Marowakin Pokémon Ghost Grey
Pokédex Entry
Bone Keeper Pokémon
The fires of Marowak's bone spin with regret and sorrow, for it never knew a mother's love.
Marowak in Pokémon Ghost Grey
Marowak is #105 in the Pokédex for Pokémon Ghost Grey. This page covers its fire/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.
Prevents recoil damage.
Draws electrical moves.
Evolution Chain
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Fuji Catacombs | Lv. 30 | static | - | - | - |
Wild Encounters (3)
Level Up Moves (18)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| GrowlLevel: 1Growl | normal | PWR0 | ACC100 | PP40 | ||
| The user growls in a cute way, making the foe lower its Attack stat. | ||||||
| Iron DefenseLevel: 1Iron Defense | steel | PWR0 | ACC0 | PP15 | ||
| The user hardens its body's surface to sharply raise its Defense stat. | ||||||
| BlockLevel: 1Block | normal | PWR0 | ACC100 | PP5 | ||
| The user blocks the foe's way with arms spread wide to prevent escape. | ||||||
| BulldozeLevel: 1Bulldoze | ground | PWR60 | ACC100 | PP20 | ||
| The user stomps, damaging all Pokémon in battle. It lowers hit Pokémon's Speed. | ||||||
| Tail WhipLevel: 3Tail Whip | normal | PWR0 | ACC100 | PP30 | ||
| The user wags its tail cutely, making the foe lower its Defense stat. | ||||||
| Bone ClubLevel: 7Bone Club | ground | PWR65 | ACC85 | PP20 | ||
| The foe is clubbed with a bone held in hand. It may make the foe flinch. | ||||||
| Cursed RamLevel: 11Cursed Ram | ghost | PWR60 | ACC100 | PP10 | ||
| The user sticks its head out and rams. It may make the foe flinch. | ||||||
| LeerLevel: 13Leer | normal | PWR0 | ACC100 | PP30 | ||
| The foe is given an intimidating look that lowers its Defense stat. | ||||||
| Focus EnergyLevel: 17Focus Energy | normal | PWR0 | ACC0 | PP30 | ||
| The user takes a deep breath and focuses to raise its critical-hit ratio. | ||||||
| BonemerangLevel: 21Bonemerang | ground | PWR50 | ACC90 | PP10 | ||
| The user throws a bone that hits the foe once, then once again on return. | ||||||
| PurifyLevel: 23Purify | dark | PWR10 | ACC100 | PP20 | ||
| The user purges the foe's soul, making it lose its Ghost immunities. | ||||||
| Flame WheelLevel: 27Flame Wheel | fire | PWR60 | ACC100 | PP25 | ||
| The user makes a fiery charge at the foe. It may cause a burn. | ||||||
| Shadow BoneLevel: 33Shadow Bone | ghost | PWR85 | ACC95 | PP15 | ||
| The foe hit with a bone engulfed in spectral flame. May Lower foe's Defense. | ||||||
| Knock OffLevel: 37Knock Off | dark | PWR20 | ACC100 | PP25 | ||
| Knocks down the foe's held item to prevent its use during the battle. | ||||||
| Bone RushLevel: 43Bone Rush | ground | PWR25 | ACC80 | PP10 | ||
| The user strikes the foe with a bone in hand two to five times. | ||||||
| Eye for EyeLevel: 49Eye for Eye | ghost | PWR1 | ACC100 | PP5 | ||
| Gains power the fewer HP the user has compared with the foe. | ||||||
| Flare BlitzLevel: 53Flare Blitz | fire | PWR120 | ACC100 | PP15 | ||
| A fiery tackle that may leave the foe burned. It also hurts the user a little. | ||||||
| Shadow BashLevel: 59Shadow Bash | ghost | PWR100 | ACC75 | PP10 | ||
| The foe is smashed with a long weapon, or appendage. | ||||||
Pre-evolution-only Moves (1)
These moves must be learned before evolving; Marowak cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| Skull BashLevel: 47(Cubone · Level 47)Skull Bash | ghost | PWR130 | ACC90 | PP10 | |||
| The user raises its Defense in the 1st turn, then attacks on the 2nd turn. | |||||||
TM/HM Moves (33)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Play RoughPlay Rough | fairy | PWR90 | ACC90 | PP10 | TM01TM01 | |
| The foe is roughed up by the user. This may lower the foe's Attack. | ||||||
| Night ShadeNight Shade | ghost | PWR1 | ACC100 | PP15 | TM02TM02 | |
| An attack with a mirage that inflicts damage matching the user's level. | ||||||
| MetronomeMetronome | normal | PWR0 | ACC0 | PP10 | TM03TM03 | |
| Waggles a finger and stimulates the brain into using any move at random. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A move that badly poisons the foe. Its poison damage worsens every turn. | ||||||
| Flame ChargeFlame Charge | fire | PWR50 | ACC100 | PP20 | TM11TM11 | |
| The user cloaks itself in flames and attacks. It also raises the user's Speed. | ||||||
| TauntTaunt | dark | PWR0 | ACC100 | PP20 | TM12TM12 | |
| The foe is taunted into a rage that allows it to use only attack moves. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| A severely damaging attack that makes the user rest on the next turn. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Enables the user to evade all attacks. It may fail if used in succession. | ||||||
| Rock SlideRock Slide | rock | PWR75 | ACC90 | PP10 | TM20TM20 | |
| Large boulders are hurled at the foe. It may make the foe flinch. | ||||||
| Swords DanceSwords Dance | normal | PWR0 | ACC0 | PP20 | TM22TM22 | |
| A frenetic dance of fighting. It sharply raises the Attack stat. | ||||||
| Iron HeadIron Head | steel | PWR80 | ACC100 | PP15 | TM23TM23 | |
| The foe is slammed with its hard head. It may also make the foe flinch. | ||||||
| EarthquakeEarthquake | ground | PWR100 | ACC100 | PP10 | TM26TM26 | |
| An earthquake that strikes all Pokémon in battle excluding the user. | ||||||
| TombstonerTombstoner | ghost | PWR75 | ACC100 | PP15 | TM28TM28 | |
| A devastating piledriver which may paralyze the foe. | ||||||
| Shadow BallShadow Ball | ghost | PWR80 | ACC100 | PP10 | TM30TM30 | |
| A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def. | ||||||
| Shadow ClawShadow Claw | ghost | PWR70 | ACC100 | PP10 | TM31TM31 | |
| Claws made of shadows rake the foe. It has a high critical-hit ratio. | ||||||
| Hone ClawsHone Claws | dark | PWR0 | ACC0 | PP15 | TM32TM32 | |
| The user sharpens its claws to raise its Attack and Accuracy. | ||||||
| Mud ShotMud Shot | ground | PWR55 | ACC95 | PP15 | TM34TM34 | |
| The user attacks by hurling mud. It also reduces the foe's Speed. | ||||||
| FlamethrowerFlamethrower | fire | PWR90 | ACC100 | PP15 | TM35TM35 | |
| The foe is scorched with intense flames. The foe may suffer a burn. | ||||||
| Fire BlastFire Blast | fire | PWR110 | ACC85 | PP5 | TM38TM38 | |
| The foe is hit with an intense flame. It may leave the target with a burn. | ||||||
| Rock TombRock Tomb | rock | PWR60 | ACC95 | PP15 | TM39TM39 | |
| Boulders are hurled at the foe. It also lowers the foe's Speed if it hits. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM41TM41 | |
| Absorbs half the damage it inflicted on a sleeping foe to restore HP. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM42TM42 | |
| While asleep, the user randomly uses one of the moves it knows. | ||||||
| Poison JabPoison Jab | poison | PWR120 | ACC100 | PP20 | TM43TM43 | |
| The foe is stabbed by an arm steeped in poison. It may also poison the foe. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP10 | TM44TM44 | |
| The user sleeps for two turns to fully restore HP and heal any status problem. | ||||||
| Will-O-WispWill-O-Wisp | fire | PWR0 | ACC85 | PP15 | TM45TM45 | |
| A sinister, bluish white flame is shot at the foe to inflict a burn. | ||||||
| ThiefThief | dark | PWR40 | ACC100 | PP10 | TM46TM46 | |
| An attack that may take the foe's held item if the user isn't holding one. | ||||||
| HypnosisHypnosis | psychic | PWR0 | ACC60 | PP20 | TM48TM48 | |
| Hypnotic suggestion is used to make the foe fall into a deep sleep. | ||||||
| AgilityAgility | psychic | PWR0 | ACC0 | PP30 | TM49TM49 | |
| The user relaxes and lightens its body to sharply boost its Speed. | ||||||
| OverheatOverheat | fire | PWR130 | ACC90 | PP5 | TM50TM50 | |
| An intense attack that also sharply reduces the user's Sp. Atk stat. | ||||||
| CutCut | steel | PWR50 | ACC95 | PP30 | HM01HM01 | |
| A basic attack. It can be used to cut down thin trees and grass. | ||||||
| Soul ShiftSoul Shift | psychic | PWR10 | ACC100 | PP35 | HM02HM02 | |
| Swaps the user with another Ally. Use it to warp to any known town. | ||||||
| StrengthStrength | normal | PWR100 | ACC100 | PP15 | HM04HM04 | |
| The foe is slugged at maximum power. Can also be used to move boulders. | ||||||
| FlashFlash | normal | PWR0 | ACC70 | PP20 | HM05HM05 | |
| A blast of light that cuts the foe's accuracy. It also illuminates caves. | ||||||
Move Tutor Moves (21)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Purify(Pewter City)Purify | dark | PWR10 | ACC100 | PP20 | TutorTutor | ||
| The user purges the foe's soul, making it lose its Ghost immunities. | |||||||
| Knock Off(Pewter City)Knock Off | dark | PWR20 | ACC100 | PP25 | TutorTutor | ||
| Knocks down the foe's held item to prevent its use during the battle. | |||||||
| Refresh(Pewter City)Refresh | normal | PWR0 | ACC100 | PP20 | TutorTutor | ||
| A self-healing move that cures the user of a poisoning, burn, or paralysis. | |||||||
| Foresight(Pewter City)Foresight | normal | PWR0 | ACC100 | PP40 | TutorTutor | ||
| Completely negates the foe's efforts to heighten its ability to evade. | |||||||
| Fire Punch(Pewter City)Fire Punch | fire | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with a fiery fist. It may leave the foe with a burn. | |||||||
| Thunderpunch(Pewter City)Thunderpunch | electric | PWR75 | ACC100 | PP15 | TutorTutor | ||
| The foe is punched with an electrified fist. It may leave the foe paralyzed. | |||||||
| Mercy(Pewter City)Mercy | ghost | PWR40 | ACC100 | PP40 | TutorTutor | ||
| A restrained attack that always leaves the foe with at least 1 HP. | |||||||
| Double-Edge(Unknown)Double-Edge | normal | PWR120 | ACC100 | PP15 | TutorTutor | ||
| A reckless, life- risking tackle that also hurts the user a little. | |||||||
| Solarbeam(Pewter City)Solarbeam | grass | PWR120 | ACC100 | PP10 | TutorTutor | ||
| A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. | |||||||
| Mirror Coat(Pewter City)Mirror Coat | psychic | PWR1 | ACC100 | PP20 | TutorTutor | ||
| A retaliation move that pays back the foe's special attack double. | |||||||
| Substitute(Fuchsia City, Pewter City)Substitute | normal | PWR0 | ACC0 | PP10 | TutorTutor | ||
| The user creates a decoy using one- quarter of its full HP. | |||||||
| Sandstorm(Pewter City)Sandstorm | rock | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | |||||||
| Sunny Day(Pewter City)Sunny Day | fire | PWR0 | ACC0 | PP5 | TutorTutor | ||
| The sun blazes for five turns, powering up Fire-type moves. | |||||||
| Rain Dance(Pewter City)Rain Dance | water | PWR0 | ACC0 | PP5 | TutorTutor | ||
| A heavy rain falls for five turns, powering up Water- type moves. | |||||||
| Weather Ball(Pewter City)Weather Ball | normal | PWR50 | ACC100 | PP10 | TutorTutor | ||
| An attack that varies in power and type depending on the weather. | |||||||
| Grudge(Pewter City)Grudge | ghost | PWR0 | ACC100 | PP5 | TutorTutor | ||
| If the user faints, this move deletes the PP of the move that finished it. | |||||||
| Close Combat(Pewter City)Close Combat | fighting | PWR120 | ACC100 | PP5 | TutorTutor | ||
| The foe is fought up close. It also cuts the user's Defensive stats. | |||||||
| Sky Uppercut(Pewter City)Sky Uppercut | fighting | PWR85 | ACC90 | PP15 | TutorTutor | ||
| The user attacks with an uppercut thrown skywards with force. | |||||||
| Drain Punch(Pewter City)Drain Punch | fighting | PWR75 | ACC100 | PP10 | TutorTutor | ||
| A harsh punch that absorbs half the damage it inflicted to restore HP. | |||||||
| Curse(Pewter City)Curse | typeless | PWR0 | ACC0 | PP10 | TutorTutor | ||
| A move that works differently for the Ghost-type and all the other types. | |||||||
| Earth Power(Pewter City)Earth Power | ground | PWR90 | ACC100 | PP10 | TutorTutor | ||
| The ground under the foe erupts with power. It may also lower the foe's Sp. Def. | |||||||
Type Summary
Weaknesses
Types that deal increased damage to Marowak. Use these types to counter it effectively.
Resistances & Immunities
Types that Marowak resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Marowak, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Marowak differs across the games we cover →
marowak in Polished Crystalgrounddifferent typingSpeed 70 +25
marowak in 5 gamesgrounddifferent typing
marowak in Emerald Legacygrounddifferent typingHP 65 +5
marowak in Pokémon Orangefireghost
marowak in Johto Legendsgrounddifferent typingHP 85 +25Sp. Def 90 +10Speed 55 +10
marowak in Red++grounddifferent typingSp. Def 50 -30