Accent Image to accompany hero

Magnemitein Pokémon Polished Crystal

electricsteel

Pokédex Entry

Magnet Pokémon

The electricity emitted by the units on each side of its body cause it to become a strong magnet.

Magnemite in Pokémon Polished Crystal

Magnemite is #81 in the Pokédex for Pokémon Polished Crystal. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 6 encounter locations.

Type
ElectricSteel
Dex
#125 Johto Dex · #081 National
Abilities
Magnet Pull(Primary)

Prevents escape by Steel-type foes.

Levitate(Secondary)

Gives immunity to Ground-type moves.

Analytic(Hidden)

Boosts move power when moving last.

Growth Rate
Medium Fast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
89
EV Yield
1 SpecialAttack
Wild Held Items
Weak To
fire ×2fighting ×2ground ×4
Resists
normal ×0.5electric ×0.5grass ×0.5ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Magnemite to Lv. 30
Use Thunder Stone on Magneton
Level up Magneton at Magnettunnel
Level up Magneton at Dimcave

How to Obtain

You can catch Magnemite common in Lightning Island in the night, in Route 11 (uncommon) in the night, and in Route 38 (uncommon), among three other areas. Wild ones range from level 16 to 50, unless in a badge-dependent area.

Wild Encounters (6)

Level Up Moves (18)

SupersonicLevel: 1normal
06520
A move that may confuse the foe.
TackleLevel: 1normal
4010035
A full-body charge attack.
ThundershockLevel: 5electric
4010030
An attack that may cause paralysis.
Thunder WaveLevel: 7electric
09020
A move that paralyzes the foe.
Quick AttackLevel: 11normal
4010030
Lets the user get in the first hit.
Light ScreenLevel: 13psychic
010030
Raises Sp.Def with a wall of light.
Sonic BoomLevel: 17normal
209020
Always inflicts 20HP damage.
SparkLevel: 19electric
6510020
An attack that may cause paralysis.
SwiftLevel: 23normal
6010020
An attack that never misses.
ScreechLevel: 25normal
08540
Sharply lowers the foe's Defense.
ThunderboltLevel: 29electric
9010015
An attack that may cause paralysis.
Flash CannonLevel: 31steel
8010010
An attack that may lower Sp.Def.
ExplosionLevel: 35normal
2501005
Very powerful but makes user faint.
Hidden PowerLevel: 37typeless
7010015
The type varies with the Pokémon.
AgilityLevel: 41psychic
010030
Sharply raises the user's Speed.
Gyro BallLevel: 43steel
11005
Does more damage at lower speed.
ThunderLevel: 47electric
1107010
An attack that may cause paralysis.
Zap CannonLevel: 49electric
120505
An attack that always paralyzes.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Psybeam(Magnet Tunnel)psychic
6510020
An attack that may confuse the foe.

TM/HM Moves (23)

Curseghost
010010TM03
Works differently for Ghost-types.
Toxicpoison
09010TM06
A Poison move with increasing damage.
Hidden Powertypeless
7010015TM10
The type varies with the Pokémon.
Sunny Dayfire
01005TM11
Boosts Fire-type moves for 5 turns.
Light Screenpsychic
010030TM16
Raises Sp.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
01005TM18
Boosts Water-type moves for 5 turns.
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Double Teamnormal
010015TM32
Raises the user's evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Flash Cannonsteel
8010010TM34
An attack that may lower Sp.Def.
Swiftnormal
6010020TM39
An attack that never misses.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
7010020TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
01005TM44
Sleep for 2 turns to fully recover.
Wild Chargeelectric
9010015TM57
A charge that also hurts the user.
Explosionnormal
2501005TM64
Very powerful but makes user faint.
Flashnormal
010020TM70
A move that lowers the foe's accuracy.
Volt Switchelectric
7010020TM72
Switches out after making its attack.
Thunder Waveelectric
09020TM73
A move that paralyzes the foe.
Gyro Ballsteel
11005TM74
Does more damage at lower speed.

Move Tutor Moves (7)

Agility(Mahogany Mart 1F)psychic
010030Tutor
Sharply raises the user's Speed.
Double Edge(Safari Zone North)normal
12010015Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
010010Tutor
Endures any hit with at least 1HP.
Rollout(Route 46)rock
309020Tutor
Attacks 5 turns with rising power.
Sleep Talk(Route 31)normal
010010Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
08515Tutor
Causes confusion but raises Attack.
Zap Cannon(Power Plant)electric
120505Tutor
An attack that always paralyzes.

Type Summary

3
Weaknesses
11
Resistances
1
Immunities
3
Neutral

Weaknesses

Types that deal increased damage to Magnemite. Use these types to counter it effectively.

Resistances & Immunities

Types that Magnemite resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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