Accent Image to accompany hero

Mr. Mimein Pokémon Johto Legends

psychicfairy

Pokédex Entry

Barrier Pokémon

It uses the mysterious power it has in its fingers to solidify air into an invisible wall.

Mr. Mime in Pokémon Johto Legends

Mr. Mime is #122 in the Pokédex for Pokémon Johto Legends. This page covers its psychic/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
PsychicFairy
Dex
#153 Regional Dex · #122 National
Abilities
Soundproof(Primary)

Ignores soundbased moves.

Filter(Secondary)

Reduces supereffective damage.

Technician(Hidden)

Weaker moves are powered up.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanshape
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
136
EV Yield
None
Wild Held Items
Weak To
poison ×2ghost ×2steel ×2
Resists
fighting ×0.25psychic ×0.5
Immune To
dragon

How to Obtain

Mr. Mime can be found in Route 1 (uncommon), and in Route 21 (rare) in the morning and day-time. Wild ones range from level 66 to 69.

Wild Encounters (3)

Level Up Moves (18)

ConfusionLevel: 1psychic
5010025
An attack that may cause confusion.
BarrierLevel: 1psychic
010020
Sharply increases user's Defense.
Magical LeafLevel: 1grass
6010020
Mystical leaves that never miss.
MeditateLevel: 8psychic
010040
Raises the user's Attack.
DoubleslapLevel: 11fairy
158510
Repeatedly slaps 2-5 times.
MimicLevel: 15normal
010010
Copies a move used by the foe.
PsywaveLevel: 15psychic
110015
An attack with variable power.
EncoreLevel: 18normal
01005
Makes the foe repeat 2-6 times.
Light ScreenLevel: 22psychic
010030
Ups Spcl.Def with a wall of light.
ReflectLevel: 22psychic
010020
Raises Defense with a barrier.
PsybeamLevel: 25psychic
6510020
An attack that may confuse the foe.
SubstituteLevel: 29normal
010010
Makes a decoy with 1/4 user's max HP.
DrainingkissLevel: 32fairy
5010010
Sweet kiss that heals the user.
DazzlingleamLevel: 36fairy
8010010
User emits a powerful flash.
PsychicLevel: 39psychic
9010010
An attack that may lower Spcl.Def.
Calm MindLevel: 43psychic
010020
Raises Spcl.Atk and Spcl.Def.
Baton PassLevel: 46normal
010040
Switches while keeping effects.
SafeguardLevel: 50normal
010025
Prevents all status problems.

Egg Moves (4)

Future Sightpsychic
12010010
An attack that hits on 3rd turn.
Hypnosispsychic
07020
May put the foe to sleep.
Mimicnormal
010010
Copies a move used by the foe.
Fake Outnormal
4010010
Foe flinches if used first turn.

TM/HM Moves (33)

Dynamicpunchfighting
100505TM01
An attack that always confuses.
Toxicpoison
09010TM06
A poison move with increasing damage.
Hidden Powernormal
7010015TM10
The power varies with the Pokémon.
Sunny Dayfire
0905TM11
Boosts fire-type moves for 5 turns.
Dazzlingleamfairy
8010010TM12
User emits a powerful flash.
Hyper Beamnormal
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
010030TM16
Ups Spcl.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Safeguardnormal
010025TM20
Prevents all status problems.
Solarbeamgrass
12010010TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
9010015TM24
An attack that may cause paralysis.
Thunderelectric
1107010TM25
An attack that may cause paralysis.
Returnnormal
110020TM27
An attack that is based on loyalty.
Shadow Ballghost
8010015TM30
An attack that may lower Spcl.Def.
brickbreaknormal
000TM31
Double Teamnormal
010015TM32
Heightens evasiveness.
Reflectpsychic
010020TM33
Raises Defense with a barrier.
Aerial Aceflying
6010020TM40
Aerial strike that never misses.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Thiefdark
6010025TM46
An attack that may steal a held item.
Focus Blastfighting
120705TM51
Spcl.Def can be lowered.
Energy Ballgrass
9010015TM52
Sphere of energy, lowers Spcl.Def.
Calm Mindpsychic
010020TM54
Raises Spcl.Atk and Spcl.Def.
Nasty Plotdark
010020TM55
Sharply raises the user's Spcl.Atk.
Dream Eaterpsychic
10010015TM56
Steals HP from a sleeping victim.
Sleep Talknormal
010010TM57
Randomly attacks while asleep.
Poweruppunchfighting
4010020TM58
Will always raise user's Attack.
Icy Windice
559515TM61
An icy attack that lowers Speed.
Dark Pulsedark
8010015TM63
Unleash dark energy, causes flinch.
Giga Impactnormal
150905TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (8)

Fire Punchfire
7510015Tutor
A fiery punch. May cause a burn.
Thunderpunchelectric
7510015Tutor
An electric punch. It may paralyze.
Ice Punchice
7510015Tutor
An icy punch. May cause freezing.
Pixie Punchfairy
7510015Tutor
Enchanted punch, can make sleep.
Drain Punchfighting
7510010Tutor
Punch that heals the user.
Moonblastfairy
9510015Tutor
May lower Spcl.Atk with moon power.
Hypnosispsychic
07020Tutor
May put the foe to sleep.
Grass Knotgrass
110020Tutor
Damage depends on target's weight.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Mr. Mime. Use these types to counter it effectively.

Resistances & Immunities

Types that Mr. Mime resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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