Accent Image to accompany hero

Starmiein Pokémon SoulGold

waterpsychic

Pokédex Entry

Mysterious Pokémon

People in ancient times imagined that Starmie were transformed from the reflections of stars that twinkled on gentle waves at night.

Starmie in Pokémon SoulGold

Starmie is #121 in the Pokédex for Pokémon SoulGold. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 13 encounter locations.

Type
WaterPsychic
Dex
#121
Abilities
Illuminate(Primary)

Encounter rate increases.

Natural Cure(Secondary)

Heals upon switching out.

Analytic(Hidden)

Moving last boosts power.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
182
EV Yield
2 Speed
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

How to Obtain

Starmie appears common in Route 33 while fishing with Super Rod, common in Route 50 while surfing or fishing with Super Rod, and common in Vajra Desert East while surfing or fishing with Super Rod. Wild ones range from level 30 to 55.

Wild Encounters (5)

Level Up Moves (17)

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise Defense.
Water GunLevel: 4water
4010025
Squirts water to attack the foe.
Confuse RayLevel: 8ghost
010010
A sinister ray that confuses the foe.
Rapid SpinLevel: 12normal
010040
User spins and removes some effects, while upping speed.effects.
MinimizeLevel: 16normal
000
Minimizes the user's size to sharply raise evasiveness.raise evasiveness.
SwiftLevel: 20normal
60020
Sprays star-shaped rays that never miss.
PsybeamLevel: 24psychic
6510020
Fires a peculiar ray that may confuse the foe.
BrineLevel: 28water
6510010
Does double damage to foes with half HP or less.
Light ScreenLevel: 32psychic
0030
Wall of light cuts special damage for 5 turns.
Power GemLevel: 36rock
010020
Attacks with rays of light that sparkle like diamonds.
PsychicLevel: 40psychic
9010010
A powerful psychic attack that may lower Sp. Def.
SurfLevel: 44water
010015
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
RecoverLevel: 48normal
0020
Recovers up to half the user's maximum HP.
Cosmic PowerLevel: 52psychic
0020
Raises Defense and Sp. Def with a mystic power.
Hydro PumpLevel: 56water
0805
Blasts water at high power to strike the foe.
Stored PowerLevel: 60psychic
2010010
The higher the user's stats the more damage caused.

TM/HM Moves (38)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Bulk Upfighting
0020TM08
Bulks up the body to boost both Attack and Defense.
Dazzling Gleamfairy
8010010TM99
Damages foes by emitting a bright flash.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
11005TM74
A high-speed spin that does more damage to faster foes.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
8010010TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
005TM92
Slower Pokémon get to move first for 5 turns.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Starmie. Use these types to counter it effectively.

Resistances & Immunities

Types that Starmie resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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