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Mime Jr.in Pokémon Polished Crystal

psychicfairy

Pokédex Entry

Mime Pokémon

It mimics the expressions and motions of those it sees to understand the feelings of others.

Mime Jr. in Pokémon Polished Crystal

Mime Jr. is #439 in the Pokédex for Pokémon Polished Crystal. This page covers its psychic/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
PsychicFairy
Dex
#172 Johto Dex · #439 National
Abilities
Soundproof(Primary)

Gives immunity to sound-based moves.

Filter(Secondary)

Reduces super effective damage.

Technician(Hidden)

Powers up its weaker moves.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
Unknown
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
145
pokeball
Poké Ball12.8%
greatball
Great Ball17.3%
ultraball
Ultra Ball21.3%
Base Exp
78
EV Yield
1 SpecialDefense
Wild Held Items
Weak To
poison ×2ghost ×2steel ×2
Resists
fighting ×0.25psychic ×0.5
Immune To
dragon

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
• Level up Mimejr at Ice Path
• Use Ice Stone on Mimejr
Level up Mrmime to Lv. 42
Level up Mimejr to Lv. 30

How to Obtain

It can also hatch from an egg.

LocationLevelMethodFormHeld ItemPrerequisite
Goldenrod CityLv. 1egg---

Level Up Moves (19)

BarrierLevel: 1psychic
PWR0ACC100PP20
Sharply raises the user's Defense.
ConfusionLevel: 1psychic
PWR50ACC100PP25
An attack that may confuse the foe.
TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
HypnosisLevel: 4psychic
PWR0ACC60PP20
May cause the foe to fall asleep.
Calm MindLevel: 8psychic
PWR0ACC100PP20
Raises the user's Sp.Atk and Sp.Def.
Double SlapLevel: 11normal
PWR15ACC85PP10
Repeatedly slaps 2-5 times.
ProtectLevel: 13normal
PWR0ACC100PP10
Foils attack that turn. It may fail.
MetronomeLevel: 15typeless
PWR0ACC100PP20
Randomly uses any Pokémon move.
EncoreLevel: 18normal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
Light ScreenLevel: 22psychic
PWR0ACC100PP30
Raises Sp.Def with a wall of light.
ReflectLevel: 22psychic
PWR0ACC100PP20
Raises Defense with a barrier.
PsybeamLevel: 25psychic
PWR65ACC100PP20
An attack that may confuse the foe.
SubstituteLevel: 29normal
PWR0ACC100PP10
Makes a decoy with 1/4 user's max HP.
Confuse RayLevel: 32ghost
PWR0ACC100PP10
A move that may confuse the foe.
TrickLevel: 36psychic
PWR0ACC100PP10
Swaps held items with the foe.
PsychicLevel: 39psychic
PWR90ACC100PP10
An attack that may lower Sp.Def.
Future SightLevel: 43psychic
PWR120ACC100PP10
An attack that hits on 3rd turn.
Baton PassLevel: 46normal
PWR0ACC100PP40
Switches while keeping effects.
SafeguardLevel: 50normal
PWR0ACC100PP25
Prevents all status problems.

Egg Moves (5)

Confuse Rayghost
PWR0ACC100PP10
A move that may confuse the foe.
Future Sightpsychic
PWR120ACC100PP10
An attack that hits on 3rd turn.
Hypnosispsychic
PWR0ACC60PP20
May cause the foe to fall asleep.
Nasty Plotdark
PWR0ACC100PP20
Sharply raises the user's Sp.Atk.
Trickpsychic
PWR0ACC100PP10
Swaps held items with the foe.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Dizzy Punch(Odd Egg)normal
PWR70ACC100PP10
An attack that may confuse the foe.

TM/HM Moves (26)

Calm Mindpsychic
PWR0ACC100PP20TM04
Raises the user's Sp.Atk and Sp.Def.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Solar Beamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Sp.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Dazzlingleamfairy
PWR80ACC100PP10TM49
Dazzles with a powerful flash.
Drain Punchfighting
PWR75ACC100PP10TM60
Steals 1/2 of the damage inflicted.
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.

Move Tutor Moves (11)

Baton Pass(Goldenrod Museum 2F)normal
PWR0ACC100PP40Tutor
Switches while keeping effects.
Charm(Route 35 National Park Gate)fairy
PWR0ACC100PP20Tutor
Sharply lowers the foe's Attack.
Dream Eater(Viridian City)psychic
PWR100ACC100PP15Tutor
Steals HP from a sleeping victim.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Icy Wind(Snowtop Mountain Inside)ice
PWR55ACC95PP15Tutor
An icy attack that lowers Speed.
Skill Swap(Route 27 Rest House)psychic
PWR0ACC100PP10Tutor
Swaps abilities with the foe.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Trick(Battle Tower 1F)psychic
PWR0ACC100PP10Tutor
Swaps held items with the foe.
Trick Room(Route 1617 Gate 2F)psychic
PWR0ACC100PP5Tutor
Slow Pokémon move first for 5 turns.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Mime Jr.. Use these types to counter it effectively.

Resistances & Immunities

Types that Mime Jr. resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mime Jr. differs across the games we cover →

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