Starmiein Pokémon Heart & Soul
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Pokédex Entry
Mysterious Pokémon
People in ancient times imagined that Starmie were transformed from the reflections of stars that twinkled on gentle waves at night.
Starmie in Pokémon Heart & Soul
Starmie is #121 in the Pokédex for Pokémon Heart & Soul. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.
Encounter rate increases.
Heals upon switching out.
Moving last boosts power.
Evolution Chain
How to Obtain
Wild Encounters (2)
Gen 7 Moves
The movepool a new game starts with.
Level Up (17)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| PsybeamLevel: 0Psybeam | psychic | PWR65 | ACC100 | PP20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| Hydro PumpLevel: 1Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
| SpotlightLevel: 1Spotlight | normal | PWR0 | ACC0 | PP15 | ||
| Makes the foe attack the spotlighted Pokémon. | ||||||
| Water GunLevel: 1Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| Rapid SpinLevel: 1Rapid Spin | normal | PWR0 | ACC100 | PP40 | ||
| User spins and removes some effects, while upping speed.effects. | ||||||
| RecoverLevel: 1Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| SwiftLevel: 1Swift | normal | PWR60 | ACC0 | PP20 | ||
| Sprays star-shaped rays that never miss. | ||||||
| BrineLevel: 38Brine | water | PWR65 | ACC100 | PP10 | ||
| Does double damage to foes with half HP or less. | ||||||
| Confuse RayLevel: 40Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| MinimizeLevel: 41Minimize | normal | PWR0 | ACC0 | PP0 | ||
| Minimizes the user's size to sharply raise evasiveness.raise evasiveness. | ||||||
| Reflect TypeLevel: 45Reflect Type | normal | PWR0 | ACC0 | PP15 | ||
| The user reflects the foe's type, copying it. | ||||||
| Power GemLevel: 47Power Gem | rock | PWR0 | ACC100 | PP20 | ||
| Attacks with rays of light that sparkle like diamonds. | ||||||
| Confuse RayLevel: 50Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
| PsychicLevel: 52Psychic | psychic | PWR90 | ACC100 | PP10 | ||
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Light ScreenLevel: 56Light Screen | psychic | PWR0 | ACC0 | PP30 | ||
| Wall of light cuts special damage for 5 turns. | ||||||
| Cosmic PowerLevel: 59Cosmic Power | psychic | PWR0 | ACC0 | PP20 | ||
| Raises Defense and Sp. Def with a mystic power. | ||||||
| Hydro PumpLevel: 63Hydro Pump | water | PWR0 | ACC80 | PP5 | ||
| Blasts water at high power to strike the foe. | ||||||
Gen 3 Moves
Used when the “Pokémon Movepool” challenge setting is set to Gen 3.
Level Up (5)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water GunLevel: 1Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack the foe. | ||||||
| Rapid SpinLevel: 1Rapid Spin | normal | PWR0 | ACC100 | PP40 | ||
| User spins and removes some effects, while upping speed.effects. | ||||||
| RecoverLevel: 1Recover | normal | PWR0 | ACC0 | PP20 | ||
| Recovers up to half the user's maximum HP. | ||||||
| SwiftLevel: 1Swift | normal | PWR60 | ACC0 | PP20 | ||
| Sprays star-shaped rays that never miss. | ||||||
| Confuse RayLevel: 33Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A sinister ray that confuses the foe. | ||||||
Pre-evolution-only Moves (5)
These moves must be learned before evolving; Starmie cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| TackleLevel: 1(Staryu · Level 1)Tackle | normal | PWR35 | ACC0 | PP35 | |||
| Charges the foe with a full- body tackle. | |||||||
| HardenLevel: 1(Staryu · Level 1)Harden | normal | PWR0 | ACC0 | PP30 | |||
| Stiffens the body's muscles to raise Defense. | |||||||
| PsywaveLevel: 13(Staryu · Level 13)Psywave | psychic | PWR1 | ACC0 | PP15 | |||
| Attacks with a psychic wave of varying intensity. | |||||||
| Bubble BeamLevel: 18(Staryu · Level 18)Bubble Beam | water | PWR65 | ACC100 | PP20 | |||
| Forcefully sprays bubbles that may lower Speed. | |||||||
| CamouflageLevel: 22(Staryu · Level 22)Camouflage | normal | PWR0 | ACC0 | PP20 | |||
| Alters the Pokémon's type depending on the location. | |||||||
TM/HM Moves (44)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| AttractAttract | normal | PWR0 | ACC100 | PP15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| AvalancheAvalanche | ice | PWR60 | ACC100 | PP10 | TM72TM72 | |
| Attack that moves last and gains power if hit. | ||||||
| BlizzardBlizzard | ice | PWR0 | ACC0 | PP5 | TM14TM14 | |
| Hits the foes with an icy storm. May cause frostbite.storm that may freeze it. | ||||||
| BrineBrine | water | PWR65 | ACC100 | PP10 | TM55TM55 | |
| Does double damage to foes with half HP or less. | ||||||
| Bulk UpBulk Up | fighting | PWR0 | ACC0 | PP20 | TM08TM08 | |
| Bulks up the body to boost both Attack and Defense. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC0 | PP15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Dream EaterDream Eater | psychic | PWR100 | ACC100 | PP15 | TM85TM85 | |
| Takes one half the damage inflicted on a sleeping foe. | ||||||
| EndureEndure | normal | PWR0 | ACC0 | PP10 | TM58TM58 | |
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Boosts power when burned, paralyzed, or poisoned. | ||||||
| FlashFlash | normal | PWR0 | ACC0 | PP20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM91TM91 | |
| Releases a blast of light that may lower Sp. Def. | ||||||
| FrustrationFrustration | normal | PWR1 | ACC100 | PP20 | TM21TM21 | |
| Attack that is stronger if the Trainer is disliked. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM68TM68 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Grass KnotGrass Knot | grass | PWR1 | ACC100 | PP20 | TM86TM86 | |
| A snare attack that does more damage to heavier foes. | ||||||
| Gyro BallGyro Ball | steel | PWR1 | ACC100 | PP5 | TM74TM74 | |
| A high-speed spin that does more damage to faster foes. | ||||||
| HailHail | ice | PWR0 | ACC0 | PP10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The type varies with the user.The type and effectiveness vary with the user. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| Leaves the user immobile if target is not KO'd. | ||||||
| Ice BeamIce Beam | ice | PWR0 | ACC100 | PP10 | TM13TM13 | |
| Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it. | ||||||
| Light ScreenLight Screen | psychic | PWR0 | ACC0 | PP30 | TM16TM16 | |
| Wall of light cuts special damage for 5 turns. | ||||||
| Natural GiftNatural Gift | normal | PWR1 | ACC100 | PP15 | TM83TM83 | |
| The effectiveness varies with the held Berry. | ||||||
| ProtectProtect | normal | PWR0 | ACC0 | PP10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| PsychicPsychic | psychic | PWR90 | ACC100 | PP10 | TM29TM29 | |
| A powerful psychic attack that may lower Sp. Def. | ||||||
| Psych UpPsych Up | normal | PWR0 | ACC0 | PP10 | TM77TM77 | |
| Copies foe's stat changes and gives to the user. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC0 | PP5 | TM18TM18 | |
| Boosts the power of Water- type moves for 5 turns. | ||||||
| RecycleRecycle | normal | PWR0 | ACC0 | PP10 | TM67TM67 | |
| Recycles a used item for one more use. | ||||||
| ReflectReflect | psychic | PWR0 | ACC0 | PP20 | TM33TM33 | |
| Wall of light cuts physical damage for 5 turns. | ||||||
| RestRest | psychic | PWR0 | ACC0 | PP0 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| Attack that increases in power with friendship. | ||||||
| SafeguardSafeguard | normal | PWR0 | ACC0 | PP25 | TM20TM20 | |
| Protects allies from status problems for 5 turns. | ||||||
| Secret PowerSecret Power | normal | PWR70 | ACC100 | PP20 | TM43TM43 | |
| Attack with effects that vary by location. | ||||||
| Skill SwapSkill Swap | psychic | PWR0 | ACC0 | PP10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| Sleep TalkSleep Talk | normal | PWR0 | ACC0 | PP10 | TM82TM82 | |
| Uses an available move randomly while asleep. | ||||||
| SubstituteSubstitute | normal | PWR0 | ACC0 | PP10 | TM90TM90 | |
| Creates a decoy using 1/4 of the user's maximum HP. | ||||||
| SurfSurf | water | PWR0 | ACC100 | PP15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the field.crashes it down on the foes. | ||||||
| SwaggerSwagger | normal | PWR0 | ACC0 | PP15 | TM87TM87 | |
| Confuses the foe, but also sharply raises its Attack. | ||||||
| ThunderThunder | electric | PWR0 | ACC70 | PP10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ThunderboltThunderbolt | electric | PWR0 | ACC100 | PP15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| Thunder WaveThunder Wave | electric | PWR0 | ACC0 | PP20 | TM73TM73 | |
| A weak jolt of electricity that paralyzes the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC0 | PP10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Trick RoomTrick Room | psychic | PWR0 | ACC0 | PP5 | TM92TM92 | |
| Slower Pokémon get to move first for 5 turns. | ||||||
| WaterfallWaterfall | water | PWR80 | ACC100 | PP15 | HM07HM07 | |
| Charges with speed to climb waterfalls. May flinch. | ||||||
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| WhirlpoolWhirlpool | water | PWR0 | ACC0 | PP15 | HM08HM08 | |
| Traps and hurts the foe in a whirlpool for turns. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Starmie. Use these types to counter it effectively.
Resistances & Immunities
Types that Starmie resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Starmie, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Starmie differs across the games we cover →
starmie in 8 gameswaterpsychicSame typing and stats as this game
starmie in Ghost Greywaterghostdifferent typing
starmie in Red++waterpsychicSp. Def 100 +15