Accent Image to accompany hero

Azurillin Pokémon Polished Crystal

normalfairy

Pokédex Entry

Polka Dot Pokémon

Its tail is filled with the nutrients necessary for growth. It plays by bouncing on its tail.

Azurill in Pokémon Polished Crystal

Azurill is #298 in the Pokédex for Pokémon Polished Crystal. This page covers its normal/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
NormalFairy
Dex
#140 Johto Dex · #298 National
Abilities
Thick Fat(Primary)

Ups resistance to Fire and Ice.

Huge Power(Secondary)

Boosts its Attack stat.

Sap Sipper(Hidden)

Boosts Attack when hit by Grass. Nullifies Grass-type damage.

Growth Rate
Fast
Gender Ratio
25% Male, 75% Female
Egg Groups
Unknown
Hatch Rate
Faster (10 cycles)
Catch Rate
150
pokeball
Poké Ball13.4%
greatball
Great Ball17.7%
ultraball
Ultra Ball22.3%
Base Exp
33
EV Yield
1 Hp
Wild Held Items
None
Weak To
poison ×2steel ×2
Resists
bug ×0.5dark ×0.5
Immune To
ghostdragon

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Azurill with high friendship
Level up Marill to Lv. 18

How to Obtain

Azurill has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Level Up Moves (10)

SplashLevel: 1normal
010040
Has no effect whatsoever.
Water GunLevel: 1water
4010025
Squirts water to attack.
GrowlLevel: 2normal
010040
A move that lowers the foe's Attack.
ForesightLevel: 5normal
010040
Negates foe's evasion and immunity.
Aqua JetLevel: 7water
4010020
A speedy lunge. Always goes first.
CharmLevel: 10fairy
010020
Sharply lowers the foe's Attack.
Bubble BeamLevel: 13water
6510020
An attack that may lower Speed.
SingLevel: 16normal
07515
May cause the foe to fall asleep.
RolloutLevel: 20rock
309020
Attacks 5 turns with rising power.
Body SlamLevel: 23normal
8510015
An attack that may cause paralysis.

Egg Moves (8)

Belly Drumnormal
010010
Sacrifices HP to maximize Attack.
Foresightnormal
010040
Negates foe's evasion and immunity.
Future Sightpsychic
12010010
An attack that hits on 3rd turn.
Perish Songnormal
01005
Both user and foe faint in 3 turns.
Supersonicnormal
06520
A move that may confuse the foe.
Light Screenpsychic
010030
Raises Sp.Def with a wall of light.
Amnesiapsychic
010020
Sharply raises the user's Sp.Def.
Calm Mindpsychic
010020
Raises the user's Sp.Atk and Sp.Def.

TM/HM Moves (22)

Curseghost
010010TM03
Works differently for Ghost-types.
Toxicpoison
09010TM06
A Poison move with increasing damage.
Hailice
010010TM07
Inflicts damage every turn.
Hidden Powertypeless
7010015TM10
The type varies with the Pokémon.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Light Screenpsychic
010030TM16
Raises Sp.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
01005TM18
Boosts Water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may lower Defense.
Returnnormal
110020TM27
An attack that is based on loyalty.
Double Teamnormal
010015TM32
Raises the user's evasiveness.
Swiftnormal
6010020TM39
An attack that never misses.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
7010020TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
01005TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Scaldwater
7010015TM55
An attack that may inflict a burn.
Water Pulsewater
6010020TM63
An attack that may confuse the foe.
Surfwater
9010015HM03
A strong Watertype attack.
Whirlpoolwater
409015HM05
Traps the foe for 2-5 turns.
Waterfallwater
8010015HM06
An attack that may cause flinching.

Move Tutor Moves (12)

Body Slam(Warm Beach Shack)normal
8510015Tutor
An attack that may cause paralysis.
Charm(Route 35 National Park Gate)fairy
010020Tutor
Sharply lowers the foe's Attack.
Defense Curl(Mount Mortar B1F)normal
010040Tutor
Raises the user's Defense.
Double Edge(Safari Zone North)normal
12010015Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
010010Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
7010015Tutor
An attack that may cause flinching.
Hyper Voice(Goldenrod Harbor)normal
9010010Tutor
Attack the foe with sound waves.
Icy Wind(Snowtop Mountain Inside)ice
559515Tutor
An icy attack that lowers Speed.
Knock Off(Route 40)dark
6510020Tutor
Slaps down the foe's held item.
Rollout(Route 46)rock
309020Tutor
Attacks 5 turns with rising power.
Sleep Talk(Route 31)normal
010010Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
08515Tutor
Causes confusion but raises Attack.

Type Summary

2
Weaknesses
2
Resistances
2
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Azurill. Use these types to counter it effectively.

Resistances & Immunities

Types that Azurill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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