Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Starmiein Pokémon Modern Emerald

waterpsychic
Pokemon #121

Pokédex Entry

Mysterious Pokémon

People in ancient times imagined that Starmie were transformed from the reflections of stars that twinkled on gentle waves at night.

Starmie in Pokémon Modern Emerald

Starmie is #121 in the Pokédex for Pokémon starmie. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterPsychic
Dex
#121
Abilities
Illuminate(Primary)

Encounter rate increases.

Natural Cure(Secondary)

Heals upon switching out.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
207
EV Yield
2 Speed
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

How to Obtain

Starmie isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (11)

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Rapid SpinLevel: 1normal
5010040
Spins the body at high speed to strike the foe.
RecoverLevel: 1normal
005
Recovers up to half the user's maximum HP.
PsybeamLevel: 1psychic
6510020
Fires a peculiar ray that may confuse the foe.
Light ScreenLevel: 1psychic
0030
Creates a wall of light that lowers Sp. Atk damage.
PsywaveLevel: 1psychic
110015
Attacks with a psychic wave of varying intensity.
Flash CannonLevel: 1steel
8010010
Releases a blast of light that may lower Sp. Def.
SwiftLevel: 1normal
60020
Sprays star-shaped rays that never miss.
Psycho CutLevel: 1psychic
7010020
Tears with psychic blades. High critical-hit ratio.
Cosmic PowerLevel: 1psychic
0020
Raises Defense and Sp. Def with a mystic power.
Confuse RayLevel: 33ghost
010010
A sinister ray that confuses the foe.

TM/HM Moves (25)

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
9010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1107010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
9010010HM08
Dives underwater the first turn and strikes next turn.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

Use ← → arrow keys to navigate