Accent Image to accompany hero

Mr. Mimein Pokémon Heart & Soul

psychicfairy
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

Barrier Pokémon

A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.

Mr. Mime in Pokémon Heart & Soul

Mr. Mime is #122 in the Pokédex for Pokémon Heart & Soul. This page covers its psychic/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
PsychicFairy

Without the Fairy type: Psychic

Dex
#171 Johto Dex · #122 National
Abilities
Soundproof(Primary)

Avoids sound-based moves.

Filter(Secondary)

Weakens “supereffective”.

Technician(Hidden)

Boosts weaker moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
161
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
poison ×2ghost ×2steel ×2
Resists
fighting ×0.25psychic ×0.5
Immune To
dragon

Evolution Chain

Base form
Level up Mimejr knowing Mimic outside Galar
Level up Mimejr knowing Mimic in Galar
Level up Galarian mr. mime to Lv. 42

How to Obtain

Mr. Mime can be found in Route 21 (rare), in Route 49 (rare), and in Safari Zone Gate (very rare). Wild ones range from level 19 to 60.

Wild Encounters (3)

Gen 7 Moves

The movepool a new game starts with.

Level Up (28)

Misty TerrainLevel: 1fairy
PWR0ACC0PP10
Covers the ground with mist for 5 turns. Blocks status.
MoonblastLevel: 1fairy
PWR95ACC100PP15
Attacks with the power of the moon. May lower Sp. Atk.
Magical LeafLevel: 1grass
PWR60ACC0PP20
Attacks with a strange leaf that cannot be evaded.
Quick GuardLevel: 1fighting
PWR0ACC0PP15
Evades priority attacks for one turn.
Wide GuardLevel: 1rock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.
Power SwapLevel: 1psychic
PWR0ACC0PP10
Swaps changes to Attack and Sp. Atk with the foe.
Guard SwapLevel: 1psychic
PWR0ACC0PP10
Swaps changes to Defense and Sp. Def with the foe.
BarrierLevel: 1psychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
PoundLevel: 1normal
PWR40ACC100PP35
Pounds the foe with forelegs or tail.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
CopycatLevel: 4normal
PWR0ACC0PP20
The user mimics the last move used by a foe.
MeditateLevel: 8psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
Double SlapLevel: 11normal
PWR15ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
MimicLevel: 15normal
PWR0ACC0PP10
Copies last move used by the foe during one battle.
PsywaveLevel: 15psychic
PWR1ACC0PP15
Attacks with a psychic wave of varying intensity.
EncoreLevel: 18normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
Light ScreenLevel: 22psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ReflectLevel: 22psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
PsybeamLevel: 25psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
SubstituteLevel: 29normal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
RecycleLevel: 32normal
PWR0ACC0PP10
Recycles a used item for one more use.
Dazzling GleamLevel: 35fairy
PWR80ACC100PP10
Damages foes by emitting a bright flash.
TrickLevel: 36psychic
PWR0ACC100PP10
Tricks the foe into trading held items.
PsychicLevel: 39psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Role PlayLevel: 43psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
Baton PassLevel: 46normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
SafeguardLevel: 50normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.
Crafty ShieldLevel: 53fairy
PWR0ACC0PP10
Evades status moves for one turn.

Egg Moves (13)

Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Hypnosispsychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Mimicnormal
PWR0ACC0PP10
Copies last move used by the foe during one battle.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Confuse Rayghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Wake Up Slapfighting
PWR0ACC100PP10
Powerful against sleeping foes, but also wakes them.
Teeter Dancenormal
PWR0ACC100PP20
Confuses all Pokémon on the scene.
Nasty Plotdark
PWR0ACC0PP20
Thinks bad thoughts to sharply boost Sp. Atk.
Power Splitpsychic
PWR0ACC0PP10
Averages changes to Attack and Sp. Atk with the foe.
Magic Roompsychic
PWR0ACC0PP10
Hold items lose their effects for 5 turns.
Icy Windice
PWR55ACC95PP15
A chilling attack that lowers the foe's Speed.
Psychic Terrainpsychic
PWR0ACC0PP10
The ground turns weird for 5 turns. Blocks priority.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

BarrierLevel: 1psychic
PWR0ACC0PP0
Creates a barrier that sharply raises Defense.
ConfusionLevel: 5psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
SubstituteLevel: 9normal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
MeditateLevel: 13psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise Attack.
Double SlapLevel: 17normal
PWR15ACC85PP10
Repeatedly slaps the foe 2 to 5 times.
Light ScreenLevel: 21psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
ReflectLevel: 21psychic
PWR0ACC0PP20
Wall of light cuts physical damage for 5 turns.
EncoreLevel: 25normal
PWR0ACC100PP5
Makes the foe repeat its last move over 3 turns.
PsybeamLevel: 29psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
RecycleLevel: 33normal
PWR0ACC0PP10
Recycles a used item for one more use.
TrickLevel: 37psychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Role PlayLevel: 41psychic
PWR0ACC0PP10
Mimics the target and copies its Ability.
PsychicLevel: 45psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Baton PassLevel: 49normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
SafeguardLevel: 53normal
PWR0ACC0PP25
Protects allies from status problems for 5 turns.

Egg Moves (6)

Future Sightpsychic
PWR80ACC0PP0
Heightens inner power to strike 2 turns later.
Hypnosispsychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Mimicnormal
PWR0ACC0PP10
Copies last move used by the foe during one battle.
Psych Upnormal
PWR0ACC0PP10
Copies foe's stat changes and gives to the user.
Fake Outnormal
PWR40ACC100PP10
Moves 1st and flinches. Only works on user's 1st turn.
Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.

Pre-evolution-only Moves (2)

These moves must be learned before evolving; Mr. Mime cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TickleLevel: 1(Mime Jr. · Level 1)normal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.
Fairy WindLevel: 13(Mime Jr. · Level 13)fairy
PWR40ACC100PP30
Stirs up a fairy wind to strike the foe.

TM/HM Moves (51)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Charge Beamelectric
PWR50ACC90PP10TM57
Fires a beam of electricity. May raise Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Drain Punchfighting
PWR0ACC100PP0TM60
Attack that absorbs half the damage inflicted.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Energy Ballgrass
PWR0ACC100PP10TM53
Draws power from nature to attack. May lower Sp. Def.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Paybackdark
PWR50ACC100PP10TM66
Attack that gains power if the user moves last.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's Sp. Def.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Snatchdark
PWR0ACC0PP10TM49
Steals the effects of the move the target uses next.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Mr. Mime. Use these types to counter it effectively.

Resistances & Immunities

Types that Mr. Mime resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mr. Mime differs across the games we cover →

Related tools
Use ← → arrow keys to navigate