Accent Image to accompany hero

Starmiein Pokémon Heart & Soul

waterpsychic
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Pokédex Entry

Mysterious Pokémon

People in ancient times imagined that Starmie were transformed from the reflections of stars that twinkled on gentle waves at night.

Starmie in Pokémon Heart & Soul

Starmie is #121 in the Pokédex for Pokémon Heart & Soul. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
WaterPsychic
Dex
#183 Johto Dex · #121 National
Abilities
Illuminate(Primary)

Encounter rate increases.

Natural Cure(Secondary)

Heals upon switching out.

Analytic(Hidden)

Moving last boosts power.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
182
EV Yield
2 Speed
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

How to Obtain

Starmie appears common in Melemele Isle while fishing with Super Rod, and in Akala Isle while fishing with Super Rod (very rare). Wild ones range from level 43 to 45.

Wild Encounters (2)

Gen 7 Moves

The movepool a new game starts with.

Level Up (17)

PsybeamLevel: 0psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Hydro PumpLevel: 1water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
SpotlightLevel: 1normal
PWR0ACC0PP15
Makes the foe attack the spotlighted Pokémon.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Rapid SpinLevel: 1normal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
RecoverLevel: 1normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
SwiftLevel: 1normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
BrineLevel: 38water
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Confuse RayLevel: 40ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
MinimizeLevel: 41normal
PWR0ACC0PP0
Minimizes the user's size to sharply raise evasiveness.raise evasiveness.
Reflect TypeLevel: 45normal
PWR0ACC0PP15
The user reflects the foe's type, copying it.
Power GemLevel: 47rock
PWR0ACC100PP20
Attacks with rays of light that sparkle like diamonds.
Confuse RayLevel: 50ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
PsychicLevel: 52psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
Light ScreenLevel: 56psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
Cosmic PowerLevel: 59psychic
PWR0ACC0PP20
Raises Defense and Sp. Def with a mystic power.
Hydro PumpLevel: 63water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (5)

Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Rapid SpinLevel: 1normal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
RecoverLevel: 1normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
SwiftLevel: 1normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Confuse RayLevel: 33ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.

Pre-evolution-only Moves (5)

These moves must be learned before evolving; Starmie cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TackleLevel: 1(Staryu · Level 1)normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
HardenLevel: 1(Staryu · Level 1)normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
PsywaveLevel: 13(Staryu · Level 13)psychic
PWR1ACC0PP15
Attacks with a psychic wave of varying intensity.
Bubble BeamLevel: 18(Staryu · Level 18)water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
CamouflageLevel: 22(Staryu · Level 22)normal
PWR0ACC0PP20
Alters the Pokémon's type depending on the location.

TM/HM Moves (44)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Avalancheice
PWR60ACC100PP10TM72
Attack that moves last and gains power if hit.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Dream Eaterpsychic
PWR100ACC100PP15TM85
Takes one half the damage inflicted on a sleeping foe.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Recyclenormal
PWR0ACC0PP10TM67
Recycles a used item for one more use.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Skill Swappsychic
PWR0ACC0PP10TM48
The user swaps special abilities with the target.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Starmie. Use these types to counter it effectively.

Resistances & Immunities

Types that Starmie resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Starmie differs across the games we cover →

Related tools
Use ← → arrow keys to navigate