Accent Image to accompany hero

Starmiein Pokémon Modern Emerald

waterpsychic

Pokédex Entry

Mysterious Pokémon

People in ancient times imagined that Starmie were transformed from the reflections of stars that twinkled on gentle waves at night.

Starmie in Pokémon Modern Emerald

Starmie is #121 in the Pokédex for Pokémon Modern Emerald. This page covers its water/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
WaterPsychic
Dex
#149 Hoenn Dex · #121 National
Abilities
Illuminate(Primary)

Encounter rate increases.

Natural Cure(Secondary)

Heals upon switching out.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
water3
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
60
pokeball
Poké Ball6.9%
greatball
Great Ball8.9%
ultraball
Ultra Ball11.5%
Base Exp
207
EV Yield
2 Speed
Weak To
electric ×2grass ×2bug ×2ghost ×2dark ×2
Resists
fire ×0.5water ×0.5ice ×0.5fighting ×0.5psychic ×0.5steel ×0.5

How to Obtain

Starmie has no wild encounters recorded in this game. Evolve staryu to get one.

Level Up Moves (11)

Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack the foe.
Rapid SpinLevel: 1normal
PWR50ACC100PP40
Spins the body at high speed to strike the foe.
RecoverLevel: 1normal
PWR0ACC0PP5
Recovers up to half the user's maximum HP.
PsybeamLevel: 1psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Light ScreenLevel: 1psychic
PWR0ACC0PP30
Creates a wall of light that lowers Sp. Atk damage.
PsywaveLevel: 1psychic
PWR1ACC100PP15
Attacks with a psychic wave of varying intensity.
Flash CannonLevel: 1steel
PWR80ACC100PP10
Releases a blast of light that may lower Sp. Def.
SwiftLevel: 1normal
PWR60ACC0PP20
Sprays star-shaped rays that never miss.
Psycho CutLevel: 1psychic
PWR70ACC100PP20
Tears with psychic blades. High critical-hit ratio.
Cosmic PowerLevel: 1psychic
PWR0ACC0PP20
Raises Defense and Sp. Def with a mystic power.
Confuse RayLevel: 33ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.

Pre-evolution-only Moves (7)

These moves must be learned before evolving; Starmie cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

TackleLevel: 1(Staryu · Level 1)normal
PWR40ACC100PP35
Charges the foe with a full- body tackle.
HardenLevel: 1(Staryu · Level 1)normal
PWR0ACC0PP30
Stiffens the body's muscles to raise Defense.
CamouflageLevel: 19(Staryu · Level 19)normal
PWR0ACC100PP20
Alters the Pokémon's type depending on the location.
Bubble BeamLevel: 28(Staryu · Level 28)water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
MinimizeLevel: 33(Staryu · Level 33)normal
PWR0ACC0PP10
Minimizes the user's size to raise evasiveness.
Power GemLevel: 35(Staryu · Level 35)rock
PWR80ACC100PP20
Attacks with rays of light that sparkle like diamonds.
Hydro PumpLevel: 46(Staryu · Level 46)water
PWR120ACC80PP5
Blasts water at high power to strike the foe.

TM/HM Moves (25)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
PWR150ACC90PP5TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
PWR0ACC0PP30TM16
Creates a wall of light that lowers Sp. Atk damage.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Thunderboltelectric
PWR90ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
PWR110ACC70PP10TM25
A lightning attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Psychicpsychic
PWR90ACC100PP10TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
PWR0ACC0PP20TM33
Creates a wall of light that weakens physical attacks.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Skill Swappsychic
PWR0ACC100PP10TM48
The user swaps special abilities with the target.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Flashnormal
PWR0ACC100PP20HM05
Looses a powerful blast of light that cuts accuracy.
Waterfallwater
PWR80ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR90ACC100PP10HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (13)

Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Dream Eater(Battle Frontier Lounge 7)psychic
PWR100ACC100PP15Tutor
Takes one half the damage inflicted on a sleeping foe.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Psych Up(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Copies the foe's effect(s) and gives to the user.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.
Thunder Wave(Battle Frontier Lounge 7)electric
PWR0ACC90PP20Tutor
A weak jolt of electricity that paralyzes the foe.

Type Summary

5
Weaknesses
6
Resistances
0
Immunities
7
Neutral

Weaknesses

Types that deal increased damage to Starmie. Use these types to counter it effectively.

Resistances & Immunities

Types that Starmie resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Starmie differs across the games we cover →

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