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Raikouin Pokémon Polished Crystal

electric

Pokédex Entry

Thunder Pokémon

This rough Pokémon stores energy inside its body, then sweeps across the land, shooting off electricity. Raikou is a roamer, so catching it is the annoying part. It starts at Level 40 after you release it from Burned Tower. Personally, I'd grab a Wigglytuff with Soundproof and then Mean Look. You can also just weaken it over multiple encounters since damage carries over, or even try a Quick Ball! Once you have it, Raikou is a straightforward special sweeper. High Speed and Special Attack means it outruns most things and hits with Thunderbolt. Shadow Ball gets you coverage against Psychic and Ghost types and Calm Mind if you want to set up, but honestly its already fast enough to just attack. Remember, every Legendary will have 3 perfect IVs when caught.

Raikou in Pokémon Polished Crystal

Raikou is #243 in the Pokédex for Pokémon Polished Crystal. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
Electric
Dex
#276 Johto Dex · #243 National
Abilities
Pressure(Primary)

Raises the foe's PP usage.

Inner Focus(Secondary)

Protects it from flinching. Also prevents Intimidate.

Volt Absorb(Hidden)

Restores HP if hit by Electric moves. Nullifies Electric-type damage.

Growth Rate
Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Unknown
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
216
EV Yield
2 Speed1 SpecialAttack
Wild Held Items
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


How to Obtain

After your first encounter, it roams freely across the region.

LocationLevelMethodFormHeld ItemPrerequisite
Roaming (Johto Routes)Lv. 40roaming--After: Awakened in Burned Tower
Roaming (Johto Routes)Lv. 50roaming--After: After Defeating/Releasing & Beating Elite Four

Level Up Moves (16)

BiteLevel: 1dark
PWR60ACC100PP25
An attack that may cause flinching.
LeerLevel: 1normal
PWR0ACC100PP30
A move that lowers the foe's Defense.
ThundershockLevel: 8electric
PWR40ACC100PP30
An attack that may cause paralysis.
RoarLevel: 15normal
PWR0ACC100PP20
Scares wild foes to end battle.
Quick AttackLevel: 22normal
PWR40ACC100PP30
Lets the user get in the first hit.
SparkLevel: 29electric
PWR65ACC100PP20
An attack that may cause paralysis.
ReflectLevel: 36psychic
PWR0ACC100PP20
Raises Defense with a barrier.
CrunchLevel: 43dark
PWR80ACC100PP15
An attack that may lower Defense.
Wild ChargeLevel: 50electric
PWR90ACC100PP15
A charge that also hurts the user.
ExtremespeedLevel: 57normal
PWR80ACC100PP5
A powerful firststrike attack.
ExtrasensoryLevel: 64psychic
PWR80ACC100PP20
An attack that may cause flinching.
Rain DanceLevel: 71water
PWR0ACC100PP5
Boosts Water-type moves for 5 turns.
Calm MindLevel: 78psychic
PWR0ACC100PP20
Raises the user's Sp.Atk and Sp.Def.
Aura SphereLevel: 85fighting
PWR80ACC100PP20
An attack that never misses.
ThunderLevel: 92electric
PWR110ACC70PP10
An attack that may cause paralysis.
Hidden PowerLevel: 99typeless
PWR70ACC100PP15
The type varies with the Pokémon.

TM/HM Moves (32)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Calm Mindpsychic
PWR0ACC100PP20TM04
Raises the user's Sp.Atk and Sp.Def.
Roarnormal
PWR0ACC100PP20TM05
Scares wild foes to end battle.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Bulldozeground
PWR60ACC100PP20TM21
A Ground attack that lowers Speed.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Thunderboltelectric
PWR90ACC100PP15TM24
An attack that may cause paralysis.
Thunderelectric
PWR110ACC70PP10TM25
An attack that may cause paralysis.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Digground
PWR90ACC100PP10TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Brick Breakfighting
PWR75ACC100PP15TM31
Removes Reflect and Light Screen.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Sandstormrock
PWR0ACC100PP10TM37
Inflicts damage every turn.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Wild Chargeelectric
PWR90ACC100PP15TM57
A charge that also hurts the user.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Volt Switchelectric
PWR70ACC100PP20TM72
Switches out after making its attack.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.
Cutsteel
PWR60ACC100PP30HM01
Cuts using claws, scythes, etc.
Strengthfighting
PWR80ACC100PP15HM04
A powerful physical attack.

Move Tutor Moves (9)

Agility(Mahogany Mart 1F)psychic
PWR0ACC100PP30Tutor
Sharply raises the user's Speed.
Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Iron Head(Route 4)steel
PWR80ACC100PP15Tutor
An attack that may cause flinching.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Zap Cannon(Power Plant)electric
PWR120ACC50PP5Tutor
An attack that always paralyzes.

Type Summary

1
Weaknesses
3
Resistances
0
Immunities
14
Neutral

Weaknesses

Types that deal increased damage to Raikou. Use these types to counter it effectively.

Resistances & Immunities

Types that Raikou resists or is immune to. Avoid using these types against it.

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Raikou differs across the games we cover →

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