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Pichu sprite
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Electivire

electricfighting

It pushes the tips of its two tails against the foe, then lets loose with over 20,000 volts of power.

Electivire is the evolved form of Electabuzz and adds the Fighting type to Electric type. Its primary ability is Motor Drive which will give it a speed boost when it makes contact with an electric move. Electivire's Attack stat is its highest stat, so if you're using it as an attacker, try to lean into physical attacks instead of special. There are a lot of great options for moves but Thunderbolt and Wild Charge are great choices.

Type
ElectricFighting
Dex
#171
Abilities
Motor Drive(Primary)

Electric moves boost Speed. Nullifies Electric-type damage.

Motor Drive(Secondary)

Electric moves boost Speed. Nullifies Electric-type damage.

Vital Spirit(Hidden)

Prevents it from falling asleep.

Growth Rate
Medium Fast
Gender Ratio
75% Male, 25% Female
Egg Groups
humanshape
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
30
pokeball
Poké Ball3.7%
greatball
Great Ball5.3%
ultraball
Ultra Ball6.9%
Base Exp
199
EV Yield
3 Attack
Weak To
ground ×2psychic ×2fairy ×2
Resists
electric ×0.5bug ×0.5rock ×0.5dark ×0.5steel ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Elekid to Lv. 30
Level up Electabuzz holding Electirizer

How to Obtain

Electivire isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Evolution Moves (1)

Moves learned upon evolving into Electivire.

Close Combat
fighting
physical category
1201005
Lowers the user's Def and Sp.Def.

Level Up Moves (16)

Fire PunchLevel: 1
fire
physical category
7510015
A fiery punch. May cause a burn.
Quick AttackLevel: 1
normal
physical category
4010030
Lets the user get in the first hit.
LeerLevel: 1
normal
status category
010030
A move that lowers the foe's Defense.
ThundershockLevel: 5
electric
special category
4010030
An attack that may cause paralysis.
Low KickLevel: 8
fighting
physical category
110020
Deals more damage to heavier foes.
SwiftLevel: 12
normal
special category
6010020
An attack that never misses.
Bulk UpLevel: 15
fighting
status category
010020
Raises the user's Atk and Def.
Thunder WaveLevel: 19
electric
status category
09020
A move that paralyzes the foe.
Karate ChopLevel: 22
fighting
physical category
5010025
Has a high critical hit ratio.
Light ScreenLevel: 26
psychic
status category
010030
Raises Sp.Def with a wall of light.
ThunderpunchLevel: 29
electric
physical category
7510015
An electric punch. It may paralyze.
ScreechLevel: 36
normal
status category
08540
Sharply lowers the foe's Defense.
Cross ChopLevel: 42
fighting
physical category
100805
Has a high critical hit ratio.
ThunderboltLevel: 49
electric
special category
9010015
An attack that may cause paralysis.
ThunderLevel: 55
electric
special category
1107010
An attack that may cause paralysis.
Giga ImpactLevel: 62
normal
physical category
150905
1st turn: Attack 2nd turn: Rest

Egg Moves (4)

Barrier
psychic
status category
010020
Sharply raises the user's Defense.
Cross Chop
fighting
physical category
100805
Has a high critical hit ratio.
Karate Chop
fighting
physical category
5010025
Has a high critical hit ratio.
Bulk Up
fighting
status category
010020
Raises the user's Atk and Def.

TM/HM Moves (34)

Dynamicpunch
fighting
physical category
100505TM01
An attack that confuses the foe.
Curse
ghost
status category
010010TM03
Works differently for Ghost-types.
Toxic
poison
status category
09010TM06
A Poison move with increasing damage.
Bulk Up
fighting
status category
010020TM08
Raises the user's Atk and Def.
Hidden Power
typeless
special category
7010015TM10
The type varies with the Pokémon.
Hyper Beam
normal
special category
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screen
psychic
status category
010030TM16
Raises Sp.Def with a wall of light.
Protect
normal
status category
010010TM17
Foils attack that turn. It may fail.
Rain Dance
water
status category
01005TM18
Boosts Water-type moves for 5 turns.
Bulldoze
ground
physical category
6010020TM21
A Ground attack that lowers Speed.
Iron Tail
steel
physical category
1007515TM23
An attack that may lower Defense.
Thunderbolt
electric
special category
9010015TM24
An attack that may cause paralysis.
Thunder
electric
special category
1107010TM25
An attack that may cause paralysis.
Earthquake
ground
physical category
10010010TM26
Tough but useless vs. flying foes.
Return
normal
physical category
110020TM27
An attack that is based on loyalty.
Dig
ground
physical category
9010010TM28
1st turn: Burrow 2nd turn: Attack
Psychic
psychic
special category
9010010TM29
An attack that may lower Sp.Def.
Brick Break
fighting
physical category
7510015TM31
Removes Reflect and Light Screen.
Double Team
normal
status category
010015TM32
Raises the user's evasiveness.
Flamethrower
fire
special category
9010015TM35
An attack that may inflict a burn.
Swift
normal
special category
6010020TM39
An attack that never misses.
Substitute
normal
status category
010010TM41
Makes a decoy with 1/4 user's max HP.
Facade
normal
physical category
7010020TM42
Double damage with Psn, Brn, or Prz.
Rest
psychic
status category
01005TM44
Sleep for 2 turns to fully recover.
Attract
normal
status category
010015TM45
Makes the opposite gender infatuated.
Thief
dark
physical category
6010025TM46
An attack that may steal a held item.
Rock Slide
rock
physical category
759010TM48
An attack that may cause flinching.
Focus Blast
fighting
special category
120705TM52
An attack that may lower Sp.Def.
Wild Charge
electric
physical category
9010015TM57
A charge that also hurts the user.
Giga Impact
normal
physical category
150905TM68
1st turn: Attack 2nd turn: Rest
Flash
normal
status category
010020TM70
A move that lowers the foe's accuracy.
Volt Switch
electric
special category
7010020TM72
Switches out after making its attack.
Thunder Wave
electric
status category
09020TM73
A move that paralyzes the foe.
Strength
fighting
physical category
8010015HM04
A powerful physical attack.

Move Tutor Moves (12)

Body Slam
normal
physical category
8510015MT04
An attack that may cause paralysis.
Counter
fighting
physical category
110020MT06
Returns a physical attack double.
Double Edge
normal
physical category
12010015MT08
A tackle that also hurts the user.
Endure
normal
status category
010010MT11
Endures any hit with at least 1HP.
Fire Punch
fire
physical category
7510015MT12
A fiery punch. May cause a burn.
Headbutt
normal
physical category
7010015MT13
An attack that may cause flinching.
Ice Punch
ice
physical category
7510015MT15
An icy punch. May cause freezing.
Seismic Toss
fighting
physical category
110020MT22
Damage equals the user's level.
Sleep Talk
normal
status category
010010MT24
Randomly attacks while asleep.
Swagger
normal
status category
08515MT26
Causes confusion but raises Attack.
Thunderpunch
electric
physical category
7510015MT27
An electric punch. It may paralyze.
Zap Cannon
electric
special category
120505MT30
An attack that always paralyzes.
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