Accent Image to accompany hero

Mr. Mimein Pokémon Emerald Legacy

psychic

Pokédex Entry

Barrier Pokémon

A Mr. Mime is a master of pantomime. It can convince others that something unseeable actually exists. Once believed, the imaginary object does become real.

Mr. Mime in Pokémon Emerald Legacy

Mr. Mime is #122 in the Pokédex for Pokémon Emerald Legacy. This page covers its psychic typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.

Type
Psychic
Dex
#122
Abilities

Avoids sound-based moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanlike
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
136
EV Yield
2 SpecialDefense
Wild Held Items
Weak To
bug ×2ghost ×2dark ×2
Resists
fighting ×0.5psychic ×0.5

How to Obtain

Mr. Mime can be found in Granite Cave B1F (rare). Wild ones range from level 11 to 12.

Wild Encounters (1)

Level Up Moves (15)

BarrierLevel: 1psychic
PWR0ACC0PP30
Creates a barrier that sharply raises DEFENSE.
ConfusionLevel: 5psychic
PWR50ACC100PP25
A psychic attack that may cause confusion.
SubstituteLevel: 9normal
PWR0ACC0PP10
Creates a decoy using 1/4 of the user's maximum HP.
MeditateLevel: 13psychic
PWR0ACC0PP40
Meditates in a peaceful fashion to raise ATTACK.
Double SlapLevel: 17normal
PWR20ACC100PP35
Repeatedly slaps the foe 2 to 5 times.
Light ScreenLevel: 21psychic
PWR0ACC0PP30
Creates a wall of light that lowers SP. ATK damage.
ReflectLevel: 21psychic
PWR0ACC0PP20
Creates a wall of light that weakens physical attacks.
EncoreLevel: 25normal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
PsybeamLevel: 29psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
RecycleLevel: 33normal
PWR0ACC100PP10
Recycles a used item for one more use.
TrickLevel: 37psychic
PWR0ACC100PP10
Tricks the foe into trading held items.
Role PlayLevel: 41psychic
PWR0ACC100PP10
Mimics the target and copies its special ability.
PsychicLevel: 45psychic
PWR90ACC100PP15
A powerful psychic attack that may lower SP. DEF.
Baton PassLevel: 49normal
PWR0ACC0PP40
Switches out the user while keeping effects in play.
SafeguardLevel: 53normal
PWR0ACC0PP25
A mystical force prevents all status problems.

Egg Moves (6)

Future Sightpsychic
PWR120ACC100PP15
Heightens inner power to strike 2 turns later.
Hypnosispsychic
PWR0ACC60PP20
A hypnotizing move that may induce sleep.
Mimicnormal
PWR0ACC100PP10
Copies a move used by the foe during one battle.
Psych Upnormal
PWR0ACC0PP10
Copies the foe's effect(s) and gives to the user.
Fake Outnormal
PWR40ACC100PP10
A 1st-turn, 1st-strike move that causes flinching.
Trickpsychic
PWR0ACC100PP10
Tricks the foe into trading held items.

TM/HM Moves (31)

Focus Punchfighting
PWR150ACC100PP20TM01
A powerful loyalty attack. The user flinches if hit.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Sunny Dayfire
PWR0ACC0PP10TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
PWR0ACC0PP25TM20
A mystical force prevents all status problems.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
PWR120ACC100PP10TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
PWR95ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR120ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Psychicpsychic
PWR90ACC100PP15TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
PWR80ACC100PP15TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Thiefdark
PWR60ACC100PP15TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
PWR0ACC100PP10TM48
The user swaps special abilities with the target.
Snatchdark
PWR0ACC100PP10TM49
Steals the effects of the move the target uses next.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.

Move Tutor Moves (20)

Mega Punch(Battle Frontier Lounge 7)normal
PWR90ACC95PP20Tutor
A strong punch thrown with incredible power.
Mega Kick(Battle Frontier Lounge 7)normal
PWR120ACC85PP10Tutor
An extremely powerful kick with intense force.
Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Counter(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Retaliates any physical hit with double the power.
Seismic Toss(Battle Frontier Lounge 7)fighting
PWR1ACC100PP20Tutor
Inflicts damage identical to the user's level.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Metronome(Fallarbor Town Mart)normal
PWR0ACC0PP10Tutor
Waggles a finger to use any POKéMON move at random.
Dream Eater(Battle Frontier Lounge 7)psychic
PWR100ACC100PP15Tutor
Takes one half the damage inflicted on a sleeping foe.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC100PP20Tutor
A weak jolt of electricity that paralyzes the foe.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch(Battle Frontier Lounge 7)ice
PWR75ACC100PP15Tutor
An icy punch that may freeze the foe.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Thunder Punch(Battle Frontier Lounge 7)electric
PWR75ACC100PP15Tutor
An electrified punch that may paralyze the foe.
Fire Punch(Battle Frontier Lounge 7)fire
PWR75ACC100PP15Tutor
A fiery punch that may burn the foe.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Mr. Mime. Use these types to counter it effectively.

Resistances & Immunities

Types that Mr. Mime resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mr. Mime differs across the games we cover →

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