Accent Image to accompany hero

Mr.Mimein Pokémon Polished Crystal

icepsychic

Pokédex Entry

Barrier Pokémon

It can radiate chilliness from the bottoms of its feet. It will tap dance all day on a frozen floor.

Mr.Mime in Pokémon Polished Crystal

Galarian Mr.Mime is #122 in the Pokédex for Pokémon Polished Crystal. This page covers its ice/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 2 encounter locations.

Type
IcePsychic
Dex
#173 Johto Dex · #122 National
Abilities
Vital Spirit(Primary)

Prevents it from falling asleep.

Screen Cleaner(Secondary)

Removes screens when switched in.

Ice Body(Hidden)

Gradually regains HP in hail.

Growth Rate
Medium Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
humanshape
Hatch Rate
Unknown
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
136
EV Yield
2 Speed
Wild Held Items
None
Weak To
fire ×2bug ×2rock ×2ghost ×2dark ×2steel ×2
Resists
ice ×0.5psychic ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
• Level up Mimejr at Ice Path
• Use Ice Stone on Mimejr
Level up Mrmime to Lv. 42

How to Obtain

Mr.Mime appears common in Snowtop Mountain Inside. Mr.Mime can also appear in hidden grottos in Snowtop Mountain Inside and Sinjoh Ruins. Their levels scale with your badge count.

Wild Encounters (3)

Level Up Moves (22)

RecoverLevel: 1normal
PWR0ACC100PP5
Restores HP by 1/2 the max HP.
EncoreLevel: 1normal
PWR0ACC100PP5
Makes the foe repeat 2-6 times.
ProtectLevel: 1normal
PWR0ACC100PP10
Foils attack that turn. It may fail.
Light ScreenLevel: 1psychic
PWR0ACC100PP30
Raises Sp.Def with a wall of light.
ReflectLevel: 1psychic
PWR0ACC100PP20
Raises Defense with a barrier.
SafeguardLevel: 1normal
PWR0ACC100PP25
Prevents all status problems.
DazzlingleamLevel: 1fairy
PWR80ACC100PP10
Dazzles with a powerful flash.
TackleLevel: 1normal
PWR40ACC100PP35
A full-body charge attack.
Rapid SpinLevel: 1normal
PWR50ACC100PP20
A high-speed spinning attack.
Baton PassLevel: 1normal
PWR0ACC100PP40
Switches while keeping effects.
Ice ShardLevel: 1ice
PWR40ACC100PP30
Hurls icy shards. Always goes first.
ConfusionLevel: 12psychic
PWR50ACC100PP25
An attack that may confuse the foe.
MetronomeLevel: 16typeless
PWR0ACC100PP20
Randomly uses any Pokémon move.
Icy WindLevel: 20ice
PWR55ACC95PP15
An icy attack that lowers Speed.
Double KickLevel: 24fighting
PWR30ACC100PP30
A double kicking attack.
PsybeamLevel: 28psychic
PWR65ACC100PP20
An attack that may confuse the foe.
HypnosisLevel: 32psychic
PWR0ACC60PP20
May cause the foe to fall asleep.
Mirror CoatLevel: 36psychic
PWR1ACC100PP20
Returns a special attack double.
Sucker PunchLevel: 40dark
PWR70ACC100PP5
Attacks before the foe does.
Ice BeamLevel: 44ice
PWR90ACC100PP10
An attack that may freeze the foe.
PsychicLevel: 48psychic
PWR90ACC100PP10
An attack that may lower Sp.Def.
Confuse RayLevel: 52ghost
PWR0ACC100PP10
A move that may confuse the foe.

Pre-evolution-only Moves (2)

These moves must be learned before evolving; Mr.Mime cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.

BarrierLevel: 1(Mime Jr. · Level 1)psychic
PWR0ACC100PP20
Sharply raises the user's Defense.
Double SlapLevel: 11(Mime Jr. · Level 11)normal
PWR15ACC85PP10
Repeatedly slaps 2-5 times.

Egg Moves (5)

Confuse Rayghost
PWR0ACC100PP10
A move that may confuse the foe.
Future Sightpsychic
PWR120ACC100PP10
An attack that hits on 3rd turn.
Hypnosispsychic
PWR0ACC60PP20
May cause the foe to fall asleep.
Nasty Plotdark
PWR0ACC100PP20
Sharply raises the user's Sp.Atk.
Trickpsychic
PWR0ACC100PP10
Swaps held items with the foe.

TM/HM Moves (37)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that confuses the foe.
Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Calm Mindpsychic
PWR0ACC100PP20TM04
Raises the user's Sp.Atk and Sp.Def.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Solar Beamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Sp.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Aerial Aceflying
PWR60ACC100PP20TM40
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Dazzlingleamfairy
PWR80ACC100PP10TM49
Dazzles with a powerful flash.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
Energy Ballgrass
PWR90ACC100PP10TM53
An attack that may lower Sp.Def.
Drain Punchfighting
PWR75ACC100PP10TM60
Steals 1/2 of the damage inflicted.
Avalancheice
PWR60ACC100PP10TM67
Damage doubles if user is hit first.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.

Move Tutor Moves (18)

Baton Pass(Goldenrod Museum 2F)normal
PWR0ACC100PP40Tutor
Switches while keeping effects.
Charm(Route 35 National Park Gate)fairy
PWR0ACC100PP20Tutor
Sharply lowers the foe's Attack.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
PWR100ACC100PP15Tutor
Steals HP from a sleeping victim.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Icy Wind(Snowtop Mountain Inside)ice
PWR55ACC95PP15Tutor
An icy attack that lowers Speed.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Skill Swap(Route 27 Rest House)psychic
PWR0ACC100PP10Tutor
Swaps abilities with the foe.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Trick(Battle Tower 1F)psychic
PWR0ACC100PP10Tutor
Swaps held items with the foe.
Trick Room(Route 1617 Gate 2F)psychic
PWR0ACC100PP5Tutor
Slow Pokémon move first for 5 turns.
Zap Cannon(Power Plant)electric
PWR120ACC50PP5Tutor
An attack that always paralyzes.
Zen Headbutt(Mr Psychics House)psychic
PWR80ACC90PP15Tutor
An attack that may cause flinching.

Type Summary

6
Weaknesses
2
Resistances
0
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Mr.Mime. Use these types to counter it effectively.

Resistances & Immunities

Types that Mr.Mime resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mr.Mime differs across the games we cover →

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