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Raikou

electric

This rough Pokémon stores energy inside its body, then sweeps across the land, shooting off electricity.

Raikou is a roamer, so catching it is the annoying part. It starts at Level 40 after you release it from Burned Tower. Personally, I'd grab a Wigglytuff with Soundproof and then Mean Look. You can also just weaken it over multiple encounters since damage carries over, or even try a Quick Ball!

Once you have it, Raikou is a straightforward special sweeper. High Speed and Special Attack means it outruns most things and hits with Thunderbolt. Shadow Ball gets you coverage against Psychic and Ghost types and Calm Mind if you want to set up, but honestly its already fast enough to just attack.

Remember, every Legendary will have 3 perfect IVs when caught.

Type
Electric
Dex
#276
Abilities
Pressure(Primary)

Raises the foe's PP usage.

Inner Focus(Secondary)

Protects it from flinching. Also prevents Intimidate.

Volt Absorb(Hidden)

Restores HP if hit by Electric moves. Nullifies Electric-type damage.

Growth Rate
Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Unknown
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
216
EV Yield
2 Speed1 SpecialAttack
Wild Held Items
Weak To
ground ×2
Resists
electric ×0.5flying ×0.5steel ×0.5

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


This Pokémon does not evolve.

How to Obtain

After your first encounter, it roams freely across the region.

LocationLevelMethodFormHeld ItemPrerequisite
Roaming (Johto Routes)Lv. 40roaming--After: Awakened in Burned Tower
Roaming (Johto Routes)Lv. 50roaming--After: After Defeating/Releasing & Beating Elite Four

Level Up Moves (16)

BiteLevel: 1
dark
physical category
6010025
An attack that may cause flinching.
LeerLevel: 1
normal
status category
010030
A move that lowers the foe's Defense.
ThundershockLevel: 8
electric
special category
4010030
An attack that may cause paralysis.
RoarLevel: 15
normal
status category
010020
Scares wild foes to end battle.
Quick AttackLevel: 22
normal
physical category
4010030
Lets the user get in the first hit.
SparkLevel: 29
electric
physical category
6510020
An attack that may cause paralysis.
ReflectLevel: 36
psychic
status category
010020
Raises Defense with a barrier.
CrunchLevel: 43
dark
physical category
8010015
An attack that may lower Defense.
Wild ChargeLevel: 50
electric
physical category
9010015
A charge that also hurts the user.
ExtremespeedLevel: 57
normal
physical category
801005
A powerful firststrike attack.
ExtrasensoryLevel: 64
psychic
special category
8010020
An attack that may cause flinching.
Rain DanceLevel: 71
water
status category
01005
Boosts Water-type moves for 5 turns.
Calm MindLevel: 78
psychic
status category
010020
Raises the user's Sp.Atk and Sp.Def.
Aura SphereLevel: 85
fighting
special category
8010020
An attack that never misses.
ThunderLevel: 92
electric
special category
1107010
An attack that may cause paralysis.
Hidden PowerLevel: 99
typeless
special category
7010015
The type varies with the Pokémon.

TM/HM Moves (32)

Curse
ghost
status category
010010TM03
Works differently for Ghost-types.
Calm Mind
psychic
status category
010020TM04
Raises the user's Sp.Atk and Sp.Def.
Roar
normal
status category
010020TM05
Scares wild foes to end battle.
Toxic
poison
status category
09010TM06
A Poison move with increasing damage.
Hidden Power
typeless
special category
7010015TM10
The type varies with the Pokémon.
Sunny Day
fire
status category
01005TM11
Boosts Fire-type moves for 5 turns.
Hyper Beam
normal
special category
150905TM15
1st turn: Attack 2nd turn: Rest
Light Screen
psychic
status category
010030TM16
Raises Sp.Def with a wall of light.
Protect
normal
status category
010010TM17
Foils attack that turn. It may fail.
Rain Dance
water
status category
01005TM18
Boosts Water-type moves for 5 turns.
Bulldoze
ground
physical category
6010020TM21
A Ground attack that lowers Speed.
Iron Tail
steel
physical category
1007515TM23
An attack that may lower Defense.
Thunderbolt
electric
special category
9010015TM24
An attack that may cause paralysis.
Thunder
electric
special category
1107010TM25
An attack that may cause paralysis.
Return
normal
physical category
110020TM27
An attack that is based on loyalty.
Dig
ground
physical category
9010010TM28
1st turn: Burrow 2nd turn: Attack
Shadow Ball
ghost
special category
8010015TM30
An attack that may lower Sp.Def.
Brick Break
fighting
physical category
7510015TM31
Removes Reflect and Light Screen.
Double Team
normal
status category
010015TM32
Raises the user's evasiveness.
Reflect
psychic
status category
010020TM33
Raises Defense with a barrier.
Sandstorm
rock
status category
010010TM37
Inflicts damage every turn.
Swift
normal
special category
6010020TM39
An attack that never misses.
Substitute
normal
status category
010010TM41
Makes a decoy with 1/4 user's max HP.
Facade
normal
physical category
7010020TM42
Double damage with Psn, Brn, or Prz.
Rest
psychic
status category
01005TM44
Sleep for 2 turns to fully recover.
Wild Charge
electric
physical category
9010015TM57
A charge that also hurts the user.
Giga Impact
normal
physical category
150905TM68
1st turn: Attack 2nd turn: Rest
Flash
normal
status category
010020TM70
A move that lowers the foe's accuracy.
Volt Switch
electric
special category
7010020TM72
Switches out after making its attack.
Thunder Wave
electric
status category
09020TM73
A move that paralyzes the foe.
Cut
steel
physical category
6010030HM01
Cuts using claws, scythes, etc.
Strength
fighting
physical category
8010015HM04
A powerful physical attack.

Move Tutor Moves (9)

Agility
psychic
status category
010030MT01
Sharply raises the user's Speed.
Body Slam
normal
physical category
8510015MT04
An attack that may cause paralysis.
Double Edge
normal
physical category
12010015MT08
A tackle that also hurts the user.
Endure
normal
status category
010010MT11
Endures any hit with at least 1HP.
Headbutt
normal
physical category
7010015MT13
An attack that may cause flinching.
Iron Head
steel
physical category
8010015MT17
An attack that may cause flinching.
Sleep Talk
normal
status category
010010MT24
Randomly attacks while asleep.
Swagger
normal
status category
08515MT26
Causes confusion but raises Attack.
Zap Cannon
electric
special category
120505MT30
An attack that always paralyzes.

Raikou in Pokémon Polished Crystal

Raikou is #276 in the PolishedDex for Pokémon Polished Crystal. This page covers its electric typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it. Use the moves and counters links below to plan a team around this Raikou form.

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