Mr. Mimein Pokémon Orange
Pokédex Entry
Barrier Pokémon
It uses the mysterious power it has in its fingers to solidify air into an invisible wall.
Mr. Mime in Pokémon Pokémon Orange
Mr. Mime is #122 in the Pokédex for Pokémon Pokémon Orange. This page covers its psychic/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.
Evolution Chain
How to Obtain
Wild Encounters (1)
Level Up Moves (11)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| BarrierLevel: 1Barrier | psychic | PWR0 | ACC100 | PP20 | ||
| Sharply raises the user's DEFENSE. | ||||||
| ConfusionLevel: 6Confusion | psychic | PWR50 | ACC100 | PP25 | ||
| An attack that may confuse the foe. | ||||||
| SubstituteLevel: 11Substitute | normal | PWR0 | ACC100 | PP10 | ||
| Makes a decoy with 1/4 user's max HP. | ||||||
| AmnesiaLevel: 16Amnesia | psychic | PWR0 | ACC100 | PP20 | ||
| Sharply raises the user's SPCL.DEF. | ||||||
| DoubleslapLevel: 21Doubleslap | normal | PWR15 | ACC85 | PP10 | ||
| Repeatedly slaps 2-5 times. | ||||||
| Light ScreenLevel: 26Light Screen | psychic | PWR0 | ACC100 | PP30 | ||
| Ups SPCL.DEF with a wall of light. | ||||||
| ReflectLevel: 26Reflect | psychic | PWR0 | ACC100 | PP20 | ||
| Raises DEFENSE with a barrier. | ||||||
| EncoreLevel: 31Encore | normal | PWR0 | ACC100 | PP5 | ||
| Makes the foe repeat 2-6 times. | ||||||
| PsybeamLevel: 36Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| An attack that may confuse the foe. | ||||||
| Baton PassLevel: 41Baton Pass | normal | PWR0 | ACC100 | PP40 | ||
| Switches while keeping effects. | ||||||
| SafeguardLevel: 46Safeguard | normal | PWR0 | ACC100 | PP25 | ||
| Prevents all status problems. | ||||||
Pre-evolution-only Moves (4)
These moves must be learned before evolving; Mr. Mime cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| Mirror MoveLevel: 4(Mime jr. · Level 4)Mirror Move | flying | PWR0 | ACC100 | PP20 | |||
| Counters with the same move. | |||||||
| Nasty PlotLevel: 8(Mime jr. · Level 8)Nasty Plot | dark | PWR0 | ACC100 | PP20 | |||
| Sharply raises the user's SPCL.ATK. | |||||||
| MimicLevel: 15(Mime jr. · Level 15)Mimic | normal | PWR0 | ACC100 | PP10 | |||
| Copies a move used by the foe. | |||||||
| RecoverLevel: 32(Mime jr. · Level 32)Recover | normal | PWR0 | ACC100 | PP10 | |||
| Restores HP by 1/2 the max HP. | |||||||
TM/HM Moves (19)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| PoweruppunchPoweruppunch | fighting | PWR40 | ACC100 | PP20 | TM01TM01 | |
| An attack that may up user's ATTACK. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| Sunny DaySunny Day | fire | PWR0 | ACC90 | PP5 | TM11TM11 | |
| Boosts fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | PWR0 | ACC100 | PP10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC90 | PP5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| SolarbeamSolarbeam | grass | PWR120 | ACC100 | PP10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| ThunderboltThunderbolt | electric | PWR90 | ACC100 | PP15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | PWR110 | ACC70 | PP10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP15 | TM30TM30 | |
| An attack that may lower SPCL.DEF. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC100 | PP15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| DazzlingleamDazzlingleam | fairy | PWR80 | ACC100 | PP10 | TM39TM39 | |
| Dazzles with a powerful flash. | ||||||
| Aerial AceAerial Ace | flying | PWR60 | ACC100 | PP20 | TM40TM40 | |
| An attack that never misses. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | PWR0 | ACC100 | PP10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| ThiefThief | dark | PWR60 | ACC100 | PP25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. | ||||||
Move Tutor Moves (6)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Fire Punch(Trovitopolis Dept Store 5F)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| A fiery punch. May cause a burn. | |||||||
| Thunderpunch(Route 52)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An electric punch. It may paralyze. | |||||||
| Ice Punch(Trovitopolis Dept Store 5F)Ice Punch | ice | PWR75 | ACC100 | PP15 | TutorTutor | ||
| An icy punch. May cause freezing. | |||||||
| Headbutt(Moro House1)Headbutt | normal | PWR70 | ACC100 | PP15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Zen Headbutt(Route 69 North)Zen Headbutt | psychic | PWR80 | ACC90 | PP15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Attract(Kumquat House3)Attract | normal | PWR0 | ACC100 | PP15 | TutorTutor | ||
| Makes the opposite gender infatuated. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Mr. Mime. Use these types to counter it effectively.
Resistances & Immunities
Types that Mr. Mime resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Mr. Mime, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Mr. Mime differs across the games we cover →
mrmime in 5 gamespsychicfairySame typing and stats as this game
mrmime in Johto LegendspsychicfairyHP 60 +20Attack 65 +20Defense 75 +10Sp. Atk 110 +10
mrmime in Red++psychicfairySp. Def 100 -20