Accent Image to accompany hero

Mr. Mimein Pokémon Orange

psychicfairy

Pokédex Entry

Barrier Pokémon

It uses the mysterious power it has in its fingers to solidify air into an invisible wall.

Mr. Mime in Pokémon Pokémon Orange

Mr. Mime is #122 in the Pokédex for Pokémon Pokémon Orange. This page covers its psychic/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
PsychicFairy
Dex
#191 Regional Dex · #122 National
Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanshape
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
Unknown
EV Yield
None
Wild Held Items
Weak To
poison ×2ghost ×2steel ×2
Resists
fighting ×0.25psychic ×0.5
Immune To
dragon

How to Obtain

Mr. Mime can be found in Shamouti North Beach (very rare) in the morning. Expect to find it at level 42.

Wild Encounters (1)

Level Up Moves (11)

BarrierLevel: 1psychic
PWR0ACC100PP20
Sharply raises the user's DEFENSE.
ConfusionLevel: 6psychic
PWR50ACC100PP25
An attack that may confuse the foe.
SubstituteLevel: 11normal
PWR0ACC100PP10
Makes a decoy with 1/4 user's max HP.
AmnesiaLevel: 16psychic
PWR0ACC100PP20
Sharply raises the user's SPCL.DEF.
DoubleslapLevel: 21normal
PWR15ACC85PP10
Repeatedly slaps 2-5 times.
Light ScreenLevel: 26psychic
PWR0ACC100PP30
Ups SPCL.DEF with a wall of light.
ReflectLevel: 26psychic
PWR0ACC100PP20
Raises DEFENSE with a barrier.
EncoreLevel: 31normal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
PsybeamLevel: 36psychic
PWR65ACC100PP20
An attack that may confuse the foe.
Baton PassLevel: 41normal
PWR0ACC100PP40
Switches while keeping effects.
SafeguardLevel: 46normal
PWR0ACC100PP25
Prevents all status problems.

Pre-evolution-only Moves (4)

These moves must be learned before evolving; Mr. Mime cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Mirror MoveLevel: 4(Mime jr. · Level 4)flying
PWR0ACC100PP20
Counters with the same move.
Nasty PlotLevel: 8(Mime jr. · Level 8)dark
PWR0ACC100PP20
Sharply raises the user's SPCL.ATK.
MimicLevel: 15(Mime jr. · Level 15)normal
PWR0ACC100PP10
Copies a move used by the foe.
RecoverLevel: 32(Mime jr. · Level 32)normal
PWR0ACC100PP10
Restores HP by 1/2 the max HP.

TM/HM Moves (19)

Poweruppunchfighting
PWR40ACC100PP20TM01
An attack that may up user's ATTACK.
Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Sunny Dayfire
PWR0ACC90PP5TM11
Boosts fire-type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Solarbeamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower SPCL.DEF.
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Giga Impactnormal
PWR150ACC90PP5TM34
1st turn: Attack 2nd turn: Rest
Dazzlingleamfairy
PWR80ACC100PP10TM39
Dazzles with a powerful flash.
Aerial Aceflying
PWR60ACC100PP20TM40
An attack that never misses.
Facadenormal
PWR70ACC100PP20TM42
Double damage with PSN, BRN, or PRZ.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Flashnormal
PWR0ACC100PP20TM50
Blinds the foe to reduce accuracy.

Move Tutor Moves (6)

Fire Punch(Trovitopolis Dept Store 5F)fire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Thunderpunch(Route 52)electric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.
Ice Punch(Trovitopolis Dept Store 5F)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Headbutt(Moro House1)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Zen Headbutt(Route 69 North)psychic
PWR80ACC90PP15Tutor
An attack that may cause flinching.
Attract(Kumquat House3)normal
PWR0ACC100PP15Tutor
Makes the opposite gender infatuated.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Mr. Mime. Use these types to counter it effectively.

Resistances & Immunities

Types that Mr. Mime resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mr. Mime differs across the games we cover →

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