshock
poison
special category
6510010TM09
Damage doubles if foe is poisoned.
Hidden Power
typeless
special category
7010015TM10
The type varies with the Pokémon.
Sunny Day
fire
status category
01005TM11
Boosts Fire-type moves for 5 turns.
Hyper Beam
normal
special category
150905TM15
1st turn: Attack 2nd turn: Rest
Protect
normal
status category
010010TM17
Foils attack that turn. It may fail.
Rain Dance
water
status category
01005TM18
Boosts Water-type moves for 5 turns.
Giga Drain
grass
special category
7510010TM19
Steals 1/2 of the damage inflicted.
Thunderbolt
electric
special category
9010015TM24
An attack that may cause paralysis.
Thunder
electric
special category
1107010TM25
An attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that is based on loyalty.
Psychic
psychic
special category
9010010TM29
An attack that may lower Sp.Def.
Shadow Ball
ghost
special category
8010015TM30
An attack that may lower Sp.Def.
Brick Break
fighting
physical category
7510015TM31
Removes Reflect and Light Screen.
Double Team
normal
status category
010015TM32
Raises the user's evasiveness.
Sludge Bomb
poison
special category
9010010TM36
An attack that may poison the foe.
Substitute
normal
status category
010010TM41
Makes a decoy with 1/4 user's max HP.
Facade
normal
physical category
7010020TM42
Double damage with Psn, Brn, or Prz.
Rest
psychic
status category
01005TM44
Sleep for 2 turns to fully recover.
Attract
normal
status category
010015TM45
Makes the opposite gender infatuated.
Thief
dark
physical category
6010025TM46
An attack that may steal a held item.
Dazzlingleam
fairy
special category
8010010TM49
Dazzles with a powerful flash.
Leech Life
bug
physical category
8010010TM50
Steals 1/2 of the damage inflicted.
Focus Blast
fighting
special category
120705TM52
An attack that may lower Sp.Def.
Energy Ball
grass
special category
9010010TM53
An attack that may lower Sp.Def.
Dark Pulse
dark
special category
8010015TM58
An attack that may cause flinching.
Drain Punch
fighting
physical category
7510010TM60
Steals 1/2 of the damage inflicted.
Will O Wisp
fire
status category
08515TM61
A move that may burn the foe.
Explosion
normal
physical category
2501005TM64
Very powerful but makes user faint.
Shadow Claw
ghost
physical category
7010015TM65
Has a high critical hit ratio.
Poison Jab
poison
physical category
8010020TM66
An attack that may poison the foe.
Giga Impact
normal
physical category
150905TM68
1st turn: Attack 2nd turn: Rest
Strength
fighting
physical category
8010015HM04
A powerful physical attack.

Move Tutor Moves (19)

Body Slam
normal
physical category
8510015MT04
An attack that may cause paralysis.
Counter
fighting
physical category
110020MT06
Returns a physical attack double.
Double Edge
normal
physical category
12010015MT08
A tackle that also hurts the user.
Dream Eater
psychic
special category
10010015MT09
Steals HP from a sleeping victim.
Endure
normal
status category
010010MT11
Endures any hit with at least 1HP.
Fire Punch
fire
physical category
7510015MT12
A fiery punch. May cause a burn.
Headbutt
normal
physical category
7010015MT13
An attack that may cause flinching.
Ice Punch
ice
physical category
7510015MT15
An icy punch. May cause freezing.
Icy Wind
ice
special category
559515MT16
An icy attack that lowers Speed.
Knock Off
dark
physical category
6510020MT18
Slaps down the foe's held item.
Seismic Toss
fighting
physical category
110020MT22
Damage equals the user's level.
Skill Swap
psychic
status category
010010MT23
Swaps abilities with the foe.
Sleep Talk
normal
status category
010010MT24
Randomly attacks while asleep.
Sucker Punch
dark
physical category
701005MT25
Attacks before the foe does.
Swagger
normal
status category
08515MT26
Causes confusion but raises Attack.
Thunderpunch
electric
physical category
7510015MT27
An electric punch. It may paralyze.
Trick
psychic
status category
010010MT28
Swaps held items with the foe.
Trick Room
psychic
status category
01005MT29
Slow Pokémon move first for 5 turns.
Zap Cannon
electric
special category
120505MT30
An attack that always paralyzes.

Gengar in Pokémon Polished Crystal

Gengar is #63 in the PolishedDex for Pokémon Polished Crystal. This page covers its ghost/poison typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations. Use the moves and counters links below to plan a team around this Gengar form.

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