Skip to content
Accent Image to accompany hero

Magnemitein Pokémon Polished Crystal

electricsteel

Pokédex Entry

Magnet Pokémon

The electricity emitted by the units on each side of its body cause it to become a strong magnet.

Magnemite in Pokémon Polished Crystal

Magnemite is #81 in the Pokédex for Pokémon Polished Crystal. This page covers its electric/steel typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 6 encounter locations.

Type
ElectricSteel
Dex
#125 Johto Dex · #081 National
Abilities
Magnet Pull(Primary)

Prevents escape by Steel-type foes.

Levitate(Secondary)

Gives immunity to Ground-type moves.

Analytic(Hidden)

Boosts move power when moving last.

Growth Rate
Medium Fast
Gender Ratio
Genderless
Egg Groups
mineral
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
190
pokeball
Poké Ball15.6%
greatball
Great Ball21.3%
ultraball
Ultra Ball26.1%
Base Exp
89
EV Yield
1 SpecialAttack
Wild Held Items
Weak To
fire ×2fighting ×2ground ×4
Resists
normal ×0.5electric ×0.5grass ×0.5ice ×0.5flying ×0.25psychic ×0.5bug ×0.5rock ×0.5dragon ×0.5steel ×0.25fairy ×0.5
Immune To
poison

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Magnemite to Lv. 30
• Use Thunder Stone on Magneton
• Level up Magneton at Magnettunnel
• Level up Magneton at Dimcave

How to Obtain

You can catch Magnemite common in Lightning Island in the night, in Route 11 (uncommon) in the night, and in Route 38 (uncommon), among three other areas. Wild ones range from level 16 to 50, unless in a badge-dependent area.

Wild Encounters (6)

Level Up Moves (18)

SupersonicLevel: 1normal
PWR0ACC65PP20
A move that may confuse the foe.
TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
ThundershockLevel: 5electric
PWR40ACC100PP30
An attack that may cause paralysis.
Thunder WaveLevel: 7electric
PWR0ACC90PP20
A move that paralyzes the foe.
Quick AttackLevel: 11normal
PWR40ACC100PP30
Lets the user get in the first hit.
Light ScreenLevel: 13psychic
PWR0ACC100PP30
Raises Sp.Def with a wall of light.
Sonic BoomLevel: 17normal
PWR20ACC90PP20
Always inflicts 20HP damage.
SparkLevel: 19electric
PWR65ACC100PP20
An attack that may cause paralysis.
SwiftLevel: 23normal
PWR60ACC100PP20
An attack that never misses.
ScreechLevel: 25normal
PWR0ACC85PP40
Sharply lowers the foe's Defense.
ThunderboltLevel: 29electric
PWR90ACC100PP15
An attack that may cause paralysis.
Flash CannonLevel: 31steel
PWR80ACC100PP10
An attack that may lower Sp.Def.
ExplosionLevel: 35normal
PWR250ACC100PP5
Very powerful but makes user faint.
Hidden PowerLevel: 37typeless
PWR70ACC100PP15
The type varies with the Pokémon.
AgilityLevel: 41psychic
PWR0ACC100PP30
Sharply raises the user's Speed.
Gyro BallLevel: 43steel
PWR1ACC100PP5
Does more damage at lower speed.
ThunderLevel: 47electric
PWR110ACC70PP10
An attack that may cause paralysis.
Zap CannonLevel: 49electric
PWR120ACC50PP5
An attack that always paralyzes.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Psybeam(Magnet Tunnel)psychic
PWR65ACC100PP20
An attack that may confuse the foe.

TM/HM Moves (23)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Flash Cannonsteel
PWR80ACC100PP10TM34
An attack that may lower Sp.Def.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Wild Chargeelectric
PWR90ACC100PP15TM57
A charge that also hurts the user.
Explosionnormal
PWR250ACC100PP5TM64
Very powerful but makes user faint.
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Volt Switchelectric
PWR70ACC100PP20TM72
Switches out after making its attack.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.
Gyro Ballsteel
PWR1ACC100PP5TM74
Does more damage at lower speed.

Move Tutor Moves (7)

Agility(Mahogany Mart 1F)psychic
PWR0ACC100PP30Tutor
Sharply raises the user's Speed.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Rollout(Route 46)rock
PWR30ACC90PP20Tutor
Attacks 5 turns with rising power.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Zap Cannon(Power Plant)electric
PWR120ACC50PP5Tutor
An attack that always paralyzes.

Type Summary

3
Weaknesses
11
Resistances
1
Immunities
3
Neutral

Weaknesses

Types that deal increased damage to Magnemite. Use these types to counter it effectively.

Resistances & Immunities

Types that Magnemite resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Magnemite differs across the games we cover →

Related tools
Use ← → arrow keys to navigate