Accent Image to accompany hero

Starmiein Pokémon Crystal Advance Redux

waterpsychic

Pokédex Entry

Mysterious Pokémon

This Pokémon has a geometric body. Because of its body, the locals suspect that it is an alien creature.

Starmie in Pokémon Crystal Advance Redux

Starmie is #121 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
WaterPsychic
Dex
#121
Abilities
Illuminate(Primary)

Prevents Accuracy loss.

Natural Cure(Secondary)

Heals Status ailments upon switching out.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
water3
Hatch Rate
Slowest (40 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
207
EV Yield
2 Speed
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

Evolution Chain

Base form
Use Water Stone on Staryu

How to Obtain

Starmie appears in Slowpoke Well while fishing with Super Rod (uncommon), in Route 32 while fishing with Super Rod (very rare), and in Viridian City while fishing with Super Rod (very rare). Wild ones range from level 40 to 55.

Wild Encounters (3)

Evolution Moves (1)

Moves learned upon evolving into Starmie.

Tri Attacknormal
PWR80ACC100PP10
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.

Level Up Moves (20)

TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
HardenLevel: 3normal
PWR0ACC0PP30
The user stiffens all the muscles in its body to raise its Defense stat.
Water GunLevel: 5water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
CamouflageLevel: 7normal
PWR0ACC0PP20
Alters the user's type depending on the location's terrain.
Rapid SpinLevel: 10normal
PWR50ACC100PP40
An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards.
RecoverLevel: 13normal
PWR0ACC0PP10
A self-healing move that restores HP by up to half of the user's maximum HP.
ConfusionLevel: 16psychic
PWR50ACC100PP25
A weak telekinetic attack that may also leave the foe confused.
BubblebeamLevel: 20water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
SwiftLevel: 24normal
PWR60ACC0PP20
Star-shaped rays that never miss are fired at all foes in battle.
PsybeamLevel: 28psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
MinimizeLevel: 31normal
PWR0ACC0PP20
The user compresses all the cells in its body to raise its evasiveness.
Signal BeamLevel: 34bug
PWR75ACC100PP15
The foe is hit with a flashing beam that may also cause confusion.
Power GemLevel: 38rock
PWR80ACC100PP20
The user attacks with a ray of light that sparkles like gemstones.
Light ScreenLevel: 42psychic
PWR0ACC0PP30
A wall of light cuts damage from Special attacks for five turns.
PsychicLevel: 46psychic
PWR90ACC100PP10
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Cosmic PowerLevel: 50psychic
PWR0ACC0PP20
The user absorbs a mystic power to raise its Defense and Sp. Def.
Flash CannonLevel: 54steel
PWR80ACC100PP10
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Hydro PumpLevel: 59water
PWR120ACC80PP5
A high volume of water is blasted at the foe under great pressure.
Zap CannonLevel: 65electric
PWR120ACC50PP5
An electric blast is fired like a cannon to inflict damage and paralyze.
Confuse RayLevel: 70ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.

TM/HM Moves (25)

Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Rolloutrock
PWR30ACC90PP20TM04
A 5-turn rolling attack that becomes stronger each time it hits.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Zap Cannonelectric
PWR120ACC50PP5TM07
An electric blast is fired like a cannon to inflict damage and paralyze.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Avalancheice
PWR60ACC100PP10TM13
An attack move that gains in intensity if the target has hurt the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Thunderelectric
PWR120ACC70PP10TM25
A brutal lightning attack that may also leave the foe paralyzed.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Psychicpsychic
PWR90ACC100PP10TM29
A strong telekinetic attack. It may also lower the foe's Sp. Def stat.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Dream Eaterpsychic
PWR100ACC100PP15TM42
Absorbs half the damage it inflicted on a sleeping foe to restore HP.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Flashnormal
PWR0ACC100PP20HM05
A blast of light that cuts the foe's accuracy. It also illuminates caves.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (20)

Grass Knot(National Park, New Bark Town)grass
PWR1ACC100PP20Tutor
Grass snares and trips the foe. It does more damage to heavier foes.
Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Thunderbolt(Celadon City)electric
PWR95ACC100PP15Tutor
A strong electrical attack that may also leave the foe paralyzed.
Dazzling Gleam(Route 26)fairy
PWR80ACC100PP10Tutor
The user damages opposing Pokémon by emitting a powerful flash.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Gyro Ball(Olivine City, Underwater Sevii)steel
PWR1ACC100PP5Tutor
A high-speed spin. The slower the user is than the foe, the greater the damage.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Flash Cannon(Vermilion City)steel
PWR80ACC100PP10Tutor
Light energy is shot at the foe. It may also lower the foe's Sp. Def.
Power Gem(Pewter City)rock
PWR80ACC100PP20Tutor
The user attacks with a ray of light that sparkles like gemstones.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Pain Split(Sprout Tower)normal
PWR0ACC0PP20Tutor
The user adds its HP to the foe's HP, then equally shares the total HP.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Thunder Wave(Goldenrod Dept.)electric
PWR0ACC90PP20Tutor
A weak electric shock that is sure to cause paralysis if it hits.
Skill Swap(Goldenrod Dept.)psychic
PWR0ACC100PP10Tutor
The user employs its psychic power to swap abilities with the foe.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Tri Attack(Blackthorn City)normal
PWR80ACC100PP10Tutor
A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe.
Rapid Spin(Goldenrod Dept.)normal
PWR50ACC100PP40Tutor
An attack that frees the user from Bind, Wrap, Leech Seed and Entry hazards.
Trick Room(Battle Tower, Tin Tower)psychic
PWR0ACC0PP5Tutor
Slower Pokémon move first in the turn for five turns.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Starmie. Use these types to counter it effectively.

Resistances & Immunities

Types that Starmie resists or is immune to. Avoid using these types against it.

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Starmie differs across the games we cover →

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