Mr.Rimein Pokémon Polished Crystal
Pokédex Entry
Comedian Pokémon
It's highly skilled at tap-dancing. It waves its cane of ice in time with its graceful movements.
Mr.Rime in Pokémon Polished Crystal
Mr.Rime is #866 in the Pokédex for Pokémon Polished Crystal. This page covers its ice/psychic typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.
Boosts evasion if it is confused.
Removes screens when switched in.
Gradually regains HP in hail.
Evolution Chain
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.
How to Obtain
Level Up Moves (22)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| RecoverLevel: 1Recover | normal | 0 | 100 | 5 | ||
| Restores HP by 1/2 the max HP. | ||||||
| EncoreLevel: 1Encore | normal | 0 | 100 | 5 | ||
| Makes the foe repeat 2-6 times. | ||||||
| ProtectLevel: 1Protect | normal | 0 | 100 | 10 | ||
| Foils attack that turn. It may fail. | ||||||
| Light ScreenLevel: 1Light Screen | psychic | 0 | 100 | 30 | ||
| Raises Sp.Def with a wall of light. | ||||||
| ReflectLevel: 1Reflect | psychic | 0 | 100 | 20 | ||
| Raises Defense with a barrier. | ||||||
| SafeguardLevel: 1Safeguard | normal | 0 | 100 | 25 | ||
| Prevents all status problems. | ||||||
| DazzlingleamLevel: 1Dazzlingleam | fairy | 80 | 100 | 10 | ||
| Dazzles with a powerful flash. | ||||||
| TackleLevel: 1Tackle | normal | 40 | 100 | 35 | ||
| A full-body charge attack. | ||||||
| Rapid SpinLevel: 1Rapid Spin | normal | 50 | 100 | 20 | ||
| A high-speed spinning attack. | ||||||
| Baton PassLevel: 1Baton Pass | normal | 0 | 100 | 40 | ||
| Switches while keeping effects. | ||||||
| Ice ShardLevel: 1Ice Shard | ice | 40 | 100 | 30 | ||
| Hurls icy shards. Always goes first. | ||||||
| ConfusionLevel: 12Confusion | psychic | 50 | 100 | 25 | ||
| An attack that may confuse the foe. | ||||||
| MetronomeLevel: 16Metronome | typeless | 0 | 100 | 20 | ||
| Randomly uses any Pokémon move. | ||||||
| Icy WindLevel: 20Icy Wind | ice | 55 | 95 | 15 | ||
| An icy attack that lowers Speed. | ||||||
| Double KickLevel: 24Double Kick | fighting | 30 | 100 | 30 | ||
| A double kicking attack. | ||||||
| PsybeamLevel: 28Psybeam | psychic | 65 | 100 | 20 | ||
| An attack that may confuse the foe. | ||||||
| HypnosisLevel: 32Hypnosis | psychic | 0 | 60 | 20 | ||
| May cause the foe to fall asleep. | ||||||
| Mirror CoatLevel: 36Mirror Coat | psychic | 1 | 100 | 20 | ||
| Returns a special attack double. | ||||||
| Sucker PunchLevel: 40Sucker Punch | dark | 70 | 100 | 5 | ||
| Attacks before the foe does. | ||||||
| Ice BeamLevel: 44Ice Beam | ice | 90 | 100 | 10 | ||
| An attack that may freeze the foe. | ||||||
| PsychicLevel: 48Psychic | psychic | 90 | 100 | 10 | ||
| An attack that may lower Sp.Def. | ||||||
| Confuse RayLevel: 52Confuse Ray | ghost | 0 | 100 | 10 | ||
| A move that may confuse the foe. |
Pre-evolution-only Moves (2)
These moves must be learned before evolving; Mr.Rime cannot learn them through its own level-up, TM/HM, tutor, egg, wild, or evolution moves.
| Level | Move | Type | Cat. | Power | Acc. | PP | Learned from |
|---|---|---|---|---|---|---|---|
| BarrierLevel: 1(Mime Jr. · Level 1)Barrier | psychic | 0 | 100 | 20 | |||
| Sharply raises the user's Defense. | |||||||
| Double SlapLevel: 11(Mime Jr. · Level 11)Double Slap | normal | 15 | 85 | 10 | |||
| Repeatedly slaps 2-5 times. |
Egg Moves (5)
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Confuse RayConfuse Ray | ghost | 0 | 100 | 10 | |
| A move that may confuse the foe. | |||||
| Future SightFuture Sight | psychic | 120 | 100 | 10 | |
| An attack that hits on 3rd turn. | |||||
| HypnosisHypnosis | psychic | 0 | 60 | 20 | |
| May cause the foe to fall asleep. | |||||
| Nasty PlotNasty Plot | dark | 0 | 100 | 20 | |
| Sharply raises the user's Sp.Atk. | |||||
| TrickTrick | psychic | 0 | 100 | 10 | |
| Swaps held items with the foe. |
TM/HM Moves (37)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| DynamicpunchDynamicpunch | fighting | 100 | 50 | 5 | TM01TM01 | |
| An attack that confuses the foe. | ||||||
| CurseCurse | ghost | 0 | 100 | 10 | TM03TM03 | |
| Works differently for Ghost-types. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM04TM04 | |
| Raises the user's Sp.Atk and Sp.Def. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A Poison move with increasing damage. | ||||||
| HailHail | ice | 0 | 100 | 10 | TM07TM07 | |
| Inflicts damage every turn. | ||||||
| The type varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 100 | 5 | TM11TM11 | |
| Boosts Fire-type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | 90 | 100 | 10 | TM13TM13 | |
| An attack that may freeze the foe. | ||||||
| BlizzardBlizzard | ice | 110 | 70 | 5 | TM14TM14 | |
| An attack that may freeze the foe. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Raises Sp.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 100 | 5 | TM18TM18 | |
| Boosts Water-type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 100 | 25 | TM20TM20 | |
| Prevents all status problems. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| ThunderboltThunderbolt | electric | 90 | 100 | 15 | TM24TM24 | |
| An attack that may cause paralysis. | ||||||
| ThunderThunder | electric | 110 | 70 | 10 | TM25TM25 | |
| An attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| An attack that may lower Sp.Def. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Sp.Def. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Removes Reflect and Light Screen. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Raises the user's evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| Aerial AceAerial Ace | flying | 60 | 100 | 20 | TM40TM40 | |
| An attack that never misses. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with Psn, Brn, or Prz. | ||||||
| RestRest | psychic | 0 | 100 | 5 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender infatuated. | ||||||
| ThiefThief | dark | 60 | 100 | 25 | TM46TM46 | |
| An attack that may steal a held item. | ||||||
| DazzlingleamDazzlingleam | fairy | 80 | 100 | 10 | TM49TM49 | |
| Dazzles with a powerful flash. | ||||||
| Focus BlastFocus Blast | fighting | 120 | 70 | 5 | TM52TM52 | |
| An attack that may lower Sp.Def. | ||||||
| Energy BallEnergy Ball | grass | 90 | 100 | 10 | TM53TM53 | |
| An attack that may lower Sp.Def. | ||||||
| Drain PunchDrain Punch | fighting | 75 | 100 | 10 | TM60TM60 | |
| Steals 1/2 of the damage inflicted. | ||||||
| AvalancheAvalanche | ice | 60 | 100 | 10 | TM67TM67 | |
| Damage doubles if user is hit first. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM70TM70 | |
| A move that lowers the foe's accuracy. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 90 | 20 | TM73TM73 | |
| A move that paralyzes the foe. |
Move Tutor Moves (18)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Baton Pass(Goldenrod Museum 2F)Baton Pass | normal | 0 | 100 | 40 | TutorTutor | ||
| Switches while keeping effects. | |||||||
| Body Slam(Warm Beach Shack)Body Slam | normal | 85 | 100 | 15 | TutorTutor | ||
| An attack that may cause paralysis. | |||||||
| Charm(Route 35 National Park Gate)Charm | fairy | 0 | 100 | 20 | TutorTutor | ||
| Sharply lowers the foe's Attack. | |||||||
| Counter(Celadon Dept Store 3F)Counter | fighting | 1 | 100 | 20 | TutorTutor | ||
| Returns a physical attack double. | |||||||
| Double Edge(Safari Zone North)Double Edge | normal | 120 | 100 | 15 | TutorTutor | ||
| A tackle that also hurts the user. | |||||||
| Dream Eater(Viridian City)Dream Eater | psychic | 100 | 100 | 15 | TutorTutor | ||
| Steals HP from a sleeping victim. | |||||||
| Endure(Warm Beach Shack)Endure | normal | 0 | 100 | 10 | TutorTutor | ||
| Endures any hit with at least 1HP. | |||||||
| Headbutt(Ilex Forest)Headbutt | normal | 70 | 100 | 15 | TutorTutor | ||
| An attack that may cause flinching. | |||||||
| Ice Punch(Goldenrod City)Ice Punch | ice | 75 | 100 | 15 | TutorTutor | ||
| An icy punch. May cause freezing. | |||||||
| Icy Wind(Snowtop Mountain Inside)Icy Wind | ice | 55 | 95 | 15 | TutorTutor | ||
| An icy attack that lowers Speed. | |||||||
| Seismic Toss(Pewter Museum Of Science 2F)Seismic Toss | fighting | 1 | 100 | 20 | TutorTutor | ||
| Damage equals the user's level. | |||||||
| Skill Swap(Route 27 Rest House)Skill Swap | psychic | 0 | 100 | 10 | TutorTutor | ||
| Swaps abilities with the foe. | |||||||
| Sleep Talk(Route 31)Sleep Talk | normal | 0 | 100 | 10 | TutorTutor | ||
| Randomly attacks while asleep. | |||||||
| Swagger(Celadon City)Swagger | normal | 0 | 85 | 15 | TutorTutor | ||
| Causes confusion but raises Attack. | |||||||
| Trick(Battle Tower 1F)Trick | psychic | 0 | 100 | 10 | TutorTutor | ||
| Swaps held items with the foe. | |||||||
| Trick Room(Route 1617 Gate 2F)Trick Room | psychic | 0 | 100 | 5 | TutorTutor | ||
| Slow Pokémon move first for 5 turns. | |||||||
| Zap Cannon(Power Plant)Zap Cannon | electric | 120 | 50 | 5 | TutorTutor | ||
| An attack that always paralyzes. | |||||||
| Zen Headbutt(Mr Psychics House)Zen Headbutt | psychic | 80 | 90 | 15 | TutorTutor | ||
| An attack that may cause flinching. |
Type Summary
Weaknesses
Types that deal increased damage to Mr.Rime. Use these types to counter it effectively.
Resistances & Immunities
Types that Mr.Rime resists or is immune to. Avoid using these types against it.
Best Counters
Pokémon that have type advantages against Mr.Rime, either offensively or defensively.
Base Stats
Also in
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