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Machampin Pokémon Polished Crystal

fighting

Pokédex Entry

Superpower Pokémon

With four arms that react more quickly than it can think, it can execute many punches at once.

Machamp in Pokémon Polished Crystal

Machamp is #68 in the Pokédex for Pokémon Polished Crystal. This page covers its fighting typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 7 encounter locations.

Type
Fighting
Dex
#155 Johto Dex · #068 National
Abilities
Guts(Primary)

Boosts Attack on status problems.

No Guard(Secondary)

Ensures attacks by or against it hit.

Steadfast(Hidden)

Boosts Speed when it flinches.

Growth Rate
Medium Slow
Gender Ratio
75% Male, 25% Female
Egg Groups
humanshape
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
193
EV Yield
3 Attack
Wild Held Items
Weak To
flying ×2psychic ×2fairy ×2
Resists
bug ×0.5rock ×0.5dark ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Machop to Lv. 28
Use Linkingcord on Machoke

How to Obtain

Machamp appears in Cerulean Cave 2F (uncommon), in Cerulean Cave B1F (uncommon), and in Cerulean Cave 1F (rare). Wild ones range from level 68 to 70.

Wild Encounters (3)

Evolution Moves (1)

Moves learned upon evolving into Machamp.

Strengthfighting
8010015
A powerful physical attack.

Level Up Moves (18)

Rock BlastLevel: 1rock
259025
Hurls boulders to hit 2-5 times.
Low KickLevel: 1fighting
110020
Deals more damage to heavier foes.
LeerLevel: 1normal
010030
A move that lowers the foe's Defense.
Focus EnergyLevel: 3normal
010030
Raises the critical hit ratio.
Karate ChopLevel: 7fighting
5010025
Has a high critical hit ratio.
ForesightLevel: 9normal
010040
Negates foe's evasion and immunity.
RageLevel: 13normal
2010020
Raises Attack if the user is hit.
Seismic TossLevel: 15fighting
110020
Damage equals the user's level.
ReversalLevel: 19fighting
110015
Stronger if the user's HP is low.
Knock OffLevel: 21dark
6510020
Slaps down the foe's held item.
Mach PunchLevel: 25fighting
4010030
A fast punch that always goes first.
Bullet PunchLevel: 27steel
4010030
A tough punch that always goes first.
ThrashLevel: 33normal
12010010
Works 2-3 turns and confuses user.
Close CombatLevel: 37fighting
1201005
Lowers the user's Def and Sp.Def.
Bulk UpLevel: 43fighting
010020
Raises the user's Atk and Def.
Cross ChopLevel: 47fighting
100805
Has a high critical hit ratio.
Scary FaceLevel: 53normal
010010
Sharply lowers the foe's Speed.
DynamicpunchLevel: 57fighting
100505
An attack that confuses the foe.

Egg Moves (7)

Bullet Punchsteel
4010030
A tough punch that always goes first.
Encorenormal
01005
Makes the foe repeat 2-6 times.
Bulk Upfighting
010020
Raises the user's Atk and Def.
Light Screenpsychic
010030
Raises Sp.Def with a wall of light.
Mach Punchfighting
4010030
A fast punch that always goes first.
Close Combatfighting
1201005
Lowers the user's Def and Sp.Def.
Knock Offdark
6510020
Slaps down the foe's held item.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Metronome(Cerulean Cave)typeless
010020
Randomly uses any Pokémon move.

TM/HM Moves (30)

Dynamicpunchfighting
100505TM01
An attack that confuses the foe.
Curseghost
010010TM03
Works differently for Ghost-types.
Toxicpoison
09010TM06
A Poison move with increasing damage.
Bulk Upfighting
010020TM08
Raises the user's Atk and Def.
Hidden Powertypeless
7010015TM10
The type varies with the Pokémon.
Sunny Dayfire
01005TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Raises Sp.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
01005TM18
Boosts Water-type moves for 5 turns.
Bulldozeground
6010020TM21
A Ground attack that lowers Speed.
Earthquakeground
10010010TM26
Tough but useless vs. flying foes.
Returnnormal
110020TM27
An attack that is based on loyalty.
Digground
9010010TM28
1st turn: Burrow 2nd turn: Attack
Brick Breakfighting
7510015TM31
Removes Reflect and Light Screen.
Double Teamnormal
010015TM32
Raises the user's evasiveness.
Flamethrowerfire
9010015TM35
An attack that may inflict a burn.
Fire Blastfire
110855TM38
An attack that may inflict a burn.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
7010020TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
01005TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Thiefdark
6010025TM46
An attack that may steal a held item.
Rock Sliderock
759010TM48
An attack that may cause flinching.
Focus Blastfighting
120705TM52
An attack that may lower Sp.Def.
False Swipenormal
4010040TM54
Leaves the foe with at least 1HP.
Poison Jabpoison
8010020TM66
An attack that may poison the foe.
Giga Impactnormal
150905TM68
1st turn: Attack 2nd turn: Rest
Stone Edgerock
100805TM71
Has a high critical hit ratio.
Strengthfighting
8010015HM04
A powerful physical attack.

Move Tutor Moves (12)

Body Slam(Warm Beach Shack)normal
8510015Tutor
An attack that may cause paralysis.
Counter(Celadon Dept Store 3F)fighting
110020Tutor
Returns a physical attack double.
Double Edge(Safari Zone North)normal
12010015Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
010010Tutor
Endures any hit with at least 1HP.
Fire Punch(Goldenrod City)fire
7510015Tutor
A fiery punch. May cause a burn.
Headbutt(Ilex Forest)normal
7010015Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
7510015Tutor
An icy punch. May cause freezing.
Knock Off(Route 40)dark
6510020Tutor
Slaps down the foe's held item.
Seismic Toss(Pewter Museum Of Science 2F)fighting
110020Tutor
Damage equals the user's level.
Sleep Talk(Route 31)normal
010010Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
08515Tutor
Causes confusion but raises Attack.
Thunderpunch(Goldenrod City)electric
7510015Tutor
An electric punch. It may paralyze.

Type Summary

3
Weaknesses
3
Resistances
0
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Machamp. Use these types to counter it effectively.

Resistances & Immunities

Types that Machamp resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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