Accent Image to accompany hero

Mr.Mimein Pokémon Polished Crystal

psychicfairy

Pokédex Entry

Barrier Pokémon

It can radiate chilliness from the bottoms of its feet. It will tap dance all day on a frozen floor.

Mr.Mime in Pokémon Polished Crystal

Mr.Mime is #122 in the Pokédex for Pokémon Polished Crystal. This page covers its psychic/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 6 encounter locations.

Type
PsychicFairy
Dex
#173 Johto Dex · #122 National
Abilities
Soundproof(Primary)

Gives immunity to sound-based moves.

Filter(Secondary)

Reduces super effective damage.

Technician(Hidden)

Powers up its weaker moves.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanshape
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
136
EV Yield
2 SpecialDefense
Wild Held Items
Weak To
poison ×2ghost ×2steel ×2
Resists
fighting ×0.25psychic ×0.5
Immune To
dragon

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Mimejr to Lv. 30

How to Obtain

Mr.Mime appears in Route 21 (rare) in the morning and day-time. Wild ones range from level 58 to 60. You can also receive one as a gift in Celadon Game Corner Prize Room at level 10.

LocationLevelMethodFormHeld ItemPrerequisite
Celadon Game Corner Prize RoomLv. 10gift--Requires: Coin Case

Wild Encounters (2)

Level Up Moves (18)

BarrierLevel: 1psychic
010020
Sharply raises the user's Defense.
ConfusionLevel: 1psychic
5010025
An attack that may confuse the foe.
HypnosisLevel: 4psychic
06020
May cause the foe to fall asleep.
Calm MindLevel: 8psychic
010020
Raises the user's Sp.Atk and Sp.Def.
Double SlapLevel: 11normal
158510
Repeatedly slaps 2-5 times.
ProtectLevel: 13normal
010010
Foils attack that turn. It may fail.
MetronomeLevel: 15typeless
010020
Randomly uses any Pokémon move.
EncoreLevel: 18normal
01005
Makes the foe repeat 2-6 times.
Light ScreenLevel: 22psychic
010030
Raises Sp.Def with a wall of light.
ReflectLevel: 22psychic
010020
Raises Defense with a barrier.
PsybeamLevel: 25psychic
6510020
An attack that may confuse the foe.
SubstituteLevel: 29normal
010010
Makes a decoy with 1/4 user's max HP.
Confuse RayLevel: 32ghost
010010
A move that may confuse the foe.
TrickLevel: 36psychic
010010
Swaps held items with the foe.
PsychicLevel: 39psychic
9010010
An attack that may lower Sp.Def.
Future SightLevel: 43psychic
12010010
An attack that hits on 3rd turn.
Baton PassLevel: 46normal
010040
Switches while keeping effects.
SafeguardLevel: 50normal
010025
Prevents all status problems.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Mr.Mime cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TackleLevel: 1(Mime Jr. · Level 1)normal
4010035
A full-body charge attack.

Egg Moves (5)

Confuse Rayghost
010010
A move that may confuse the foe.
Future Sightpsychic
12010010
An attack that hits on 3rd turn.
Hypnosispsychic
06020
May cause the foe to fall asleep.
Nasty Plotdark
010020
Sharply raises the user's Sp.Atk.
Trickpsychic
010010
Swaps held items with the foe.

TM/HM Moves (33)

Dynamicpunchfighting
100505TM01
An attack that confuses the foe.
Curseghost
010010TM03
Works differently for Ghost-types.
Calm Mindpsychic
010020TM04
Raises the user's Sp.Atk and Sp.Def.
Toxicpoison
09010TM06
A Poison move with increasing damage.
Hidden Powertypeless
7010015TM10
The type varies with the Pokémon.
Sunny Dayfire
01005TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Raises Sp.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
01005TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
010025TM20
Prevents all status problems.
Solar Beamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Psychicpsychic
9010010TM29
An attack that may lower Sp.Def.
Shadow Ballghost
8010015TM30
An attack that may lower Sp.Def.
Brick Breakfighting
7510015TM31
Removes Reflect and Light Screen.
Double Teamnormal
010015TM32
Raises the user's evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Aerial Aceflying
6010020TM40
An attack that never misses.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
7010020TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
01005TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Thiefdark
6010025TM46
An attack that may steal a held item.
Dazzlingleamfairy
8010010TM49
Dazzles with a powerful flash.
Focus Blastfighting
120705TM52
An attack that may lower Sp.Def.
Energy Ballgrass
9010010TM53
An attack that may lower Sp.Def.
Drain Punchfighting
7510010TM60
Steals 1/2 of the damage inflicted.
Giga Impactnormal
150905TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
010020TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
09020TM73
A move that paralyzes the foe.

Move Tutor Moves (20)

Baton Pass(Goldenrod Museum 2F)normal
010040Tutor
Switches while keeping effects.
Body Slam(Warm Beach Shack)normal
8510015Tutor
An attack that may cause paralysis.
Charm(Route 35 National Park Gate)fairy
010020Tutor
Sharply lowers the foe's Attack.
Counter(Celadon Dept Store 3F)fighting
110020Tutor
Returns a physical attack double.
Double Edge(Safari Zone North)normal
12010015Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
10010015Tutor
Steals HP from a sleeping victim.
Endure(Warm Beach Shack)normal
010010Tutor
Endures any hit with at least 1HP.
Fire Punch(Goldenrod City)fire
7510015Tutor
A fiery punch. May cause a burn.
Headbutt(Ilex Forest)normal
7010015Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
7510015Tutor
An icy punch. May cause freezing.
Icy Wind(Snowtop Mountain Inside)ice
559515Tutor
An icy attack that lowers Speed.
Seismic Toss(Pewter Museum Of Science 2F)fighting
110020Tutor
Damage equals the user's level.
Skill Swap(Route 27 Rest House)psychic
010010Tutor
Swaps abilities with the foe.
Sleep Talk(Route 31)normal
010010Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
08515Tutor
Causes confusion but raises Attack.
Thunderpunch(Goldenrod City)electric
7510015Tutor
An electric punch. It may paralyze.
Trick(Battle Tower 1F)psychic
010010Tutor
Swaps held items with the foe.
Trick Room(Route 1617 Gate 2F)psychic
01005Tutor
Slow Pokémon move first for 5 turns.
Zap Cannon(Power Plant)electric
120505Tutor
An attack that always paralyzes.
Zen Headbutt(Mr Psychics House)psychic
809015Tutor
An attack that may cause flinching.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Mr.Mime. Use these types to counter it effectively.

Resistances & Immunities

Types that Mr.Mime resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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