Same name in this game

Marowak is the name this game gives to more than one species. Marowak #105. The number after each name is the game's own regional dex entry.

Accent Image to accompany hero

Marowak #105in Pokémon Crystal Advance Redux

ground

Pokédex Entry

Bone Keeper Pokémon

It is small and was originally very weak. Its temperament turned ferocious when it began using bones.

Marowak #105 in Pokémon Crystal Advance Redux

Marowak #105 is #105 in Crystal Advance Redux's regional Pokédex. This page covers its ground typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Ground
Dex
#105
Abilities
Rock Head(Primary)

Prevents recoil damage.

Lightningrod(Secondary)

Draws in ELE moves, raises Sp. Atk by 50%.

Growth Rate
mediumfast
Gender Ratio
50% Male, 50% Female
Egg Groups
monster
Hatch Rate
Slowest (40 cycles)
Catch Rate
75
pokeball
Poké Ball7.5%
greatball
Great Ball10.9%
ultraball
Ultra Ball13.4%
Base Exp
124
EV Yield
2 Defense
Wild Held Items
Weak To
water ×2grass ×2ice ×2
Resists
poison ×0.5rock ×0.5
Immune To
electric

Evolution Chain

Base form
Level up Cubone to Lv. 28
Use Zonal Stone on Cubone

How to Obtain

Marowak #105 can be found in Rock Tunnel (rare), in Two Island (rare), and in Route 9 (rare), among two other areas. Wild ones range from level 25 to 55. There's a one-time encounter in Underwater Sevii at level 30.

LocationLevelMethodFormHeld ItemPrerequisite
Underwater SeviiLv. 30static---

Wild Encounters (5)

Evolution Moves (1)

Moves learned upon evolving into Marowak.

Detectfighting
PWR0ACC0PP5
Enables the user to evade all attacks. It may fail if used in succession.

Level Up Moves (21)

GrowlLevel: 1normal
PWR0ACC100PP40
The user growls in a cute way, making the foe lower its Attack stat.
Mud-SlapLevel: 1ground
PWR20ACC100PP10
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Tail WhipLevel: 3normal
PWR0ACC100PP30
The user wags its tail cutely, making the foe lower its Defense stat.
Low KickLevel: 5fighting
PWR1ACC100PP20
A low, tripping kick that inflicts more damage on heavier foes.
Bone ClubLevel: 7ground
PWR65ACC85PP20
The foe is clubbed with a bone held in hand. It may make the foe flinch.
HeadbuttLevel: 10normal
PWR70ACC100PP15
The user sticks its head out and rams. It may make the foe flinch.
LeerLevel: 13normal
PWR0ACC100PP30
The foe is given an intimidating look that lowers its Defense stat.
Focus EnergyLevel: 15normal
PWR0ACC0PP30
The user takes a deep breath and focuses to raise its critical-hit ratio.
Fury CutterLevel: 18bug
PWR20ACC95PP20
An attack that grows stronger on each successive hit.
BonemerangLevel: 21ground
PWR50ACC90PP10
The user throws a bone that hits the foe once, then once again on return.
Knock OffLevel: 23dark
PWR65ACC100PP20
Knocks down the foe's held item to prevent its use during the battle.
False SwipeLevel: 26normal
PWR40ACC100PP40
A restrained attack that always leaves the foe with at least 1 HP.
Brick BreakLevel: 31fighting
PWR75ACC100PP15
An attack that also breaks any barrier like Light Screen and Reflect.
Rock SlideLevel: 35rock
PWR75ACC90PP10
Large boulders are hurled at the foe. It may make the foe flinch.
Bone RushLevel: 39ground
PWR25ACC80PP10
The user strikes the foe with a bone in hand two to five times.
Iron HeadLevel: 43steel
PWR80ACC100PP15
The foe is slammed with its hard head. It may also make the foe flinch.
ThrashLevel: 47normal
PWR120ACC100PP20
The user rampages about for two to three turns, then becomes confused.
MoonlightLevel: 50fairy
PWR0ACC0PP5
Restores the user's HP. The amount of HP regained varies with the weather.
Cross ChopLevel: 55fighting
PWR100ACC80PP5
The foe is hit with double chops. It has a high critical-hit ratio.
Belly DrumLevel: 58normal
PWR0ACC0PP10
The user maximizes its Attack stat at the cost of half its full HP.
Double-EdgeLevel: 63normal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.

TM/HM Moves (24)

Dynamicpunchfighting
PWR100ACC50PP5TM01
The foe is punched with the user's full power. It confuses the foe if it hits.
Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Sunny Dayfire
PWR0ACC0PP5TM11
The sun blazes for five turns, powering up Fire-type moves.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack with a steel-hard tail. It may lower the foe's Defense stat.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Digground
PWR80ACC100PP10TM28
An attack that hits on the 2nd turn. Can also be used to exit dungeons.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Sandstormrock
PWR0ACC0PP10TM37
A 5-turn sandstorm that damages all types except Rock, Ground, and Steel.
Fire Blastfire
PWR120ACC85PP5TM38
The foe is hit with an intense flame. It may leave the target with a burn.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Thiefdark
PWR60ACC100PP25TM46
An attack that may take the foe's held item if the user isn't holding one.
Fury Cutterbug
PWR20ACC95PP20TM49
An attack that grows stronger on each successive hit.
Strengthrock
PWR95ACC100PP15HM04
The user throws a large boulder at the foe. Chance to cause flinch.
Rock Smashfighting
PWR55ACC100PP15HM06
An attack that may also cut Defense. It can also smash cracked boulders.

Move Tutor Moves (21)

Earth Power(Route 3)ground
PWR90ACC100PP10Tutor
Makes the ground under the foe erupt with power. Lower the foe's Sp. Def.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Focus Blast(Route 13)fighting
PWR120ACC70PP5Tutor
The user unleashes its power. It may also lower the foe's Sp. Def.
Stone Edge(Route 5)rock
PWR100ACC80PP5Tutor
The foe is stabbed by sharpened stones. It has a high critical-hit ratio.
Flamethrower(Celadon City)fire
PWR95ACC100PP15Tutor
The foe is scorched with intense flames. The foe may suffer a burn.
False Swipe(Ruins Of Alph)normal
PWR40ACC100PP40Tutor
A restrained attack that always leaves the foe with at least 1 HP.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
The foe is punched with a fiery fist. It may leave the foe with a burn.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
The foe is punched with an electrified fist. It may leave the foe paralyzed.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Body Slam(Battle Tower, Route 25)normal
PWR85ACC100PP15Tutor
The user drops its full body on the foe. It may leave the foe paralyzed.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Outrage(Celadon Dept.)dragon
PWR120ACC100PP15Tutor
The user thrashes about for two to three turns, then becomes confused.
Ancientpower(Goldenrod Dept., Ruins Of Alph)rock
PWR60ACC100PP5Tutor
An ancient power is used to attack. It may also raise all the user's stats.
Rock Climb(Battle Tower, Celadon Dept.)normal
PWR90ACC85PP20Tutor
A charging attack that may confuse the foe. May use to reach new areas.
Swords Dance(Battle Tower)normal
PWR0ACC0PP30Tutor
A frenetic dance of fighting. It sharply raises the Attack stat.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.

Type Summary

3
Weaknesses
2
Resistances
1
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Marowak. Use these types to counter it effectively.

Resistances & Immunities

Types that Marowak resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Marowak differs across the games we cover →

Related tools
Use ← → arrow keys to navigate