Same name in this game

Mr-Mime is the name this game gives to more than one species. Mr-Mime #122. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Mr-Mime #122in Pokémon Crystal Advance Redux

psychicfairy

Pokédex Entry

Barrier Pokémon

It is adept at conning people. It is said to be able to create walls out of thin air by miming.

Mr-Mime #122 in Pokémon Crystal Advance Redux

Mr-Mime #122 is #122 in Crystal Advance Redux's regional Pokédex. This page covers its psychic/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
PsychicFairy
Dex
#122
Abilities
Soundproof(Primary)

Avoids sound-based moves.

Filter(Secondary)

Foes super-effective moves do 25% less.

Growth Rate
mediumfast
Gender Ratio
100% Male
Egg Groups
humanlike
Hatch Rate
Slowest (40 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
136
EV Yield
2 SpecialDefense
Wild Held Items
Weak To
poison ×2ghost ×2steel ×2
Resists
fighting ×0.25psychic ×0.5
Immune To
dragon

Evolution Chain

Base form
Level up Mime-jr knowing Mimic
Use Zonal Stone on Mime-jr
• Level up Mr-mime to Lv. 42
• Use Zonal Stone on Mr-mime

How to Obtain

Mr-Mime #122 can be found in Route 21 (rare). Wild ones range from level 41 to 43.

Wild Encounters (1)

Level Up Moves (26)

Magical LeafLevel: 1grass
PWR60ACC0PP20
The foe is attacked with a strange leaf that cannot be evaded.
BarrierLevel: 1psychic
PWR0ACC0PP30
The user creates a sturdy wall that sharply raises its Defense stat.
ConfusionLevel: 1psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
Power SwapLevel: 3psychic
PWR0ACC0PP10
The user swaps any changes to its Attack and Sp. Atk with the foe.
Guard SwapLevel: 3psychic
PWR0ACC0PP10
The user swaps any changes to its Defense and Sp. Def with the foe.
CopycatLevel: 5normal
PWR0ACC0PP20
The user mimics the last move used. Fails if no move has been used yet.
MeditateLevel: 8psychic
PWR0ACC0PP40
The user meditates to awaken its power and raise its Attack stat.
EncoreLevel: 11normal
PWR0ACC100PP5
Makes the foe use the move it last used repeatedly for three turns.
Double SlapLevel: 15normal
PWR15ACC85PP10
The foe is slapped repeatedly, back and forth, two to five times.
MimicLevel: 18normal
PWR0ACC100PP10
The user copies the move last used by the foe for the rest of the battle.
Light ScreenLevel: 22psychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
ReflectLevel: 22psychic
PWR0ACC0PP20
A wall of light cuts damage from physical attacks for five turns.
PsybeamLevel: 25psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
Fairy WindLevel: 25fairy
PWR40ACC100PP30
The user stirs up a fairy wind and strikes the foe with it.
Drain PunchLevel: 29fighting
PWR75ACC100PP10
A harsh punch that absorbs half the damage it inflicted to restore HP.
RecycleLevel: 32normal
PWR0ACC0PP10
A move that recycles a used item for use once more.
Shock WaveLevel: 35electric
PWR60ACC0PP20
A rapid jolt of electricity strikes the foe. It can't be evaded.
TrickLevel: 37psychic
PWR0ACC100PP10
A move that tricks the foe into trading held items with the user.
Teeter DanceLevel: 39normal
PWR0ACC100PP20
A wobbly dance that confuses all the Pokémon in battle.
PsychicLevel: 41psychic
PWR90ACC100PP10
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Dazzling GleamLevel: 43fairy
PWR80ACC100PP10
The user damages opposing Pokémon by emitting a powerful flash.
Role PlayLevel: 45psychic
PWR0ACC0PP10
The user mimics the foe completely and copies the foe's ability.
Baton PassLevel: 47normal
PWR0ACC0PP40
The user switches out, passing along any stat changes to the new battler.
SafeguardLevel: 50normal
PWR0ACC0PP25
It protects the user's party from all status problems for five turns.
HypnosisLevel: 54psychic
PWR0ACC60PP20
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Foul PlayLevel: 59dark
PWR95ACC100PP15
An under-handed attack that uses the foes Attack power against them.

TM/HM Moves (24)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Calm Mindpsychic
PWR0ACC0PP20TM09
The user focuses its mind to raise the Sp. Atk and Sp. Def stats.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Solarbeamgrass
PWR120ACC100PP10TM22
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Shadow Ballghost
PWR80ACC100PP15TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Drain Punchfighting
PWR75ACC100PP10TM35
A harsh punch that absorbs half the damage it inflicted to restore HP.
Shock Waveelectric
PWR60ACC0PP20TM41
A rapid jolt of electricity strikes the foe. It can't be evaded.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (29)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Zen Headbutt(Blackthorn City, Route 8)psychic
PWR80ACC100PP15Tutor
The user focuses and rams the foe. It may also make the foe flinch.
Charge Beam(Saffron City)electric
PWR50ACC90PP10Tutor
The user fires a load of electricity that may raise the user's Sp. Atk.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Dazzling Gleam(Route 26)fairy
PWR80ACC100PP10Tutor
The user damages opposing Pokémon by emitting a powerful flash.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
The foe is punched with an icy fist. It may leave the foe frostbitten.
Energy Ball(Celadon City)grass
PWR80ACC100PP10Tutor
The foe is blasted with natural energy. It may also lower the foe's Sp. Def.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Baton Pass(Goldenrod Dept.)normal
PWR0ACC0PP40Tutor
The user switches out, passing along any stat changes to the new battler.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Nasty Plot(Goldenrod Dept., Route 10)dark
PWR0ACC0PP20Tutor
The user thinks bad thoughts. It sharply raises the Sp. Atk stat.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Metronome(Goldenrod Dept.)normal
PWR0ACC0PP10Tutor
Waggles a finger and stimulates the brain into using any move at random.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Magical Leaf(Battle Tower, The Bug Catching Contest)grass
PWR60ACC0PP20Tutor
The foe is attacked with a strange leaf that cannot be evaded.
Charm(Goldenrod Dept.)fairy
PWR0ACC100PP20Tutor
The foe is charmed by the user's cute appeals, sharply cutting its Attack.
Rapid Spin(Goldenrod Dept.)normal
PWR50ACC100PP40Tutor
An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards.
Taunt(Battle Tower, Three Island, Underwater Sevii)dark
PWR0ACC100PP20Tutor
The foe is taunted into a rage that allows it to use only attack moves.
Encore(Goldenrod Dept.)normal
PWR0ACC100PP5Tutor
Makes the foe use the move it last used repeatedly for three turns.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

3
Weaknesses
2
Resistances
0
Immunities
13
Neutral

Weaknesses

Types that deal increased damage to Mr-Mime. Use these types to counter it effectively.

Resistances & Immunities

Types that Mr-Mime resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mr-Mime differs across the games we cover →

Related tools
Use ← → arrow keys to navigate