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Mantinein Pokémon Heart & Soul

waterflying
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Pokédex Entry

Kite Pokémon

On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.

Mantine in Pokémon Heart & Soul

Mantine is #226 in the Pokédex for Pokémon Heart & Soul. This page covers its water/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
WaterFlying
Dex
#221 Johto Dex · #226 National
Abilities
Swift Swim(Primary)

Raises Speed in rain.

Water Absorb(Secondary)

Changes water into HP.

Water Veil(Hidden)

Prevents burns.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
170
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
electric ×4rock ×2
Resists
fire ×0.5water ×0.5fighting ×0.5bug ×0.5steel ×0.5
Immune To
ground

How to Obtain

Mantine appears in Route 41 while surfing (rare), in Whirl Islands 1F while surfing (very rare), and in Whirl Islands B1F while surfing (very rare). Wild ones range from level 15 to 26.

Wild Encounters (3)

Gen 7 Moves

The movepool a new game starts with.

Level Up (21)

PsybeamLevel: 1psychic
PWR65ACC100PP20
Fires a peculiar ray that may confuse the foe.
Bullet SeedLevel: 1grass
PWR0ACC100PP30
Shoots 2 to 5 seeds in a row to strike the foe.
Signal BeamLevel: 1bug
PWR75ACC100PP15
A strange beam attack that may confuse the foe.
TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
BubbleLevel: 1water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
SupersonicLevel: 1normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Bubble BeamLevel: 1water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
RoostLevel: 1flying
PWR0ACC0PP0
Restores the user's HP by half of its max HP.
SupersonicLevel: 3normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Bubble BeamLevel: 7water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Confuse RayLevel: 11ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.
Wing AttackLevel: 14flying
PWR0ACC100PP35
Strikes the foe with wings spread wide.
HeadbuttLevel: 16normal
PWR70ACC100PP15
A ramming attack that may cause flinching.
Water PulseLevel: 19water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Wide GuardLevel: 23rock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.
Take DownLevel: 27normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
AgilityLevel: 32psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Air SlashLevel: 36flying
PWR75ACC95PP0
Attacks with a blade of air. May cause flinching.
Aqua RingLevel: 39water
PWR0ACC0PP20
Forms a veil of water that restores HP.
BounceLevel: 46flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.
Hydro PumpLevel: 49water
PWR0ACC80PP5
Blasts water at high power to strike the foe.

Egg Moves (10)

Twisterdragon
PWR40ACC100PP20
Whips up a vicious twister to tear at foes. May flinch.
Hydro Pumpwater
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Hazeice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Slamnormal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Mirror Coatpsychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Water Sportwater
PWR0ACC0PP15
The user becomes soaked to weaken all Fire moves.
Splashnormal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
Wide Guardrock
PWR0ACC0PP10
Evades wide-ranging attacks for one turn.
Amnesiapsychic
PWR0ACC0PP20
Forgets about something and sharply raises Sp. Def.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (9)

TackleLevel: 1normal
PWR35ACC0PP35
Charges the foe with a full- body tackle.
BubbleLevel: 1water
PWR0ACC100PP30
Attack using bubbles. May lower the foe's Speed.
SupersonicLevel: 8normal
PWR0ACC55PP20
Emits bizarre sound waves that may confuse the foe.
Bubble BeamLevel: 15water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
Take DownLevel: 22normal
PWR90ACC85PP20
A reckless charge attack that also hurts the user.
AgilityLevel: 29psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Wing AttackLevel: 36flying
PWR0ACC100PP35
Strikes the foe with wings spread wide.
Water PulseLevel: 43water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Confuse RayLevel: 50ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.

Egg Moves (6)

Twisterdragon
PWR40ACC100PP20
Whips up a vicious twister to tear at foes. May flinch.
Hydro Pumpwater
PWR0ACC80PP5
Blasts water at high power to strike the foe.
Hazeice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Slamnormal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Mud Sportground
PWR0ACC0PP15
Covers the user in mud to weaken all Electric moves.
Rock Sliderock
PWR75ACC90PP10
Hits the foe with an avalanche of rocks.

TM/HM Moves (34)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Blizzardice
PWR0ACC0PP5TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brinewater
PWR65ACC100PP10TM55
Does double damage to foes with half HP or less.
Bullet Seedgrass
PWR0ACC100PP30TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Captivatenormal
PWR0ACC100PP20TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake that hits all other POKéMON.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
PWR0ACC100PP10TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Rock Sliderock
PWR75ACC90PP10TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
PWR0ACC0PP0TM39
Stops the foe from moving with rocks and cuts Speed.
Roostflying
PWR0ACC0PP0TM51
Restores the user's HP by half of its max HP.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
PWR0ACC100PP15HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
PWR80ACC100PP15HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
PWR0ACC0PP15HM08
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Mantine. Use these types to counter it effectively.

Resistances & Immunities

Types that Mantine resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mantine differs across the games we cover →

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