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Electabuzzin Pokémon Polished Crystal

electric

Pokédex Entry

Electric Pokémon

When two Electabuzz touch, they control the electric currents to communicate their feelings.

Electabuzz in Pokémon Polished Crystal

Electabuzz is #125 in the Pokédex for Pokémon Polished Crystal. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 5 encounter locations.

Type
Electric
Dex
#170 Johto Dex · #125 National
Abilities
Static(Primary)

Contact may cause paralysis.

Static(Secondary)

Contact may cause paralysis.

Vital Spirit(Hidden)

Prevents it from falling asleep.

Growth Rate
Medium Fast
Gender Ratio
75% Male, 25% Female
Egg Groups
humanshape
Hatch Rate
Medium Slow (25 cycles)
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
156
EV Yield
2 Speed
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Elekid to Lv. 30
Level up Electabuzz holding Electirizer

How to Obtain

Look for Electabuzz in Dim Cave 1F (rare) in the morning and day-time, in Dim Cave 2F (rare) in the morning and day-time, and in Dim Cave 4F (rare) in the morning and day-time, among two other areas. Wild ones range from level 50 to 52, unless in a badge-dependent area.

Wild Encounters (8)

Level Up Moves (14)

Quick AttackLevel: 1normal
PWR40ACC100PP30
Lets the user get in the first hit.
LeerLevel: 1normal
PWR0ACC100PP30
A move that lowers the foe's Defense.
ThundershockLevel: 5electric
PWR40ACC100PP30
An attack that may cause paralysis.
Low KickLevel: 8fighting
PWR1ACC100PP20
Deals more damage to heavier foes.
SwiftLevel: 12normal
PWR60ACC100PP20
An attack that never misses.
Bulk UpLevel: 15fighting
PWR0ACC100PP20
Raises the user's Atk and Def.
Thunder WaveLevel: 19electric
PWR0ACC90PP20
A move that paralyzes the foe.
Karate ChopLevel: 22fighting
PWR50ACC100PP25
Has a high critical hit ratio.
Light ScreenLevel: 26psychic
PWR0ACC100PP30
Raises Sp.Def with a wall of light.
ThunderpunchLevel: 29electric
PWR75ACC100PP15
An electric punch. It may paralyze.
ScreechLevel: 36normal
PWR0ACC85PP40
Sharply lowers the foe's Defense.
Cross ChopLevel: 42fighting
PWR100ACC80PP5
Has a high critical hit ratio.
ThunderboltLevel: 49electric
PWR90ACC100PP15
An attack that may cause paralysis.
ThunderLevel: 55electric
PWR110ACC70PP10
An attack that may cause paralysis.

Egg Moves (4)

Barrierpsychic
PWR0ACC100PP20
Sharply raises the user's Defense.
Cross Chopfighting
PWR100ACC80PP5
Has a high critical hit ratio.
Karate Chopfighting
PWR50ACC100PP25
Has a high critical hit ratio.
Bulk Upfighting
PWR0ACC100PP20
Raises the user's Atk and Def.

Wild Moves (1)

Note: These moves are only available on wild Pokémon caught at specific locations.

Metronome(Rock Tunnel)typeless
PWR0ACC100PP20
Randomly uses any Pokémon move.

TM/HM Moves (29)

Dynamicpunchfighting
PWR100ACC50PP5TM01
An attack that confuses the foe.
Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Bulk Upfighting
PWR0ACC100PP20TM08
Raises the user's Atk and Def.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Sp.Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Thiefdark
PWR60ACC100PP25TM46
An attack that may steal a held item.
Focus Blastfighting
PWR120ACC70PP5TM52
An attack that may lower Sp.Def.
Wild Chargeelectric
PWR90ACC100PP15TM57
A charge that also hurts the user.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Volt Switchelectric
PWR70ACC100PP20TM72
Switches out after making its attack.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.

Move Tutor Moves (12)

Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Counter(Celadon Dept Store 3F)fighting
PWR1ACC100PP20Tutor
Returns a physical attack double.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Fire Punch(Goldenrod City)fire
PWR75ACC100PP15Tutor
A fiery punch. May cause a burn.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Ice Punch(Goldenrod City)ice
PWR75ACC100PP15Tutor
An icy punch. May cause freezing.
Seismic Toss(Pewter Museum Of Science 2F)fighting
PWR1ACC100PP20Tutor
Damage equals the user's level.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Thunderpunch(Goldenrod City)electric
PWR75ACC100PP15Tutor
An electric punch. It may paralyze.
Zap Cannon(Power Plant)electric
PWR120ACC50PP5Tutor
An attack that always paralyzes.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Electabuzz. Use these types to counter it effectively.

Resistances & Immunities

Types that Electabuzz resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Electabuzz differs across the games we cover →

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