Accent Image to accompany hero

Starmiein Pokémon Polished Crystal

waterpsychic

Pokédex Entry

Mysterious Pokémon

It is said that it uses the sevencolored core of its body to send electric waves into outer space.

Starmie in Pokémon Polished Crystal

Starmie is #121 in the Pokédex for Pokémon Polished Crystal. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
WaterPsychic
Dex
#188 Johto Dex · #121 National
Abilities
Illuminate(Primary)

Raises the rate of wild Pokémon.

Natural Cure(Secondary)

Switch-outs heal status problems.

Analytic(Hidden)

Boosts move power when moving last.

Growth Rate
Slow
Gender Ratio
Genderless
Egg Groups
water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
207
EV Yield
2 Speed
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Use Water Stone on Staryu

How to Obtain

Starmie appears common in Navel Rock Outside while surfing. Wild ones range from level 80 to 84.

Wild Encounters (1)

Level Up Moves (7)

Hydro PumpLevel: 1water
110805
A powerful Watertype attack.
Water GunLevel: 1water
4010025
Squirts water to attack.
Rapid SpinLevel: 1normal
5010020
A high-speed spinning attack.
RecoverLevel: 1normal
01005
Restores HP by 1/2 the max HP.
SwiftLevel: 1normal
6010020
An attack that never misses.
Confuse RayLevel: 40ghost
010010
A move that may confuse the foe.
Tri AttackLevel: 60normal
8010010
Fires three kinds of beams at once.

Pre-evolution-only Moves (7)

These moves must be learned before evolving; Starmie cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TackleLevel: 1(Staryu · Level 1)normal
4010035
A full-body charge attack.
Defense CurlLevel: 1(Staryu · Level 1)normal
010040
Raises the user's Defense.
HypnosisLevel: 13(Staryu · Level 13)psychic
06020
May cause the foe to fall asleep.
Bubble BeamLevel: 18(Staryu · Level 18)water
6510020
An attack that may lower Speed.
Pain SplitLevel: 28(Staryu · Level 28)ghost
010020
Adds user & foe's HPs. Shares total.
MinimizeLevel: 31(Staryu · Level 31)normal
010010
Sharply raises the user's evasiveness.
Power GemLevel: 37(Staryu · Level 37)rock
8010020
Attacks with a ray of gem-like light.

TM/HM Moves (41)

Curseghost
010010TM03
Works differently for Ghost-types.
Calm Mindpsychic
010020TM04
Raises the user's Sp.Atk and Sp.Def.
Toxicpoison
09010TM06
A Poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Hidden Powertypeless
7010015TM10
The type varies with the Pokémon.
Sunny Dayfire
01005TM11
Boosts Fire-type moves for 5 turns.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Raises Sp.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
01005TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
010025TM20
Prevents all status problems.
Solar Beamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Psychicpsychic
9010010TM29
An attack that may lower Sp.Def.
Shadow Ballghost
8010015TM30
An attack that may lower Sp.Def.
Double Teamnormal
010015TM32
Raises the user's evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Flash Cannonsteel
8010010TM34
An attack that may lower Sp.Def.
Swiftnormal
6010020TM39
An attack that never misses.
Aerial Aceflying
6010020TM40
An attack that never misses.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
7010020TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
01005TM44
Sleep for 2 turns to fully recover.
Thiefdark
6010025TM46
An attack that may steal a held item.
Dazzlingleamfairy
8010010TM49
Dazzles with a powerful flash.
Focus Blastfighting
120705TM52
An attack that may lower Sp.Def.
Energy Ballgrass
9010010TM53
An attack that may lower Sp.Def.
Scaldwater
7010015TM55
An attack that may inflict a burn.
Water Pulsewater
6010020TM63
An attack that may confuse the foe.
Avalancheice
6010010TM67
Damage doubles if user is hit first.
Giga Impactnormal
150905TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
010020TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
09020TM73
A move that paralyzes the foe.
Gyro Ballsteel
11005TM74
Does more damage at lower speed.
Surfwater
9010015HM03
A strong Watertype attack.
Whirlpoolwater
409015HM05
Traps the foe for 2-5 turns.
Waterfallwater
8010015HM06
An attack that may cause flinching.

Move Tutor Moves (12)

Agility(Mahogany Mart 1F)psychic
010030Tutor
Sharply raises the user's Speed.
Double Edge(Safari Zone North)normal
12010015Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
10010015Tutor
Steals HP from a sleeping victim.
Endure(Warm Beach Shack)normal
010010Tutor
Endures any hit with at least 1HP.
Icy Wind(Snowtop Mountain Inside)ice
559515Tutor
An icy attack that lowers Speed.
Rollout(Route 46)rock
309020Tutor
Attacks 5 turns with rising power.
Skill Swap(Route 27 Rest House)psychic
010010Tutor
Swaps abilities with the foe.
Sleep Talk(Route 31)normal
010010Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
08515Tutor
Causes confusion but raises Attack.
Trick(Battle Tower 1F)psychic
010010Tutor
Swaps held items with the foe.
Trick Room(Route 1617 Gate 2F)psychic
01005Tutor
Slow Pokémon move first for 5 turns.
Zap Cannon(Power Plant)electric
120505Tutor
An attack that always paralyzes.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Starmie. Use these types to counter it effectively.

Resistances & Immunities

Types that Starmie resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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