Accent Image to accompany hero

Starmiein Pokémon Polished Crystal

waterpsychic

Pokédex Entry

Mysterious Pokémon

It is said that it uses the sevencolored core of its body to send electric waves into outer space.

Starmie in Pokémon Polished Crystal

Starmie is #121 in the Pokédex for Pokémon Polished Crystal. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
WaterPsychic
Dex
#188 Johto Dex · #121 National
Abilities
Illuminate(Primary)

Raises the rate of wild Pokémon.

Natural Cure(Secondary)

Switch-outs heal status problems.

Analytic(Hidden)

Boosts move power when moving last.

Growth Rate
Slow
Gender Ratio
Genderless
Egg Groups
water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
207
EV Yield
2 Speed
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Use Water Stone on Staryu

How to Obtain

Starmie appears common in Navel Rock Outside while surfing. Wild ones range from level 80 to 84.

Wild Encounters (1)

Level Up Moves (7)

Hydro PumpLevel: 1water
PWR110ACC80PP5
A powerful Watertype attack.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack.
Rapid SpinLevel: 1normal
PWR50ACC100PP20
A high-speed spinning attack.
RecoverLevel: 1normal
PWR0ACC100PP5
Restores HP by 1/2 the max HP.
SwiftLevel: 1normal
PWR60ACC100PP20
An attack that never misses.
Confuse RayLevel: 40ghost
PWR0ACC100PP10
A move that may confuse the foe.
Tri AttackLevel: 60normal
PWR80ACC100PP10
Fires three kinds of beams at once.

Pre-evolution-only Moves (7)

These moves must be learned before evolving; Starmie cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TackleLevel: 1(Staryu · Level 1)normal
PWR40ACC100PP35
A full-body charge attack.
Defense CurlLevel: 1(Staryu · Level 1)normal
PWR0ACC100PP40
Raises the user's Defense.
HypnosisLevel: 13(Staryu · Level 13)psychic
PWR0ACC60PP20
May cause the foe to fall asleep.
Bubble BeamLevel: 18(Staryu · Level 18)water
PWR65ACC100PP20
An attack that may lower Speed.
Pain SplitLevel: 28(Staryu · Level 28)ghost
PWR0ACC100PP20
Adds user & foe's HPs. Shares total.
MinimizeLevel: 31(Staryu · Level 31)normal
PWR0ACC100PP10
Sharply raises the user's evasiveness.
Power GemLevel: 37(Staryu · Level 37)rock
PWR80ACC100PP20
Attacks with a ray of gem-like light.

TM/HM Moves (41)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Calm Mindpsychic
PWR0ACC100PP20TM04
Raises the user's Sp.Atk and Sp.Def.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Solar Beamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Sp.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Flash Cannonsteel
PWR80ACC100PP10TM34
An attack that may lower Sp.Def.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Aerial Aceflying
PWR60ACC100PP20TM40
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Dazzlingleamfairy
PWR80ACC100PP10TM49
Dazzles with a powerful flash.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
Energy Ballgrass
PWR90ACC100PP10TM53
An attack that may lower Sp.Def.
Scaldwater
PWR70ACC100PP15TM55
An attack that may inflict a burn.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Avalancheice
PWR60ACC100PP10TM67
Damage doubles if user is hit first.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.
Gyro Ballsteel
PWR1ACC100PP5TM74
Does more damage at lower speed.
Surfwater
PWR90ACC100PP15HM03
A strong Watertype attack.
Whirlpoolwater
PWR40ACC90PP15HM05
Traps the foe for 2-5 turns.
Waterfallwater
PWR80ACC100PP15HM06
An attack that may cause flinching.

Move Tutor Moves (12)

Agility(Mahogany Mart 1F)psychic
PWR0ACC100PP30Tutor
Sharply raises the user's Speed.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
PWR100ACC100PP15Tutor
Steals HP from a sleeping victim.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Icy Wind(Snowtop Mountain Inside)ice
PWR55ACC95PP15Tutor
An icy attack that lowers Speed.
Rollout(Route 46)rock
PWR30ACC90PP20Tutor
Attacks 5 turns with rising power.
Skill Swap(Route 27 Rest House)psychic
PWR0ACC100PP10Tutor
Swaps abilities with the foe.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Trick(Battle Tower 1F)psychic
PWR0ACC100PP10Tutor
Swaps held items with the foe.
Trick Room(Route 1617 Gate 2F)psychic
PWR0ACC100PP5Tutor
Slow Pokémon move first for 5 turns.
Zap Cannon(Power Plant)electric
PWR120ACC50PP5Tutor
An attack that always paralyzes.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Starmie. Use these types to counter it effectively.

Resistances & Immunities

Types that Starmie resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Starmie differs across the games we cover →

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