Accent Image to accompany hero

Starmiein Pokémon Johto Legends

waterpsychic

Pokédex Entry

Mysterious Pokémon

It is said that it uses the sevencolored core of its body to send electric waves into outer space.

Starmie in Pokémon Johto Legends

Starmie is #121 in the Pokédex for Pokémon Johto Legends. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterPsychic
Dex
#263 Regional Dex · #121 National
Abilities
Natural Cure(Primary)

Switching heals status conditions.

Illumiate(Secondary)

Prevents accuracy from lowering.

Analytic(Hidden)

Boosts power if user moves last.

Growth Rate
Slow
Gender Ratio
Genderless
Egg Groups
water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
207
EV Yield
None
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

How to Obtain

Starmie has no wild encounters recorded in this game. Evolve staryu to get one.

Level Up Moves (16)

PsychicLevel: 1psychic
PWR90ACC100PP10
An attack that may lower Spcl.Def.
TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
HardenLevel: 1normal
PWR0ACC100PP30
Raises the user's Defense.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack.
Confuse RayLevel: 1ghost
PWR0ACC100PP10
A move that causes confusion.
Rapid SpinLevel: 1normal
PWR50ACC100PP40
A high-speed spinning attack.
MinimizeLevel: 1normal
PWR0ACC100PP10
Heightens evasiveness.
SwiftLevel: 1normal
PWR60ACC100PP20
An attack that never misses.
PsybeamLevel: 1psychic
PWR65ACC100PP20
An attack that may confuse the foe.
BubblebeamLevel: 1water
PWR65ACC100PP20
An attack that may lower Speed.
Light ScreenLevel: 1psychic
PWR0ACC100PP30
Ups Spcl.Def with a wall of light.
Power GemLevel: 1rock
PWR80ACC100PP20
Attacks foe with gemstones.
SurfLevel: 1water
PWR90ACC100PP15
A strong watertype attack.
RecoverLevel: 1normal
PWR0ACC100PP10
Restores HP by 1/2 the max HP.
Cosmic PowerLevel: 1psychic
PWR0ACC100PP20
Raises Defense and Spcl.Def.
Hydro PumpLevel: 1water
PWR110ACC80PP5
A powerful watertype attack.

Pre-evolution-only Moves (1)

These moves must be learned before evolving; Starmie cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

ExtrasensoryLevel: 40(Staryu · Level 40)psychic
PWR80ACC100PP20
May cause flinching with the mind.

TM/HM Moves (29)

Toxicpoison
PWR0ACC90PP10TM06
A poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Summons hail for 5 turns.
Hidden Powernormal
PWR70ACC100PP15TM10
The power varies with the Pokémon.
Dazzlingleamfairy
PWR80ACC100PP10TM12
User emits a powerful flash.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Ups Spcl.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC90PP5TM18
Boosts water-type moves for 5 turns.
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Spcl.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Spcl.Def.
Double Teamnormal
PWR0ACC100PP15TM32
Heightens evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Flash Cannonsteel
PWR80ACC100PP10TM42
Cannon of light. Lowers Spcl.Def.
Restpsychic
PWR0ACC100PP10TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Surfwater
PWR90ACC100PP15TM49
A strong watertype attack.
Focus Blastfighting
PWR120ACC70PP5TM51
Spcl.Def can be lowered.
Energy Ballgrass
PWR90ACC100PP15TM52
Sphere of energy, lowers Spcl.Def.
Waterfallwater
PWR80ACC100PP15TM53
An aquatic charge attack.
Calm Mindpsychic
PWR0ACC100PP20TM54
Raises Spcl.Atk and Spcl.Def.
Sleep Talknormal
PWR0ACC100PP10TM57
Randomly attacks while asleep.
Icy Windice
PWR55ACC95PP15TM61
An icy attack that lowers Speed.
Giga Impactnormal
PWR150ACC90PP5TM70
1st turn: Attack 2nd turn: Rest

Move Tutor Moves (3)

Moonblastfairy
PWR95ACC100PP15Tutor
May lower Spcl.Atk with moon power.
Hypnosispsychic
PWR0ACC70PP20Tutor
May put the foe to sleep.
Grass Knotgrass
PWR1ACC100PP20Tutor
Damage depends on target's weight.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Starmie. Use these types to counter it effectively.

Resistances & Immunities

Types that Starmie resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Starmie differs across the games we cover →

Related tools
Use ← → arrow keys to navigate