Accent Image to accompany hero

Mantinein Pokémon Emerald Legacy

waterflying

Pokédex Entry

Kite Pokémon

On sunny days, schools of Mantine can be seen elegantly leaping over the waves. It is not bothered by the Remoraid that hitches rides.

Mantine in Pokémon Emerald Legacy

Mantine is #226 in the Pokédex for Pokémon Emerald Legacy. This page covers its water/flying typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it across 1 encounter location.

Type
WaterFlying
Dex
#226
Abilities
Swift Swim(Primary)

Raises SPEED in rain.

Water Absorb(Secondary)

Changes water into HP.

Growth Rate
slow
Gender Ratio
50% Male, 50% Female
Egg Groups
water1
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
25
pokeball
Poké Ball3.7%
greatball
Great Ball4.5%
ultraball
Ultra Ball6.1%
Base Exp
168
EV Yield
2 SpecialDefense
Wild Held Items
None
Weak To
electric ×4rock ×2
Resists
fire ×0.5water ×0.5fighting ×0.5bug ×0.5steel ×0.5
Immune To
ground

How to Obtain

Mantine appears in Route 131 while surfing (rare). Wild ones range from level 15 to 25.

Wild Encounters (1)

Level Up Moves (10)

TackleLevel: 1normal
PWR35ACC100PP35
Charges the foe with a full- body tackle.
BubbleLevel: 1water
PWR30ACC100PP30
An attack using bubbles. May lower the foe's SPEED.
SupersonicLevel: 8normal
PWR0ACC70PP20
Emits bizarre sound waves that may confuse the foe.
Bubble BeamLevel: 15water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower SPEED.
Take DownLevel: 22normal
PWR95ACC100PP20
A reckless charge attack that also hurts the user.
AgilityLevel: 29psychic
PWR0ACC0PP30
Relaxes the body to sharply boost SPEED.
Wing AttackLevel: 36flying
PWR60ACC100PP35
Strikes the foe with wings spread wide.
Water PulseLevel: 43water
PWR60ACC100PP20
Attacks with ultrasonic waves. May confuse the foe.
Mirror CoatLevel: 46psychic
PWR1ACC100PP20
Counters the foe's special attack at double the power.
Confuse RayLevel: 50ghost
PWR0ACC100PP10
A sinister ray that confuses the foe.

Egg Moves (6)

Twisterdragon
PWR50ACC100PP20
Whips up a vicious twister to tear at the foe.
Hydro Pumpwater
PWR120ACC85PP5
Blasts water at high power to strike the foe.
Hazeice
PWR0ACC0PP30
Creates a black haze that eliminates all stat changes.
Slamnormal
PWR80ACC100PP20
Slams the foe with a long tail, vine, etc.
Mud Sportground
PWR0ACC100PP15
Covers the user in mud to raise electrical resistance.
Rock Sliderock
PWR80ACC95PP15
Large boulders are hurled. May cause flinching.

TM/HM Moves (20)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC85PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR1ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR95ACC100PP15TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR120ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP10TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
PWR100ACC100PP10TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Facadenormal
PWR70ACC100PP20TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP10TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR95ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
PWR70ACC100PP15HM07
Charges the foe with speed to climb waterfalls.
Divewater
PWR80ACC100PP15HM08
Dives underwater the first turn and strikes next turn.

Move Tutor Moves (11)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Snore(Battle Frontier Lounge 7)normal
PWR60ACC100PP20Tutor
A loud attack that can be used only while asleep.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP20Tutor
A chilling attack that lowers the foe's SPEED.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Mud Slap(Battle Frontier Lounge 7)ground
PWR30ACC100PP15Tutor
Hurls mud in the foe's face to reduce its accuracy.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC90PP15Tutor
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Mantine. Use these types to counter it effectively.

Resistances & Immunities

Types that Mantine resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Mantine differs across the games we cover →

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