Accent Image to accompany hero

Marowakin Pokémon Polished Crystal

ground

Pokédex Entry

Bone Keeper Pokémon

It sets the bone it holds on fire and dances through through the night as a way to mourn its fallen allies.

Marowak in Pokémon Polished Crystal

Marowak is #105 in the Pokédex for Pokémon Polished Crystal. This page covers its ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 13 encounter locations.

Type
Ground
Dex
#234 Johto Dex · #105 National
Abilities
Rock Head(Primary)

Protects it from recoil damage.

Lightning Rod(Secondary)

Electric moves boost Sp.Atk. Nullifies Electric-type damage.

Battle Armor(Hidden)

Protects from critical hits.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
140
EV Yield
2 Defense
Wild Held Items
Weak To
water ×2grass ×2ice ×2
Resists
poison ×0.5rock ×0.5
Immune To
electric

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Cubone to Lv. 28

How to Obtain

Marowak appears common in Rock Tunnel 1F, common in Rock Tunnel 2F in the morning and day-time, and common in Rock Tunnel B1F, among 10 other areas. Wild ones range from level 33 to 60, unless in a badge-dependent area.

Wild Encounters (21)

Evolution Moves (1)

Moves learned upon evolving into Marowak.

Swords Dancenormal
PWR0ACC100PP20
Sharply raises the user's Attack.

Level Up Moves (16)

GrowlLevel: 1normal
PWR0ACC100PP40
A move that lowers the foe's Attack.
TackleLevel: 3normal
PWR40ACC100PP35
A full-body charge attack.
Mud SlapLevel: 7ground
PWR20ACC100PP10
An attack that lowers accuracy.
HeadbuttLevel: 11normal
PWR70ACC100PP15
An attack that may cause flinching.
LeerLevel: 13normal
PWR0ACC100PP30
A move that lowers the foe's Defense.
Focus EnergyLevel: 17normal
PWR0ACC100PP30
Raises the critical hit ratio.
BonemerangLevel: 21ground
PWR50ACC90PP10
An attack that strikes twice.
RageLevel: 23normal
PWR20ACC100PP20
Raises Attack if the user is hit.
Low KickLevel: 27fighting
PWR1ACC100PP20
Deals more damage to heavier foes.
ThrashLevel: 33normal
PWR120ACC100PP10
Works 2-3 turns and confuses user.
Knock OffLevel: 37dark
PWR65ACC100PP20
Slaps down the foe's held item.
MagnitudeLevel: 43ground
PWR1ACC100PP30
A Ground attack with random power.
Brick BreakLevel: 49fighting
PWR75ACC100PP15
Removes Reflect and Light Screen.
Double EdgeLevel: 53normal
PWR120ACC100PP15
A tackle that also hurts the user.
ReversalLevel: 59fighting
PWR1ACC100PP15
Stronger if the user's HP is low.
OutrageLevel: 65dragon
PWR120ACC100PP10
Works 2-3 turns and confuses user.

Egg Moves (8)

Ancientpowerrock
PWR60ACC100PP5
An attack that may raise all stats.
Belly Drumnormal
PWR0ACC100PP10
Sacrifices HP to maximize Attack.
Double Kickfighting
PWR30ACC100PP30
A double kicking attack.
Perish Songnormal
PWR0ACC100PP5
Both user and foe faint in 3 turns.
Screechnormal
PWR0ACC85PP40
Sharply lowers the foe's Defense.
Rock Sliderock
PWR75ACC90PP10
An attack that may cause flinching.
Swords Dancenormal
PWR0ACC100PP20
Sharply raises the user's Attack.
Iron Headsteel
PWR80ACC100PP15
An attack that may cause flinching.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Perish Song(Lav Radio Tower)normal
PWR0ACC100PP5
Both user and foe faint in 3 turns.

TM/HM Moves (32)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that confuses the foe.
Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Earthquakeground
PWR100ACC100PP10TM26
Tough but useless vs. flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Flamethrowerfire
PWR90ACC100PP15TM35
An attack that may inflict a burn.
Sandstormrock
PWR0ACC100PP10TM37
Inflicts damage every turn.
Fire Blastfire
PWR110ACC85PP5TM38
An attack that may inflict a burn.
Aerial Aceflying
PWR60ACC100PP20TM40
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Rock Sliderock
PWR75ACC90PP10TM48
An attack that may cause flinching.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
False Swipenormal
PWR40ACC100PP40TM54
Leaves the foe with at least 1HP.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Stone Edgerock
PWR100ACC80PP5TM71
Has a high critical hit ratio.
Swords Dancenormal
PWR0ACC100PP20TM75
Sharply raises the user's Attack.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.

Move Tutor Moves (15)

Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Earth Power(Cherrygrove Bay)ground
PWR90ACC100PP10Tutor
An attack that may lower Sp.Def.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Icy Wind(Snowtop Mountain Inside)ice
PWR55ACC95PP15Tutor
An icy attack that lowers Speed.
Iron Head(Route 4)steel
PWR80ACC100PP15Tutor
An attack that may cause flinching.
Knock Off(Route 40)dark
PWR65ACC100PP20Tutor
Slaps down the foe's held item.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Marowak. Use these types to counter it effectively.

Resistances & Immunities

Types that Marowak resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Marowak differs across the games we cover →

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