Accent Image to accompany hero

Mantinein Pokémon SoulGold

waterflying

Pokédex Entry

Kite Pokémon

On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.

Mantine in Pokémon SoulGold

Mantine is #226 in the Pokédex for Pokémon SoulGold. This page covers its water/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 3 encounter locations.

Type
WaterFlying
Dex
#226
Abilities
Swift Swim(Primary)

Raises Speed in rain.

Water Absorb(Secondary)

Changes water into HP.

Water Veil(Hidden)

Prevents burns.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
170
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
electric ×4rock ×2
Resists
fire ×0.5water ×0.5fighting ×0.5bug ×0.5steel ×0.5
Immune To
ground

How to Obtain

Mantine appears in Route 33 while surfing (rare), and in Route 41 while surfing (rare). Wild ones range from level 22 to 35.

Wild Encounters (2)

Level Up Moves (17)

PsybeamLevel: 1psychic
6510020
Fires a peculiar ray that may confuse the foe.
Bullet SeedLevel: 1grass
010030
Shoots 2 to 5 seeds in a row to strike the foe.
RoostLevel: 1flying
000
Restores the user's HP by half of its max HP.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
SupersonicLevel: 1normal
05520
Emits bizarre sound waves that may confuse the foe.
Wing AttackLevel: 1flying
010035
Strikes the foe with wings spread wide.
Water PulseLevel: 12water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Wide GuardLevel: 16rock
0010
Evades wide-ranging attacks for one turn.
AgilityLevel: 20psychic
0030
Relaxes the body to sharply boost Speed.
Bubble BeamLevel: 24water
6510020
Forcefully sprays bubbles that may lower Speed.
HeadbuttLevel: 28normal
7010015
A ramming attack that may cause flinching.
Air SlashLevel: 32flying
75950
Attacks with a blade of air. May cause flinching.
Aqua RingLevel: 36water
0020
Forms a veil of water that restores HP.
BounceLevel: 40flying
85855
Bounces up, then down the next turn. May paralyze.
Take DownLevel: 44normal
908520
A reckless charge attack that also hurts the user.
Hydro PumpLevel: 48water
0805
Blasts water at high power to strike the foe.

Egg Moves (10)

Twisterdragon
4010020
Whips up a vicious twister to tear at foes. May flinch.
Hydro Pumpwater
0805
Blasts water at high power to strike the foe.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Mud Sportground
0015
Covers the user in mud to weaken all Electric moves.
Mirror Coatpsychic
110020
Counters the foe's special attack at double the power.
Water Sportwater
0015
The user becomes soaked to weaken all Fire moves.
Splashnormal
0040
It's just a splash... Has no effect whatsoever.
Wide Guardrock
0010
Evades wide-ranging attacks for one turn.
Amnesiapsychic
0020
Forgets about something and sharply raises Sp. Def.

TM/HM Moves (30)

Acrobaticsflying
5510015TM62
Does double damage if the user has no item.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Bulldozeground
6010020TM78
Stomps down on the ground. Hits all and lowers Speed.
Divewater
010010HM08
Dives underwater the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Earthquakeground
10010010TM26
A powerful quake that hits all other Pokémon.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Roostflying
000TM19
Restores the user's HP by half of its max HP.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Mantine. Use these types to counter it effectively.

Resistances & Immunities

Types that Mantine resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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