Accent Image to accompany hero

Starmiein Pokémon SoulGold

waterpsychic

Pokédex Entry

Mysterious Pokémon

People in ancient times imagined that Starmie were transformed from the reflections of stars that twinkled on gentle waves at night.

Starmie in Pokémon SoulGold

Starmie is #121 in the Pokédex for Pokémon SoulGold. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
WaterPsychic
Dex
#121
Abilities
Illuminate(Primary)

Encounter rate increases.

Natural Cure(Secondary)

Heals upon switching out.

Analytic(Hidden)

Moving last boosts power.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
182
EV Yield
2 Speed
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

How to Obtain

Starmie appears common in Route 33 while fishing with Super Rod, common in Route 50 while surfing or fishing with Super Rod, and common in Vajra Desert East while surfing or fishing with Super Rod. Wild ones range from level 30 to 55.

Wild Encounters (5)

Level Up Moves (17)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
HardenLevel: 1normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
Water GunLevel: 4water
PWR40ACC100PP25
Squirts water to attack the foe.
Confuse RayLevel: 8ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Rapid SpinLevel: 12normal
PWR0ACC100PP40
User spins and removes some effects, while upping speed.effects.
MinimizeLevel: 16normal
PWR0ACC0PP0
Minimizes the user's size to sharply raise evasiveness.raise evasiveness.
SwiftLevel: 20normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
PsybeamLevel: 24psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
BrineLevel: 28water
PWR65ACC100PP10
Does double damage to foes with half HP or less.
Light ScreenLevel: 32psychic
PWR0ACC0PP30
Wall of light cuts special damage for 5 turns.
Power GemLevel: 36rock
PWR0ACC100PP20
Attacks with rays of light that sparkle like diamonds.
PsychicLevel: 40psychic
PWR90ACC100PP10
A powerful psychic attack that may lower Sp. Def.
SurfLevel: 44water
PWR0ACC100PP15
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
RecoverLevel: 48normal
PWR0ACC0PP20
Recovers up to half the user's maximum HP.
Cosmic PowerLevel: 52psychic
PWR0ACC0PP20
Raises Defense and Sp. Def with a mystic power.
Hydro PumpLevel: 56water
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Stored PowerLevel: 60psychic
PWR20ACC100PP10
The higher the user's stats the more damage caused.

TM/HM Moves (38)

Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Bulk Upfighting
PWR0ACC0PP20TM08
Bulks up the body to boost both Attack and Defense.
Dazzling Gleamfairy
PWR80ACC100PP10TM99
Damages foes by emitting a bright flash.
Divewater
PWR0ACC100PP10HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flashnormal
PWR0ACC0PP20HM05
Looses a powerful blast of light that cuts accuracy.
Flash Cannonsteel
PWR80ACC100PP10TM91
Releases a blast of light that may lower Sp. Def.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Gyro Ballsteel
PWR1ACC100PP5TM74
A high-speed spin that does more damage to faster foes.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Psyshockpsychic
PWR80ACC100PP10TM03
Attacks with a psychic wave that does physical damage.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Roundnormal
PWR60ACC100PP15TM48
A song that inflicts damage. Others can join in too.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Scaldwater
PWR80ACC100PP15TM55
Shoots boiling water at the foe. May inflict a burn.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Trick Roompsychic
PWR0ACC0PP5TM92
Slower Pokémon get to move first for 5 turns.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Starmie. Use these types to counter it effectively.

Resistances & Immunities

Types that Starmie resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Starmie differs across the games we cover →

Related tools
Use ← → arrow keys to navigate