Accent Image to accompany hero

Mr. Mimein Pokémon Johto Legends

psychicfairy

Pokédex Entry

Barrier Pokémon

It uses the mysterious power it has in its fingers to solidify air into an invisible wall.

Mr. Mime in Pokémon Johto Legends

Mr. Mime is #122 in the Pokédex for Pokémon Johto Legends. This page covers its psychic/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
PsychicFairy
Dex
#153 Regional Dex · #122 National
Abilities
Soundproof(Primary)

Ignores soundbased moves.

Filter(Secondary)

Reduces supereffective damage.

Technician(Hidden)

Weaker moves are powered up.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanshape
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
136
EV Yield
None
Wild Held Items
Weak To
poison ×2ghost ×2steel ×2
Resists
fighting ×0.25psychic ×0.5
Immune To
dragon

How to Obtain

Mr. Mime can be found in Route 1 (uncommon), and in Route 21 (rare) in the morning and day-time. Wild ones range from level 66 to 69.

Wild Encounters (3)

Level Up Moves (18)

ConfusionLevel: 1psychic
PWR50ACC100PP25
An attack that may cause confusion.
BarrierLevel: 1psychic
PWR0ACC100PP20
Sharply increases user's Defense.
Magical LeafLevel: 1grass
PWR60ACC100PP20
Mystical leaves that never miss.
MeditateLevel: 8psychic
PWR0ACC100PP40
Raises the user's Attack.
DoubleslapLevel: 11fairy
PWR15ACC85PP10
Repeatedly slaps 2-5 times.
MimicLevel: 15normal
PWR0ACC100PP10
Copies a move used by the foe.
PsywaveLevel: 15psychic
PWR1ACC100PP15
An attack with variable power.
EncoreLevel: 18normal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
Light ScreenLevel: 22psychic
PWR0ACC100PP30
Ups Spcl.Def with a wall of light.
ReflectLevel: 22psychic
PWR0ACC100PP20
Raises Defense with a barrier.
PsybeamLevel: 25psychic
PWR65ACC100PP20
An attack that may confuse the foe.
SubstituteLevel: 29normal
PWR0ACC100PP10
Makes a decoy with 1/4 user's max HP.
DrainingkissLevel: 32fairy
PWR50ACC100PP10
Sweet kiss that heals the user.
DazzlingleamLevel: 36fairy
PWR80ACC100PP10
User emits a powerful flash.
PsychicLevel: 39psychic
PWR90ACC100PP10
An attack that may lower Spcl.Def.
Calm MindLevel: 43psychic
PWR0ACC100PP20
Raises Spcl.Atk and Spcl.Def.
Baton PassLevel: 46normal
PWR0ACC100PP40
Switches while keeping effects.
SafeguardLevel: 50normal
PWR0ACC100PP25
Prevents all status problems.

Egg Moves (4)

Future Sightpsychic
PWR120ACC100PP10
An attack that hits on 3rd turn.
Hypnosispsychic
PWR0ACC70PP20
May put the foe to sleep.
Mimicnormal
PWR0ACC100PP10
Copies a move used by the foe.
Fake Outnormal
PWR40ACC100PP10
Foe flinches if used first turn.

TM/HM Moves (34)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that always confuses.
Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Hidden Powernormal
PWR70ACC100PP15TM10
The power varies with the Pokémon.
Sunny Dayfire
PWR0ACC90PP5TM11
Boosts fire-type moves for 5 turns.
Dazzlingleamfairy
PWR80ACC100PP10TM12
User emits a powerful flash.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Ups Spcl.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Solarbeamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Spcl.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Spcl.Def.
brickbreaknormal
PWR0ACC0PP0TM31
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Aerial Aceflying
PWR60ACC100PP20TM40
Aerial strike that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Focus Blastfighting
PWR120ACC70PP5TM51
Spcl.Def can be lowered.
Energy Ballgrass
PWR90ACC100PP15TM52
Sphere of energy, lowers Spcl.Def.
Calm Mindpsychic
PWR0ACC100PP20TM54
Raises Spcl.Atk and Spcl.Def.
Nasty Plotdark
PWR0ACC100PP20TM55
Sharply raises the user's Spcl.Atk.
Dream Eaterpsychic
PWR100ACC100PP15TM56
Steals HP from a sleeping victim.
Sleep Talknormal
PWR0ACC100PP10TM57
Randomly attacks while asleep.
Poweruppunchfighting
PWR40ACC100PP20TM58
Will always raise user's Attack.
Icy Windice
PWR55ACC95PP15TM61
An icy attack that lowers Speed.
Dark Pulsedark
PWR80ACC100PP15TM63
Unleash dark energy, causes flinch.
Giga Impactnormal
PWR150ACC90PP5TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (8)

Fire Punchfire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Thunderpunchelectric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.
Ice Punchice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Pixie Punchfairy
PWR75ACC100PP15Tutor
Enchanted punch, can make sleep.
Drain Punchfighting
PWR75ACC100PP10Tutor
Punch that heals the user.
Moonblastfairy
PWR95ACC100PP15Tutor
May lower Spcl.Atk with moon power.
Hypnosispsychic
PWR0ACC70PP20Tutor
May put the foe to sleep.
Grass Knotgrass
PWR1ACC100PP20Tutor
Damage depends on target's weight.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Mr. Mime. Use these types to counter it effectively.

Resistances & Immunities

Types that Mr. Mime resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mr. Mime differs across the games we cover →

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