Starmiein Pokémon Polished Crystal
Pokédex Entry
Mysterious Pokémon
It is said that it uses the sevencolored core of its body to send electric waves into outer space.
Starmie in Pokémon Polished Crystal
Starmie is #121 in the Pokédex for Pokémon Polished Crystal. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.
Raises the rate of wild Pokémon.
Switch-outs heal status problems.
Boosts move power when moving last.
Evolution Chain
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.
How to Obtain
Wild Encounters (1)
Level Up Moves (7)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Hydro PumpLevel: 1Hydro Pump | water | 110 | 80 | 5 | ||
| A powerful Watertype attack. | ||||||
| Water GunLevel: 1Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack. | ||||||
| Rapid SpinLevel: 1Rapid Spin | normal | 50 | 100 | 20 | ||
| A high-speed spinning attack. | ||||||
| RecoverLevel: 1Recover | normal | 0 | 100 | 5 | ||
| Restores HP by 1/2 the max HP. | ||||||
| SwiftLevel: 1Swift | normal | 60 | 100 | 20 | ||
| An attack that never misses. | ||||||
| Confuse RayLevel: 40Confuse Ray | ghost | 0 | 100 | 10 | ||
| A move that may confuse the foe. | ||||||
| Tri AttackLevel: 60Tri Attack | normal | 80 | 100 | 10 | ||
| Fires three kinds of beams at once. |
Pre-evolution-only Moves (7)
These moves must be learned before evolving; Starmie cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| TackleLevel: 1(Staryu · Level 1)Tackle | normal | 40 | 100 | 35 | |||
| A full-body charge attack. | |||||||
| Defense CurlLevel: 1(Staryu · Level 1)Defense Curl | normal | 0 | 100 | 40 | |||
| Raises the user's Defense. | |||||||
| HypnosisLevel: 13(Staryu · Level 13)Hypnosis | psychic | 0 | 60 | 20 | |||
| May cause the foe to fall asleep. | |||||||
| Bubble BeamLevel: 18(Staryu · Level 18)Bubble Beam | water | 65 | 100 | 20 | |||
| An attack that may lower Speed. | |||||||
| Pain SplitLevel: 28(Staryu · Level 28)Pain Split | ghost | 0 | 100 | 20 | |||
| Adds user & foe's HPs. Shares total. | |||||||
| MinimizeLevel: 31(Staryu · Level 31)Minimize | normal | 0 | 100 | 10 | |||
| Sharply raises the user's evasiveness. | |||||||
| Power GemLevel: 37(Staryu · Level 37)Power Gem | rock | 80 | 100 | 20 | |||
| Attacks with a ray of gem-like light. |
TM/HM Moves (41)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| CurseCurse | ghost | 0 | 100 | 10 | TM03TM03 | |
| Works differently for Ghost-types. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM04TM04 | |
| Raises the user's Sp.Atk and Sp.Def. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A Poison move with increasing damage. | ||||||
| HailHail | ice | 0 | 100 | 10 | TM07TM07 | |
| Inflicts damage every turn. | ||||||
| The type varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 100 | 5 | TM11TM11 | |
| Boosts Fire-type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Raises Sp.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 100 | 5 | TM18TM18 | |
| Boosts Water-type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 100 | 25 | TM20TM20 | |
| Prevents all status problems. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| An attack that may lower Sp.Def. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Sp.Def. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Raises the user's evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM34TM34 | |
| An attack that may lower Sp.Def. | ||||||
| SwiftSwift | normal | 60 | 100 | 20 | TM39TM39 | |
| An attack that never misses. | ||||||
| Aerial AceAerial Ace | flying | 60 | 100 | 20 | TM40TM40 | |
| An attack that never misses. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with Psn, Brn, or Prz. | ||||||
| RestRest | psychic | 0 | 100 | 5 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| DazzlingleamDazzlingleam | fairy | 80 | 100 | 10 | TM49TM49 | |
| Dazzles with a powerful flash. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM52TM52 | |
| An attack that may lower Sp.Def. | ||||||
| Energy BallEnergy Ball | grass | 90 | 100 | 10 | TM53TM53 | |
| An attack that may lower Sp.Def. | ||||||
| ScaldScald | water | 70 | 100 | 15 | TM55TM55 | |
| An attack that may inflict a burn. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM63TM63 | |
| An attack that may confuse the foe. | ||||||
| AvalancheAvalanche | ice | 60 | 100 | 10 | TM67TM67 | |
| Damage doubles if user is hit first. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM70TM70 | |
| A move that lowers the foe's accuracy. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 90 | 20 | TM73TM73 | |
| A move that paralyzes the foe. | ||||||
| Gyro BallGyro Ball | steel | 1 | 100 | 5 | TM74TM74 | |
| Does more damage at lower speed. | ||||||
| SurfSurf | water | 90 | 100 | 15 | HM03HM03 | |
| A strong Watertype attack. | ||||||
| WhirlpoolWhirlpool | water | 40 | 90 | 15 | HM05HM05 | |
| Traps the foe for 2-5 turns. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | HM06HM06 | |
| An attack that may cause flinching. |
Move Tutor Moves (12)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Agility(Mahogany Mart 1F)Agility | psychic | 0 | 100 | 30 | TutorTutor | ||
| Sharply raises the user's Speed. | |||||||
| Double Edge(Safari Zone North)Double Edge | normal | 120 | 100 | 15 | TutorTutor | ||
| A tackle that also hurts the user. | |||||||
| Dream Eater(Viridian City)Dream Eater | psychic | 100 | 100 | 15 | TutorTutor | ||
| Steals HP from a sleeping victim. | |||||||
| Endure(Warm Beach Shack)Endure | normal | 0 | 100 | 10 | TutorTutor | ||
| Endures any hit with at least 1HP. | |||||||
| Icy Wind(Snowtop Mountain Inside)Icy Wind | ice | 55 | 95 | 15 | TutorTutor | ||
| An icy attack that lowers Speed. | |||||||
| Rollout(Route 46)Rollout | rock | 30 | 90 | 20 | TutorTutor | ||
| Attacks 5 turns with rising power. | |||||||
| Skill Swap(Route 27 Rest House)Skill Swap | psychic | 0 | 100 | 10 | TutorTutor | ||
| Swaps abilities with the foe. | |||||||
| Sleep Talk(Route 31)Sleep Talk | normal | 0 | 100 | 10 | TutorTutor | ||
| Randomly attacks while asleep. | |||||||
| Swagger(Celadon City)Swagger | normal | 0 | 85 | 15 | TutorTutor | ||
| Causes confusion but raises Attack. | |||||||
| Trick(Battle Tower 1F)Trick | psychic | 0 | 100 | 10 | TutorTutor | ||
| Swaps held items with the foe. | |||||||
| Trick Room(Route 1617 Gate 2F)Trick Room | psychic | 0 | 100 | 5 | TutorTutor | ||
| Slow Pokémon move first for 5 turns. | |||||||
| Zap Cannon(Power Plant)Zap Cannon | electric | 120 | 50 | 5 | TutorTutor | ||
| An attack that always paralyzes. |
Type Summary
Weaknesses
Types that deal increased damage to Starmie. Use these types to counter it effectively.
Resistances & Immunities
Types that Starmie resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Starmie, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
starmie in Modern Emeraldwaterpsychic
starmie in Sour Crystalwaterpsychic
starmie in Emerald Legacywaterpsychic
starmie in Pokémon Orangewaterpsychic
starmie in Heart & Soulwaterpsychic
starmie in Red++waterpsychic
starmie in Ambrosiawaterpsychic
starmie in SoulGoldwaterpsychic
starmie in Johto Legendswaterpsychic
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