Starmiein Pokémon Orange
Pokédex Entry
Mysterious Pokémon
It is said that it uses the sevencolored core of its body to send electric waves into outer space.
Starmie in Pokémon Pokémon Orange
Starmie is #121 in the Pokédex for Pokémon Pokémon Orange. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.
Evolution Chain
How to Obtain
Wild Encounters (3)
Level Up Moves (5)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water GunLevel: 1Water Gun | water | PWR40 | ACC100 | PP25 | ||
| Squirts water to attack. | ||||||
| Rapid SpinLevel: 1Rapid Spin | normal | PWR20 | ACC100 | PP40 | ||
| A high-speed spinning attack. | ||||||
| RecoverLevel: 1Recover | normal | PWR0 | ACC100 | PP10 | ||
| Restores HP by 1/2 the max HP. | ||||||
| SwiftLevel: 1Swift | normal | PWR60 | ACC100 | PP20 | ||
| An attack that never misses. | ||||||
| Confuse RayLevel: 37Confuse Ray | ghost | PWR0 | ACC100 | PP10 | ||
| A move that causes confusion. | ||||||
Pre-evolution-only Moves (6)
These moves must be learned before evolving; Starmie cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| TackleLevel: 1(Staryu · Level 1)Tackle | normal | PWR40 | ACC100 | PP35 | |||
| A full-body charge attack. | |||||||
| HardenLevel: 1(Staryu · Level 1)Harden | normal | PWR0 | ACC100 | PP30 | |||
| Raises the user's DEFENSE. | |||||||
| MinimizeLevel: 19(Staryu · Level 19)Minimize | normal | PWR0 | ACC100 | PP10 | |||
| Heightens evasiveness. | |||||||
| Power GemLevel: 33(Staryu · Level 33)Power Gem | rock | PWR80 | ACC100 | PP20 | |||
| Attacks with a ray of gem-like light. | |||||||
| Light ScreenLevel: 37(Staryu · Level 37)Light Screen | psychic | PWR0 | ACC100 | PP30 | |||
| Ups SPCL.DEF with a wall of light. | |||||||
| Hydro PumpLevel: 46(Staryu · Level 46)Hydro Pump | water | PWR110 | ACC80 | PP10 | |||
| A powerful watertype attack. | |||||||
TM/HM Moves (24)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | PWR60 | ACC100 | PP20 | TM03TM03 | |
| An attack that may confuse the foe. | ||||||
| ToxicToxic | poison | PWR0 | ACC90 | PP10 | TM06TM06 | |
| A poison move with increasing damage. | ||||||
| HailHail | ice | PWR0 | ACC100 | PP10 | TM07TM07 | |
| Inflicts damage every turn. | ||||||
| WhirlpoolWhirlpool | water | PWR40 | ACC85 | PP15 | TM08TM08 | |
| Traps the foe for 2-5 turns. | ||||||
| Ice BeamIce Beam | ice | PWR90 | ACC100 | PP10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | PWR110 | ACC70 | PP5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | PWR150 | ACC90 | PP5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| ProtectProtect | normal | PWR0 | ACC100 | PP10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | PWR0 | ACC90 | PP5 | TM18TM18 | |
| Boosts water-type moves for 5 turns. | ||||||
| ThunderboltThunderbolt | electric | PWR90 | ACC100 | PP15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | PWR110 | ACC70 | PP10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | PWR1 | ACC100 | PP20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| BubblebeamBubblebeam | water | PWR65 | ACC100 | PP20 | TM31TM31 | |
| An attack that may lower SPEED. | ||||||
| Double TeamDouble Team | normal | PWR0 | ACC100 | PP15 | TM32TM32 | |
| Heightens evasiveness. | ||||||
| Giga ImpactGiga Impact | normal | PWR150 | ACC90 | PP5 | TM34TM34 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| DazzlingleamDazzlingleam | fairy | PWR80 | ACC100 | PP10 | TM39TM39 | |
| Dazzles with a powerful flash. | ||||||
| Flash CannonFlash Cannon | steel | PWR80 | ACC100 | PP10 | TM41TM41 | |
| An attack that may lower SPCL.DEF. | ||||||
| FacadeFacade | normal | PWR70 | ACC100 | PP20 | TM42TM42 | |
| Double damage with PSN, BRN, or PRZ. | ||||||
| RestRest | psychic | PWR0 | ACC100 | PP10 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| Tri AttackTri Attack | normal | PWR80 | ACC100 | PP10 | TM49TM49 | |
| Fires three kinds of beams at once. | ||||||
| FlashFlash | normal | PWR0 | ACC100 | PP20 | TM50TM50 | |
| Blinds the foe to reduce accuracy. | ||||||
| SurfSurf | water | PWR1 | ACC100 | PP20 | HM03HM03 | |
| A strong watertype attack. | ||||||
| DiveDive | water | PWR90 | ACC100 | PP10 | HM06HM06 | |
| 1st turn: Dive 2nd turn: Attack | ||||||
| WaterfallWaterfall | water | PWR90 | ACC100 | PP15 | HM07HM07 | |
| An aquatic charge attack. | ||||||
Type Summary
Weaknesses
Types that deal increased damage to Starmie. Use these types to counter it effectively.
Resistances & Immunities
Types that Starmie resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Starmie, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
See how Starmie differs across the games we cover →
starmie in 8 gameswaterpsychicSame typing and stats as this game
starmie in Ghost Greywaterghostdifferent typing
starmie in Red++waterpsychicSp. Def 100 +15