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Marowakin Pokémon Heart & Soul

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Pokédex Entry

Bone Keeper Pokémon

A Marowak is the evolved form of a Cubone that has grown tough by overcoming the grief of losing its mother. Its tempered and hardened spirit is not easily broken.

Marowak in Pokémon Heart & Soul

Marowak is #105 in the Pokédex for Pokémon Heart & Soul. This page covers its ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
Ground
Dex
#228 Johto Dex · #105 National
Abilities
Rock Head(Primary)

Prevents recoil damage.

Lightning Rod(Secondary)

Draws electrical moves.

Battle Armor(Hidden)

Blocks critical hits.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
149
EV Yield
2 Defense
Wild Held Items
Weak To
water ×2grass ×2ice ×2
Resists
poison ×0.5rock ×0.5
Immune To
electric

Evolution Chain

Base form
Level up Cubone to Lv. 28 outside Alola
Level up Cubone to Lv. 28 at night in Alola

How to Obtain

Marowak appears in Rock Tunnel 1F (rare), in Route 10 (rare), and in Route 9 (rare), among one other area. Wild ones range from level 40 to 45.

Wild Encounters (4)

Gen 7 Moves

The movepool a new game starts with.

Level Up (19)

GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Bone ClubLevel: 1ground
PWR65ACC85PP20
Clubs the foe with a bone. May cause flinching.
HeadbuttLevel: 1normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Tail WhipLevel: 3normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Bone ClubLevel: 7ground
PWR65ACC85PP20
Clubs the foe with a bone. May cause flinching.
HeadbuttLevel: 11normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
LeerLevel: 13normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Focus EnergyLevel: 17normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
BonemerangLevel: 21ground
PWR50ACC90PP10
Throws a bone boomerang that strikes twice.
RageLevel: 23normal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
False SwipeLevel: 27normal
PWR40ACC100PP40
Attack that leaves the foe with at least 1 HP.
ThrashLevel: 33normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
FlingLevel: 37dark
PWR1ACC100PP10
The effectiveness varies with the held item.
Stomping TantrumLevel: 43ground
PWR75ACC100PP10
Stomps around angrily. Stronger after a failure.
EndeavorLevel: 49normal
PWR1ACC100PP5
Cuts foe's HP to equal user's HP.
Double EdgeLevel: 53normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.
RetaliateLevel: 59normal
PWR70ACC100PP5
Attack that does more damage if an ally fainted.
Bone RushLevel: 65ground
PWR25ACC0PP10
Strikes the foe with a bone in hand 2 to 5 times.

Egg Moves (11)

Ancient Powerrock
PWR60ACC100PP5
Attack that may raise all stats.
Belly Drumnormal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Skull Bashnormal
PWR0ACC100PP0
Tucks in the head, then attacks on the next turn.
Perish Songnormal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
Double Kickfighting
PWR30ACC100PP30
A double-kicking attack that strikes the foe twice.
Iron Headsteel
PWR80ACC100PP15
Slams the foe with a hard head. May cause flinching.
Detectfighting
PWR0ACC0PP5
Evades attack, but may fail if used in succession.
Endurenormal
PWR0ACC0PP10
Endures any attack for 1 turn, leaving at least 1HP.
Chip Awaynormal
PWR70ACC100PP20
Strikes through the foe's stat changes.
Curseghost
PWR0ACC0PP10
A move that functions differently for GHOSTS.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (15)

GrowlLevel: 1normal
PWR0ACC100PP40
Growls cutely to reduce the foe's Attack.
Tail WhipLevel: 1normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Bone ClubLevel: 1ground
PWR65ACC85PP20
Clubs the foe with a bone. May cause flinching.
HeadbuttLevel: 1normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Tail WhipLevel: 5normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
Bone ClubLevel: 9ground
PWR65ACC85PP20
Clubs the foe with a bone. May cause flinching.
HeadbuttLevel: 13normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
LeerLevel: 17normal
PWR0ACC100PP30
Frightens the foes with a leer to lower Defense.
Focus EnergyLevel: 21normal
PWR0ACC0PP30
Focuses power to raise the critical-hit ratio.
BonemerangLevel: 25ground
PWR50ACC90PP10
Throws a bone boomerang that strikes twice.
RageLevel: 32normal
PWR20ACC100PP20
Raises the user's Attack every time it is hit.
False SwipeLevel: 39normal
PWR40ACC100PP40
Attack that leaves the foe with at least 1 HP.
ThrashLevel: 46normal
PWR0ACC100PP0
A rampage of 2 to 3 turns that confuses the user.
Bone RushLevel: 53ground
PWR25ACC0PP10
Strikes the foe with a bone in hand 2 to 5 times.
Double EdgeLevel: 61normal
PWR0ACC100PP15
A life-risking tackle that also hurts the user.

Egg Moves (7)

Rock Sliderock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.
Ancient Powerrock
PWR60ACC100PP5
Attack that may raise all stats.
Belly Drumnormal
PWR0ACC0PP10
Maximizes Attack while sacrificing half of max HP.
Screechnormal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
Skull Bashnormal
PWR0ACC100PP0
Tucks in the head, then attacks on the next turn.
Perish Songnormal
PWR0ACC0PP5
Any Pokémon hearing this song faints in 3 turns.
Swords Dancenormal
PWR0ACC0PP0
A fighting dance that sharply raises Attack.

TM/HM Moves (42)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brick Breakfighting
PWR75ACC100PP15TM31
Destroys barriers such as REFLECT and causes damage.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Digground
PWR100ACC100PP10TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Fire Blastfire
PWR0ACC85PP5TM38
Incinerates everything it strikes. May cause a burn.
Flamethrowerfire
PWR0ACC100PP15TM35
A powerful fire attack that may inflict a burn.
Flingdark
PWR1ACC100PP10TM56
The effectiveness varies with the held item.
Focus Blastfighting
PWR120ACC70PP5TM52
Attacks at full power. May lower Sp. Def.
Focus Punchfighting
PWR150ACC100PP20TM01
Powerful attack, moves last. The user flinches if hit.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Climbnormal
PWR90ACC85PP20TM70
A charging attack that may confuse the foe.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Smashfighting
PWR0ACC100PP15HM06
A rock-crushing attack that may lower Defense.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Sandstormrock
PWR0ACC0PP10TM37
Causes a sandstorm that rages for several turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Stealth Rockrock
PWR0ACC0PP20TM76
Sets floating stones that hurt a foe switching in.
Stone Edgerock
PWR100ACC80PP5TM71
Stabs the foe with stones. High critical-hit ratio.
Strengthnormal
PWR80ACC100PP15HM04
Builds enormous power, then slams the foe.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Sunny Dayfire
PWR0ACC0PP5TM11
Boosts the power of Fire- type moves for 5 turns.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Swords Dancenormal
PWR0ACC0PP0TM75
A fighting dance that sharply raises Attack.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Marowak. Use these types to counter it effectively.

Resistances & Immunities

Types that Marowak resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Marowak differs across the games we cover →

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