It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.
Electivire is the evolved form of Electabuzz and adds the Fighting type to Electric type. Its primary ability is Motor Drive which will give it a speed boost when it makes contact with an electric move. Electivire's Attack stat is its highest stat, so if you're using it as an attacker, try to lean into physical attacks instead of special. There are a lot of great options for moves but Thunderbolt and Wild Charge are great choices.
Electric moves boost Speed. Nullifies Electric-type damage.
Electric moves boost Speed. Nullifies Electric-type damage.
Prevents it from falling asleep.
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. If the information on this page seems incorrect, please try calling Elm (and preferably let me know too!!)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Close CombatLevel: 1 | ||||||
| fighting | 120 | 100 | 5 | |||
| Lowers the user's Def and Sp.Def. | ||||||
| Fire PunchLevel: 1 | ||||||
| fire | 75 | 100 | 15 | |||
| A fiery punch. May cause a burn. | ||||||
| Quick AttackLevel: 1 | ||||||
| normal | 40 | 100 | 30 | |||
| Lets the user get in the first hit. | ||||||
| LeerLevel: 1 | ||||||
| normal | 0 | 100 | 30 | |||
| A move that lowers the foe's Defense. | ||||||
| ThundershockLevel: 5 | ||||||
| electric | 40 | 100 | 30 | |||
| An attack that may cause paralysis. | ||||||
| Low KickLevel: 8 | ||||||
| fighting | 1 | 100 | 20 | |||
| Deals more damage to heavier foes. | ||||||
| SwiftLevel: 12 | ||||||
| normal | 60 | 100 | 20 | |||
| An attack that never misses. | ||||||
| Bulk UpLevel: 15 | ||||||
| fighting | 0 | 100 | 20 | |||
| Raises the user's Atk and Def. | ||||||
| Thunder WaveLevel: 19 | ||||||
| electric | 0 | 90 | 20 | |||
| A move that paralyzes the foe. | ||||||
| Karate ChopLevel: 22 | ||||||
| fighting | 50 | 100 | 25 | |||
| Has a high critical hit ratio. | ||||||
| Light ScreenLevel: 26 | ||||||
| psychic | 0 | 100 | 30 | |||
| Raises Sp.Def with a wall of light. | ||||||
| ThunderpunchLevel: 29 | ||||||
| electric | 75 | 100 | 15 | |||
| An electric punch. It may paralyze. | ||||||
| ScreechLevel: 36 | ||||||
| normal | 0 | 85 | 40 | |||
| Sharply lowers the foe's Defense. | ||||||
| Cross ChopLevel: 42 | ||||||
| fighting | 100 | 80 | 5 | |||
| Has a high critical hit ratio. | ||||||
| ThunderboltLevel: 49 | ||||||
| electric | 90 | 100 | 15 | |||
| An attack that may cause paralysis. | ||||||
| ThunderLevel: 55 | ||||||
| electric | 110 | 70 | 10 | |||
| An attack that may cause paralysis. | ||||||
| Giga ImpactLevel: 62 | ||||||
| normal | 150 | 90 | 5 | |||
| 1st turn: Attack 2nd turn: Rest | ||||||
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Barrier | |||||
| psychic | 0 | 100 | 20 | ||
| Sharply raises the user's Defense. | |||||
| Cross Chop | |||||
| fighting | 100 | 80 | 5 | ||
| Has a high critical hit ratio. | |||||
| Karate Chop | |||||
| fighting | 50 | 100 | 25 | ||
| Has a high critical hit ratio. | |||||
| Bulk Up | |||||
| fighting | 0 | 100 | 20 | ||
| Raises the user's Atk and Def. | |||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Dynamicpunch | ||||||
| fighting | 100 | 50 | 5 | TM01 | ||
| An attack that confuses the foe. | ||||||
| Curse | ||||||
| ghost | 0 | 100 | 10 | TM03 | ||
| Works differently for Ghost-types. | ||||||
| Toxic | ||||||
| poison | 0 | 90 | 10 | TM06 | ||
| A Poison move with increasing damage. | ||||||
| Bulk Up | ||||||
| fighting | 0 | 100 | 20 | TM08 | ||
| Raises the user's Atk and Def. | ||||||
| Hidden Power | ||||||
| The type varies with the Pokémon. | ||||||
| Hyper Beam | ||||||
| normal | 150 | 90 | 5 | TM15 | ||
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light Screen | ||||||
| psychic | 0 | 100 | 30 | TM16 | ||
| Raises Sp.Def with a wall of light. | ||||||
| Protect | ||||||
| normal | 0 | 100 | 10 | TM17 | ||
| Foils attack that turn. It may fail. | ||||||
| Rain Dance | ||||||
| water | 0 | 100 | 5 | TM18 | ||
| Boosts Water-type moves for 5 turns. | ||||||
| Bulldoze | ||||||
| ground | 60 | 100 | 20 | TM21 | ||
| A Ground attack that lowers Speed. | ||||||
| Iron Tail | ||||||
| steel | 100 | 75 | 15 | TM23 | ||
| An attack that may lower Defense. | ||||||
| Thunderbolt | ||||||
| electric | 90 | 100 | 15 | TM24 | ||
| An attack that may cause paralysis. | ||||||
| Thunder | ||||||
| electric | 110 | 70 | 10 | TM25 | ||
| An attack that may cause paralysis. | ||||||
| Earthquake | ||||||
| ground | 100 | 100 | 10 | TM26 | ||
| Tough but useless vs. flying foes. | ||||||
| Return | ||||||
| normal | 1 | 100 | 20 | TM27 | ||
| An attack that is based on loyalty. | ||||||
| Dig | ||||||
| ground | 90 | 100 | 10 | TM28 | ||
| 1st turn: Burrow 2nd turn: Attack | ||||||
| Psychic | ||||||
| psychic | 90 | 100 | 10 | TM29 | ||
| An attack that may lower Sp.Def. | ||||||
| Brick Break | ||||||
| fighting | 75 | 100 | 15 | TM31 | ||
| Removes Reflect and Light Screen. | ||||||
| Double Team | ||||||
| normal | 0 | 100 | 15 | TM32 | ||
| Raises the user's evasiveness. | ||||||
| Flamethrower | ||||||
| fire | 90 | 100 | 15 | TM35 | ||
| An attack that may inflict a burn. | ||||||
| Swift | ||||||
| normal | 60 | 100 | 20 | TM39 | ||
| An attack that never misses. | ||||||
| Substitute | ||||||
| normal | 0 | 100 | 10 | TM41 | ||
| Makes a decoy with 1/4 user's max HP. | ||||||
| Facade | ||||||
| normal | 70 | 100 | 20 | TM42 | ||
| Double damage with Psn, Brn, or Prz. | ||||||
| Rest | ||||||
| psychic | 0 | 100 | 5 | TM44 | ||
| Sleep for 2 turns to fully recover. | ||||||
| Attract | ||||||
| normal | 0 | 100 | 15 | TM45 | ||
| Makes the opposite gender infatuated. | ||||||
| Thief | ||||||
| dark | 60 | 100 | 25 | TM46 | ||
| An attack that may steal a held item. | ||||||
| Rock Slide | ||||||
| rock | 75 | 90 | 10 | TM48 | ||
| An attack that may cause flinching. | ||||||
| Focus Blast | ||||||
| fighting | 120 | 70 | 5 | TM52 | ||
| An attack that may lower Sp.Def. | ||||||
| Wild Charge | ||||||
| electric | 90 | 100 | 15 | TM57 | ||
| A charge that also hurts the user. | ||||||
| Giga Impact | ||||||
| normal | 150 | 90 | 5 | TM68 | ||
| 1st turn: Attack 2nd turn: Rest | ||||||
| Flash | ||||||
| normal | 0 | 100 | 20 | TM70 | ||
| A move that lowers the foe's accuracy. | ||||||
| Volt Switch | ||||||
| electric | 70 | 100 | 20 | TM72 | ||
| Switches out after making its attack. | ||||||
| Thunder Wave | ||||||
| electric | 0 | 90 | 20 | TM73 | ||
| A move that paralyzes the foe. | ||||||
| Strength | ||||||
| fighting | 80 | 100 | 15 | HM04 | ||
| A powerful physical attack. | ||||||
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| Body Slam | ||||||
| normal | 85 | 100 | 15 | MT04 | ||
| An attack that may cause paralysis. | ||||||
| Counter | ||||||
| fighting | 1 | 100 | 20 | MT06 | ||
| Returns a physical attack double. | ||||||
| Double Edge | ||||||
| normal | 120 | 100 | 15 | MT08 | ||
| A tackle that also hurts the user. | ||||||
| Endure | ||||||
| normal | 0 | 100 | 10 | MT11 | ||
| Endures any hit with at least 1HP. | ||||||
| Fire Punch | ||||||
| fire | 75 | 100 | 15 | MT12 | ||
| A fiery punch. May cause a burn. | ||||||
| Headbutt | ||||||
| normal | 70 | 100 | 15 | MT13 | ||
| An attack that may cause flinching. | ||||||
| Ice Punch | ||||||
| ice | 75 | 100 | 15 | MT15 | ||
| An icy punch. May cause freezing. | ||||||
| Seismic Toss | ||||||
| fighting | 1 | 100 | 20 | MT22 | ||
| Damage equals the user's level. | ||||||
| Sleep Talk | ||||||
| normal | 0 | 100 | 10 | MT24 | ||
| Randomly attacks while asleep. | ||||||
| Swagger | ||||||
| normal | 0 | 85 | 15 | MT26 | ||
| Causes confusion but raises Attack. | ||||||
| Thunderpunch | ||||||
| electric | 75 | 100 | 15 | MT27 | ||
| An electric punch. It may paralyze. | ||||||
| Zap Cannon | ||||||
| electric | 120 | 50 | 5 | MT30 | ||
| An attack that always paralyzes. | ||||||