Accent Image to accompany hero

Mantinein Pokémon Crystal Advance Redux

waterflying

Pokédex Entry

Kite Pokémon

Swimming freely in open seas, it may fly out of the water and over the waves if it builds up enough speed.

Mantine in Pokémon Crystal Advance Redux

Mantine is #226 in the Pokédex for Pokémon Crystal Advance Redux. This page covers its water/flying typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 4 encounter locations.

Type
WaterFlying
Dex
#226
Abilities
Swift Swim(Primary)

Raises Speed by 1 stage in Rain.

Water Absorb(Secondary)

Restores HP by 1/4 when hit by Water.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Slowest (40 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
168
EV Yield
2 SpecialDefense
Wild Held Items
Weak To
electric ×4rock ×2
Resists
fire ×0.5water ×0.5fighting ×0.5bug ×0.5steel ×0.5
Immune To
ground

Evolution Chain

Base form
Level up Mantyke with Remoraid in the party

How to Obtain

Mantine appears in Cianwood City while surfing (very rare), in Cinnabar Volcano while surfing (very rare), and in Route 41 while surfing (very rare), among one other area. Wild ones range from level 20 to 40.

Wild Encounters (4)

Evolution Moves (1)

Moves learned upon evolving into Mantine.

Acrobaticsflying
PWR55ACC100PP15
A nimble attack that does double damage if the user has no held item.

Level Up Moves (25)

Bullet SeedLevel: 1grass
PWR25ACC100PP30
The user shoots seeds at the foe. Two to five seeds are shot at once.
PsybeamLevel: 1psychic
PWR65ACC100PP20
A peculiar ray is shot at the foe. It may leave the foe confused.
WhirlpoolLevel: 1water
PWR35ACC85PP15
The foe is trapped in a fast, vicious whirlpool for two to five turns.
TackleLevel: 1normal
PWR40ACC100PP35
A physical attack in which the user charges, full body, into the foe.
BubbleLevel: 1water
PWR30ACC100PP30
A spray of bubbles hits the foe. It may lower the foe's Speed stat.
SupersonicLevel: 3normal
PWR0ACC55PP20
The user generates odd sound waves. It may confuse the foe.
Water GunLevel: 5water
PWR40ACC100PP25
The foe is struck with a lot of water expelled forcibly from the mouth.
GustLevel: 7flying
PWR40ACC100PP35
Strikes the foe with a gust of wind whipped up by wings.
TwisterLevel: 10dragon
PWR40ACC100PP20
A vicious twister attacks the foe. It may make the foe flinch.
HeadbuttLevel: 13normal
PWR70ACC100PP15
The user sticks its head out and rams. It may make the foe flinch.
AgilityLevel: 16psychic
PWR0ACC0PP30
The user relaxes and lightens its body to sharply boost its Speed.
BubblebeamLevel: 19water
PWR65ACC100PP20
A spray of bubbles strikes the foe. It may lower the foe's Speed stat.
Wing AttackLevel: 22flying
PWR60ACC100PP35
The foe is struck with large, imposing wings spread wide.
RoostLevel: 25flying
PWR0ACC0PP10
The user lands and rests its body. It restores half of the user's max HP.
Water PulseLevel: 28water
PWR60ACC100PP20
An attack with a pulsing blast of water. It may also confuse the foe.
Take DownLevel: 31normal
PWR90ACC85PP20
A reckless, full- body charge attack that also hurts the user a little.
Air SlashLevel: 34flying
PWR75ACC95PP20
The foe is sliced by a blade of air. It may also make the foe flinch.
Confuse RayLevel: 37ghost
PWR0ACC100PP10
The foe is exposed to a sinister ray that triggers confusion.
BounceLevel: 40flying
PWR85ACC85PP5
The user bounces on the foe on the 2nd turn. It may paralyze the foe.
DiveLevel: 43water
PWR80ACC100PP10
The user dives underwater on the first turn and strikes next turn.
Aqua RingLevel: 46water
PWR0ACC0PP20
Envelops itself in a veil made of water. It regains some HP every turn.
Double-EdgeLevel: 49normal
PWR120ACC100PP15
A reckless, life- risking tackle that also hurts the user a little.
Hydro PumpLevel: 53water
PWR120ACC80PP5
A high volume of water is blasted at the foe under great pressure.
Ice BeamLevel: 58ice
PWR95ACC100PP10
The foe is struck with an icy beam. It may leave the foe frostbitten.
HurricaneLevel: 62flying
PWR120ACC70PP10
The foe is caught in a fierce wind. It may also confuse the foe.

TM/HM Moves (23)

Headbuttnormal
PWR70ACC100PP15TM02
The user sticks its head out and rams. It may make the foe flinch.
Curseghost
PWR0ACC0PP10TM03
A move that works differently for the Ghost type and all the other types.
Toxicpoison
PWR0ACC85PP10TM06
A move that badly poisons the foe. Its poison damage worsens every turn.
Rock Sliderock
PWR75ACC90PP10TM08
Large boulders are hurled at the foe. It may make the foe flinch.
Hidden Powertypeless
PWR60ACC100PP15TM10
An attack that varies in type and intensity depending on the user.
Blizzardice
PWR120ACC70PP5TM14
The foe is blasted with a blizzard. It may leave the foe frostbitten.
Hyper Beamnormal
PWR150ACC90PP5TM15
A severely damaging attack that makes the user rest on the next turn.
Snowscapeice
PWR0ACC0PP10TM16
A snowstorm lasting five turns damages all Pokémon except the Ice-type.
Protectnormal
PWR0ACC0PP10TM17
Enables the user to evade all attacks. It may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
A heavy rain falls for five turns, powering up Water- type moves.
Earthquakeground
PWR100ACC100PP10TM26
An earthquake that strikes all Pokémon in battle excluding the user.
Returnnormal
PWR1ACC100PP20TM27
This attack move grows more powerful the more the user likes its Trainer.
Roostflying
PWR0ACC0PP10TM31
The user lands and rests its body. It restores half of the user's max HP.
Double Teamnormal
PWR0ACC0PP15TM32
The user creates illusory copies of itself to raise its evasiveness.
Water Pulsewater
PWR60ACC100PP20TM33
An attack with a pulsing blast of water. It may also confuse the foe.
Swaggernormal
PWR0ACC90PP15TM34
A move that makes the foe confused, but also sharply raises its Attack.
Swiftnormal
PWR60ACC0PP20TM39
Star-shaped rays that never miss are fired at all foes in battle.
Detectfighting
PWR0ACC0PP5TM43
Enables the user to evade all attacks. It may fail if used in succession.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for two turns to fully restore HP and heal any status problem.
Freezy Frostice
PWR0ACC85PP15TM50
A Chilling blast that will cause foes to become frostbitten.
Surfwater
PWR95ACC100PP15HM03
A big wave crashes down on the foe. Can also be used for crossing water.
Whirlpoolwater
PWR35ACC85PP15HM07
The foe is trapped in a fast, vicious whirlpool for two to five turns.
Waterfallwater
PWR80ACC100PP15HM08
Charges the target with speed to climb Waterfalls. Might make the foe Flinch.

Move Tutor Moves (16)

Ice Beam(Celadon City)ice
PWR95ACC100PP10Tutor
The foe is struck with an icy beam. It may leave the foe frostbitten.
Aerial Ace(Pallet Town)flying
PWR60ACC0PP20Tutor
An extremely fast attack against one target. It can't be evaded.
Aqua Tail(Route 25)water
PWR90ACC90PP10Tutor
The foe is attacked with a swinging tail as vicious as a wave in a storm.
Mud-Slap(Violet City)ground
PWR20ACC100PP10Tutor
Mud is hurled in the foe's face to inflict damage and lower its accuracy.
Attract(Goldenrod City)normal
PWR0ACC100PP15Tutor
If it is the other gender, the foe is made infatuated and unlikely to attack.
Sleep Talk(Ecruteak City)normal
PWR0ACC0PP10Tutor
While asleep, the user randomly uses one of the moves it knows.
Brine(Mahogany Town)water
PWR65ACC100PP10Tutor
If the foe's HP is down to half, this attack does double damage.
Signal Beam(Saffron City)bug
PWR75ACC100PP15Tutor
The foe is hit with a flashing beam that may also cause confusion.
Amnesia(Goldenrod Dept., Underwater Johto)psychic
PWR0ACC0PP20Tutor
Forgets about something and sharply raises Sp. Def.
Facade(Goldenrod Dept., Ice Path)normal
PWR70ACC100PP20Tutor
An attack that is boosted if user is burned, poisoned, or paralyzed.
Mimic(Goldenrod Dept., Saffron City)normal
PWR0ACC100PP10Tutor
The user copies the move last used by the foe for the rest of the battle.
Bulldoze(Goldenrod Dept., Hollow Tunnel)ground
PWR60ACC100PP20Tutor
The user hits all Pokémon in battle by stomping. Lowers Speed of those hit.
Hydro Pump(Celadon Dept., Whirl Islands)water
PWR120ACC80PP5Tutor
A high volume of water is blasted at the foe under great pressure.
Defog(Battle Tower, Slowpoke Well, Underwater Sevii)flying
PWR0ACC0PP20Tutor
Reduces the foe's evasion stat. Also removes Spikes, Barriers etc.
Agility(Blackthorn City)psychic
PWR0ACC0PP30Tutor
The user relaxes and lightens its body to sharply boost its Speed.
Iron Head(Blackthorn City)steel
PWR80ACC100PP15Tutor
The foe is slammed with its hard head. It may also make the foe flinch.

Type Summary

3
Weaknesses
6
Resistances
1
Immunities
8
Neutral

Weaknesses

Types that deal increased damage to Mantine. Use these types to counter it effectively.

Resistances & Immunities

Types that Mantine resists or is immune to. Avoid using these types against it.

Immunities (0×)

Base Stats

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mantine differs across the games we cover →

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