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Marowakin Pokémon Ghost Grey

fireghost

Pokédex Entry

Bone Keeper Pokémon

The fires of Marowak's bone spin with regret and sorrow, for it never knew a mother's love.

Marowak in Pokémon Ghost Grey

Marowak is #105 in the Pokédex for Pokémon Ghost Grey. This page covers its fire/ghost typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
FireGhost
Dex
#105 Regional Dex
Abilities
Rock Head(Primary)

Prevents recoil damage.

Lightningrod(Secondary)

Draws electrical moves.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
124
EV Yield
None
Wild Held Items
Weak To
water ×2ground ×2rock ×2ghost ×2dark ×2
Resists
fire ×0.5grass ×0.5ice ×0.5poison ×0.5bug ×0.25steel ×0.5fairy ×0.5
Immune To
normalfighting

How to Obtain

Marowak appears in New Bark Town (rare), in Victory Road (very rare), and in Desert Palace (very rare). Wild ones range from level 35 to 52. There's a one-time encounter in Fuji Catacombs at level 30.

LocationLevelMethodFormHeld ItemPrerequisite
Fuji CatacombsLv. 30static---

Wild Encounters (3)

Level Up Moves (18)

GrowlLevel: 1normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
Iron DefenseLevel: 1steel
PWR0ACC0PP15
The user hardens its body's surface to sharply raise its Defense stat.
BlockLevel: 1normal
PWR0ACC100PP5
The user blocks the foe's way with arms spread wide to prevent escape.
BulldozeLevel: 1ground
PWR60ACC100PP20
The user stomps, damaging all Pokémon in battle. It lowers hit Pokémon's Speed.
Tail WhipLevel: 3normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
Bone ClubLevel: 7ground
PWR65ACC85PP20
The foe is clubbed with a bone held in hand. It may make the foe flinch.
Cursed RamLevel: 11ghost
PWR60ACC100PP10
The user sticks its head out and rams. It may make the foe flinch.
LeerLevel: 13normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
Focus EnergyLevel: 17normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
BonemerangLevel: 21ground
PWR50ACC90PP10
The user throws a bone that hits the foe once, then once again on return.
PurifyLevel: 23dark
PWR10ACC100PP20
The user purges the foe's soul, making it lose its Ghost immunities.
Flame WheelLevel: 27fire
PWR60ACC100PP25
The user makes a fiery charge at the foe. It may cause a burn.
Shadow BoneLevel: 33ghost
PWR85ACC95PP15
The foe hit with a bone engulfed in spectral flame. May Lower foe's Defense.
Knock OffLevel: 37dark
PWR20ACC100PP25
Knocks down the foe's held item to prevent its use during the battle.
Bone RushLevel: 43ground
PWR25ACC80PP10
The user strikes the foe with a bone in hand two to five times.
Eye for EyeLevel: 49ghost
PWR1ACC100PP5
Gains power the fewer HP the user has compared with the foe.
Flare BlitzLevel: 53fire
PWR120ACC100PP15
A fiery tackle that may leave the foe burned. It also hurts the user a little.
Shadow BashLevel: 59ghost
PWR100ACC75PP10
The foe is smashed with a long weapon, or appendage.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Marowak cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

Skull BashLevel: 47(Cubone · Level 47)ghost
PWR130ACC90PP10
The user raises its Defense in the 1st turn, then attacks on the 2nd turn.

TM/HM Moves (33)

Play Roughfairy
PWR90ACC90PP10TM01
The foe is roughed up by the user. This may lower the foe's Attack.
Night Shadeghost
PWR1ACC100PP15TM02
An attack with a mirage that inflicts damage matching the user's level.
Metronomenormal
PWR0ACC0PP10TM03
Waggles a finger and stimulates the brain into using any move at random.
Toxicpoison
PWR0ACC90PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Flame Chargefire
PWR50ACC100PP20TM11
The user cloaks itself in flames and attacks. It also raises the user's Speed.
Tauntdark
PWR0ACC100PP20TM12
The foe is taunted into a rage that allows it to use only attack moves.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rock Sliderock
PWR75ACC90PP10TM20
Large boulders are hurled at the foe. It may make the foe flinch.
Swords Dancenormal
PWR0ACC0PP20TM22
A frenetic dance of fighting. It sharply raises the Attack stat.
Iron Headsteel
PWR80ACC100PP15TM23
The foe is slammed with its hard head. It may also make the foe flinch.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Tombstonerghost
PWR75ACC100PP15TM28
A devastating piledriver which may paralyze the foe.
Shadow Ballghost
PWR80ACC100PP10TM30
A shadowy blob is hurled at the foe. May also lower the foe's Sp. Def.
Shadow Clawghost
PWR70ACC100PP10TM31
Claws made of shadows rake the foe. It has a high critical-hit ratio.
Hone Clawsdark
PWR0ACC0PP15TM32
The user sharpens its claws to raise its Attack and Accuracy.
Mud Shotground
PWR55ACC95PP15TM34
The user attacks by hurling mud. It also reduces the foe's Speed.
Flamethrowerfire
PWR90ACC100PP15TM35
The foe is scorched with intense flames. The foe may suffer a burn.
Fire Blastfire
PWR110ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Rock Tombrock
PWR60ACC95PP15TM39
Boulders are hurled at the foe. It also lowers the foe's Speed if it hits.
Dream Eaterpsychic
PWR100ACC100PP15TM41
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Sleep Talknormal
PWR0ACC0PP10TM42
While asleep, the user randomly uses one of the moves it knows.
Poison Jabpoison
PWR120ACC100PP20TM43
The foe is stabbed by an arm steeped in poison. It may also poison the foe.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Will-O-Wispfire
PWR0ACC85PP15TM45
A sinister, bluish white flame is shot at the foe to inflict a burn.
Thiefdark
PWR40ACC100PP10TM46
An attack that may take the foe's held item if the user isn't holding one.
Hypnosispsychic
PWR0ACC60PP20TM48
Hypnotic suggestion is used to make the foe fall into a deep sleep.
Agilitypsychic
PWR0ACC0PP30TM49
The user relaxes and lightens its body to sharply boost its Speed.
Overheatfire
PWR130ACC90PP5TM50
An intense attack that also sharply reduces the user's Sp. Atk stat.
Cutsteel
PWR50ACC95PP30HM01
A basic attack. It can be used to cut down thin trees and grass.
Soul Shiftpsychic
PWR10ACC100PP35HM02
Swaps the user with another Ally. Use it to warp to any known town.
Strengthnormal
PWR100ACC100PP15HM04
The foe is slugged at maximum power. Can also be used to move boulders.
Flashnormal
PWR0ACC70PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.

Move Tutor Moves (21)

Purify(Pewter City)dark
PWR10ACC100PP20Tutor
The user purges the foe's soul, making it lose its Ghost immunities.
Knock Off(Pewter City)dark
PWR20ACC100PP25Tutor
Knocks down the foe's held item to prevent its use during the battle.
Refresh(Pewter City)normal
PWR0ACC100PP20Tutor
A self-healing move that cures the user of a poisoning, burn, or paralysis.
Foresight(Pewter City)normal
PWR0ACC100PP40Tutor
Completely negates the foe's efforts to heighten its ability to evade.
Fire Punch(Pewter City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Pewter City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Mercy(Pewter City)ghost
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Double-Edge(Unknown)normal
PWR120ACC100PP15Tutor
A reckless, life- risking tackle that also hurts the user a little.
Solarbeam(Pewter City)grass
PWR120ACC100PP10Tutor
A 2-turn move that blasts the foe with absorbed energy in the 2nd turn.
Mirror Coat(Pewter City)psychic
PWR1ACC100PP20Tutor
A retaliation move that pays back the foe's special attack double.
Substitute(Fuchsia City, Pewter City)normal
PWR0ACC0PP10Tutor
The user creates a decoy using one- quarter of its full HP.
Sandstorm(Pewter City)rock
PWR0ACC0PP10Tutor
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Sunny Day(Pewter City)fire
PWR0ACC0PP5Tutor
The sun blazes for five turns, powering up Fire-type moves.
Rain Dance(Pewter City)water
PWR0ACC0PP5Tutor
A heavy rain falls for five turns, powering up Water- type moves.
Weather Ball(Pewter City)normal
PWR50ACC100PP10Tutor
An attack that varies in power and type depending on the weather.
Grudge(Pewter City)ghost
PWR0ACC100PP5Tutor
If the user faints, this move deletes the PP of the move that finished it.
Close Combat(Pewter City)fighting
PWR120ACC100PP5Tutor
The foe is fought up close. It also cuts the user's Defensive stats.
Sky Uppercut(Pewter City)fighting
PWR85ACC90PP15Tutor
The user attacks with an uppercut thrown skywards with force.
Drain Punch(Pewter City)fighting
PWR75ACC100PP10Tutor
A harsh punch that absorbs half the damage it inflicted to restore HP.
Curse(Pewter City)typeless
PWR0ACC0PP10Tutor
A move that works differently for the Ghost-type and all the other types.
Earth Power(Pewter City)ground
PWR90ACC100PP10Tutor
The ground under the foe erupts with power. It may also lower the foe's Sp. Def.

Type Summary

4
Weaknesses
7
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Marowak. Use these types to counter it effectively.

Resistances & Immunities

Types that Marowak resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Marowak differs across the games we cover →

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