Starmiein Pokémon Johto Legends
Pokédex Entry
Mysterious Pokémon
It is said that it uses the sevencolored core of its body to send electric waves into outer space.
Starmie in Pokémon Johto Legends
Starmie is #121 in the Pokédex for Pokémon Johto Legends. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Switching heals status conditions.
Prevents accuracy from lowering.
Boosts power if user moves last.
Evolution Chain
How to Obtain
Level Up Moves (16)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PsychicLevel: 1Psychic | psychic | 90 | 100 | 10 | ||
| An attack that may lower Spcl.Def. | ||||||
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| A full-body charge attack. | ||||||
| HardenLevel: 1Harden | normal | 0 | 100 | 30 | ||
| Raises the user's Defense. | ||||||
| Water GunLevel: 1Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack. | ||||||
| Confuse RayLevel: 1Confuse Ray | ghost | 0 | 100 | 10 | ||
| A move that causes confusion. | ||||||
| Rapid SpinLevel: 1Rapid Spin | normal | 50 | 100 | 40 | ||
| A high-speed spinning attack. | ||||||
| MinimizeLevel: 1Minimize | normal | 0 | 100 | 10 | ||
| Heightens evasiveness. | ||||||
| SwiftLevel: 1Swift | normal | 60 | 100 | 20 | ||
| An attack that never misses. | ||||||
| PsybeamLevel: 1Psybeam | psychic | 65 | 100 | 20 | ||
| An attack that may confuse the foe. | ||||||
| BubblebeamLevel: 1Bubblebeam | water | 65 | 100 | 20 | ||
| An attack that may lower Speed. | ||||||
| Light ScreenLevel: 1Light Screen | psychic | 0 | 100 | 30 | ||
| Ups Spcl.Def with a wall of light. | ||||||
| Power GemLevel: 1Power Gem | rock | 80 | 100 | 20 | ||
| Attacks foe with gemstones. | ||||||
| SurfLevel: 1Surf | water | 90 | 100 | 15 | ||
| A strong watertype attack. | ||||||
| RecoverLevel: 1Recover | normal | 0 | 100 | 10 | ||
| Restores HP by 1/2 the max HP. | ||||||
| Cosmic PowerLevel: 1Cosmic Power | psychic | 0 | 100 | 20 | ||
| Raises Defense and Spcl.Def. | ||||||
| Hydro PumpLevel: 1Hydro Pump | water | 110 | 80 | 5 | ||
| A powerful watertype attack. |
TM/HM Moves (28)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| HailHail | ice | 0 | 100 | 10 | TM07TM07 | |
| Summons hail for 5 turns. | ||||||
| The power varies with the Pokémon. | ||||||
| DazzlingleamDazzlingleam | fairy | 80 | 100 | 10 | TM12TM12 | |
| User emits a powerful flash. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Ups Spcl.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 90 | 5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Spcl.Def. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| Flash CannonFlash Cannon | steel | 80 | 100 | 10 | TM42TM42 | |
| Cannon of light. Lowers Spcl.Def. | ||||||
| RestRest | psychic | 0 | 100 | 10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| SurfSurf | water | 90 | 100 | 15 | TM49TM49 | |
| A strong watertype attack. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM51TM51 | |
| Spcl.Def can be lowered. | ||||||
| Energy BallEnergy Ball | grass | 90 | 100 | 15 | TM52TM52 | |
| Sphere of energy, lowers Spcl.Def. | ||||||
| WaterfallWaterfall | water | 80 | 100 | 15 | TM53TM53 | |
| An aquatic charge attack. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM54TM54 | |
| Raises Spcl.Atk and Spcl.Def. | ||||||
| Sleep TalkSleep Talk | normal | 0 | 100 | 10 | TM57TM57 | |
| Randomly attacks while asleep. | ||||||
| Icy WindIcy Wind | ice | 55 | 95 | 15 | TM61TM61 | |
| An icy attack that lowers Speed. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM70TM70 | |
| 1st turn: Attack 2nd turn: Rest |
Move Tutor Moves (3)
Type Summary
Weaknesses
Types that deal increased damage to Starmie. Use these types to counter it effectively.
Resistances & Immunities
Types that Starmie resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Starmie, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
starmie in Polished Crystalwaterpsychic
starmie in Modern Emeraldwaterpsychic
starmie in Sour Crystalwaterpsychic
starmie in Emerald Legacywaterpsychic
starmie in Pokémon Orangewaterpsychic
starmie in Heart & Soulwaterpsychic
starmie in Red++waterpsychic
starmie in Ambrosiawaterpsychic
starmie in SoulGoldwaterpsychic