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Snorlaxin Pokémon Crystal Advance Redux

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Pokédex Entry

Sleeping Pokémon

It is not satisfied unless it eats over 880 pounds of food every day. When it is done eating, it goes promptly to sleep.

Snorlax in Pokémon Crystal Advance Redux

Snorlax is #143 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its normal typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
Normal
Dex
#143
Abilities
Immunity(Primary)

Prevents poisoning.

Thick Fat(Secondary)

Resists Fire and Ice damage by 50%.

Growth Rate
slow
Gender Ratio
87.5% Male, 12.5% Female
Egg Groups
monster
Hatch Rate
Slowest (40 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
154
EV Yield
2 Hp
Wild Held Items
Weak To
fighting ×2
Resists
None
Immune To
ghost

Evolution Chain

Base form
Level up Munchlax holding Soothe Bell

How to Obtain

There's a one-time encounter in Vermilion City at level 50.

LocationLevelMethodFormHeld ItemPrerequisite
Vermilion CityLv. 50static-Leftovers-

Evolution Moves (1)

Moves learned upon evolving into Snorlax.

Recyclenormal
PWR0ACC0PP10
A move that recycles a used item for use once more.

Level Up Moves (28)

MetronomeLevel: 1normal
PWR0ACC0PP10
Waggles a finger and stimulates the brain into using any move at random.
AmnesiaLevel: 3psychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.
LickLevel: 5ghost
PWR20ACC100PP30
The foe is licked and hit with a long tongue. It may also paralyze.
Slack OffLevel: 7normal
PWR0ACC0PP10
The user slacks off and restores its HP by half its full HP.
CovetLevel: 10normal
PWR60ACC100PP40
A cutely executed attack that also steals the foe's hold item.
SwaggerLevel: 13normal
PWR0ACC90PP15
A move that makes the foe confused, but also sharply raises its Attack.
Rock SmashLevel: 16fighting
PWR55ACC100PP15
An attack that may also cut Defense. It can also smash cracked boulders.
BulldozeLevel: 19ground
PWR60ACC100PP20
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
YawnLevel: 20normal
PWR0ACC0PP10
A huge yawn lulls the foe into falling asleep on the next turn.
RestLevel: 22psychic
PWR0ACC0PP10
The user sleeps for two turns to fully restore HP and heal any status problem.
SnoreLevel: 22normal
PWR50ACC100PP15
An attack that can be used only while asleep. It may cause flinching.
Sleep TalkLevel: 22normal
PWR0ACC0PP10
While asleep, the user randomly uses one of the moves it knows.
HeadbuttLevel: 25normal
PWR70ACC100PP15
The user sticks its head out and rams. It may make the foe flinch.
Ice PunchLevel: 29ice
PWR75ACC100PP15
The foe is punched with an icy fist. It may leave the foe frostbitten.
Fire PunchLevel: 29fire
PWR75ACC100PP15
The foe is punched with a fiery fist. It may leave the foe with a burn.
ThunderpunchLevel: 29electric
PWR75ACC100PP15
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Body SlamLevel: 33normal
PWR85ACC100PP15
The user drops its full body on the foe. It may leave the foe paralyzed.
BlockLevel: 36normal
PWR0ACC0PP5
The user blocks the foe's way with arms spread wide to prevent escape.
RolloutLevel: 40rock
PWR30ACC90PP20
A 5-turn rolling attack that becomes stronger each time it hits.
Zen HeadbuttLevel: 44psychic
PWR80ACC100PP15
The user focuses and rams the foe. It may also make the foe flinch.
CurseLevel: 48ghost
PWR0ACC0PP10
A move that works differently for the Ghost type and all the other types.
Gyro BallLevel: 51steel
PWR1ACC100PP5
A high-speed spin. The slower the user is than the foe, the greater the damage.
Hammer ArmLevel: 55fighting
PWR100ACC90PP10
The user swings its heavy fist. It also lowers the user's Speed.
Double-EdgeLevel: 59normal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
EarthquakeLevel: 63ground
PWR100ACC100PP10
An earthquake that strikes all Pokémon in battle excluding the user.
CharmLevel: 68fairy
PWR0ACC100PP20
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Giga ImpactLevel: 73normal
PWR150ACC90PP5
A severely damaging attack that makes the user rest on the next turn.
FissureLevel: 80ground
PWR1ACC30PP5
The foe is dropped into a fissure. The foe faints if it hits.

TM/HM Moves (32)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Defense Curlnormal
PWR0ACC0PP40TM40
The user curls up to conceal weak spots and raise its Defense stat.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.

Move Tutor Moves (29)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Work Up(Underwater Sevii, Viridian City)normal
PWR0ACC0PP30Tutor
The user rouses itself to raise its Attack and Sp. Atk stats.
Gunk Shot(Fuchsia City)poison
PWR120ACC70PP5Tutor
Filthy garbage is shot at the foe. It may also poison the target.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Superpower(Celadon Dept.)fighting
PWR120ACC100PP5Tutor
A powerful attack, but it also lowers the user's Attack and Defense stats.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Outrage(Celadon Dept.)dragon
PWR120ACC100PP15Tutor
The user thrashes about for two to three turns, then becomes confused.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Crunch(Blackthorn City)dark
PWR80ACC100PP15Tutor
The foe is crunched with sharp fangs. It may lower the foe's Defense.
Wild Charge(Blackthorn City)electric
PWR90ACC100PP15Tutor
The user throws an electrified tackle. It hurts the user a little.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.
Charm(Goldenrod Dept.)fairy
PWR0ACC100PP20Tutor
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Pay Day(Goldenrod Dept., Route 36)normal
PWR40ACC100PP20Tutor
Numerous coins are hurled at the foe. Money is earned after battle.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.

Type Summary

1
Weaknesses
0
Resistances
1
Immunities
16
Neutral

Weaknesses

Types that deal increased damage to Snorlax. Use these types to counter it effectively.

Resistances & Immunities

Types that Snorlax resists or is immune to. Avoid using these types against it.

No type resistances.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Snorlax differs across the games we cover →

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