Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Mr. Mimein Pokémon Emerald Legacy

psychic
Pokemon #122
Type
Psychic
Dex
#122
Abilities

Avoids sound-based moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
136
EV Yield
2 SpecialDefense
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Mr. Mime can be found in Granite Cave B1f (rare). Wild ones range from level 11 to 12.

Wild Encounters (1)

Level Up Moves (15)

BarrierLevel: 1psychic
0030
Creates a barrier that sharply raises DEFENSE.
ConfusionLevel: 5psychic
5010025
A psychic attack that may cause confusion.
SubstituteLevel: 9normal
0010
Creates a decoy using 1/4 of the user's maximum HP.
MeditateLevel: 13psychic
0040
Meditates in a peaceful fashion to raise ATTACK.
Double SlapLevel: 17normal
2010035
Repeatedly slaps the foe 2 to 5 times.
Light ScreenLevel: 21psychic
0030
Creates a wall of light that lowers SP. ATK damage.
ReflectLevel: 21psychic
0020
Creates a wall of light that weakens physical attacks.
EncoreLevel: 25normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
PsybeamLevel: 29psychic
6510020
Fires a peculiar ray that may confuse the foe.
RecycleLevel: 33normal
010010
Recycles a used item for one more use.
TrickLevel: 37psychic
010010
Tricks the foe into trading held items.
Role PlayLevel: 41psychic
010010
Mimics the target and copies its special ability.
PsychicLevel: 45psychic
9010015
A powerful psychic attack that may lower SP. DEF.
Baton PassLevel: 49normal
0040
Switches out the user while keeping effects in play.
SafeguardLevel: 53normal
0025
A mystical force prevents all status problems.

Egg Moves (6)

Future Sightpsychic
12010015
Heightens inner power to strike 2 turns later.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Mimicnormal
010010
Copies a move used by the foe during one battle.
Psych Upnormal
0010
Copies the foe's effect(s) and gives to the user.
Fake Outnormal
4010010
A 1st-turn, 1st-strike move that causes flinching.
Trickpsychic
010010
Tricks the foe into trading held items.

TM/HM Moves (31)

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.

Pokédex Entry

Barrier Pokémon

A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.

Mr. Mime in Pokémon Emerald Legacy

Mr. Mime is #122 in the Pokédex for Pokémon mrmime. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.

Use ← → arrow keys to navigate