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Azurillin Pokémon Polished Crystal

normalfairy

Pokédex Entry

Polka Dot Pokémon

Its tail is filled with the nutrients necessary for growth. It plays by bouncing on its tail.

Azurill in Pokémon Polished Crystal

Azurill is #298 in the Pokédex for Pokémon Polished Crystal. This page covers its normal/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
NormalFairy
Dex
#140 Johto Dex · #298 National
Abilities
Thick Fat(Primary)

Ups resistance to Fire and Ice.

Huge Power(Secondary)

Boosts its Attack stat.

Sap Sipper(Hidden)

Boosts Attack when hit by Grass. Nullifies Grass-type damage.

Growth Rate
Fast
Gender Ratio
25% Male, 75% Female
Egg Groups
Unknown
Hatch Rate
Faster (10 cycles)
Catch Rate
150
pokeball
Poké Ball13.4%
greatball
Great Ball17.7%
ultraball
Ultra Ball22.3%
Base Exp
33
EV Yield
1 Hp
Wild Held Items
None
Weak To
poison ×2steel ×2
Resists
bug ×0.5dark ×0.5
Immune To
ghostdragon

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


Base form
Level up Azurill with high friendship
Level up Marill to Lv. 18

How to Obtain

Azurill has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Level Up Moves (10)

SplashLevel: 1normal
PWR0ACC100PP40
Has no effect whatsoever.
Water GunLevel: 1water
PWR40ACC100PP25
Squirts water to attack.
GrowlLevel: 2normal
PWR0ACC100PP40
A move that lowers the foe's Attack.
ForesightLevel: 5normal
PWR0ACC100PP40
Negates foe's evasion and immunity.
Aqua JetLevel: 7water
PWR40ACC100PP20
A speedy lunge. Always goes first.
CharmLevel: 10fairy
PWR0ACC100PP20
Sharply lowers the foe's Attack.
Bubble BeamLevel: 13water
PWR65ACC100PP20
An attack that may lower Speed.
SingLevel: 16normal
PWR0ACC75PP15
May cause the foe to fall asleep.
RolloutLevel: 20rock
PWR30ACC90PP20
Attacks 5 turns with rising power.
Body SlamLevel: 23normal
PWR85ACC100PP15
An attack that may cause paralysis.

Egg Moves (8)

Belly Drumnormal
PWR0ACC100PP10
Sacrifices HP to maximize Attack.
Foresightnormal
PWR0ACC100PP40
Negates foe's evasion and immunity.
Future Sightpsychic
PWR120ACC100PP10
An attack that hits on 3rd turn.
Perish Songnormal
PWR0ACC100PP5
Both user and foe faint in 3 turns.
Supersonicnormal
PWR0ACC65PP20
A move that may confuse the foe.
Light Screenpsychic
PWR0ACC100PP30
Raises Sp.Def with a wall of light.
Amnesiapsychic
PWR0ACC100PP20
Sharply raises the user's Sp.Def.
Calm Mindpsychic
PWR0ACC100PP20
Raises the user's Sp.Atk and Sp.Def.

TM/HM Moves (22)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hailice
PWR0ACC100PP10TM07
Inflicts damage every turn.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Ice Beamice
PWR90ACC100PP10TM13
An attack that may freeze the foe.
Blizzardice
PWR110ACC70PP5TM14
An attack that may freeze the foe.
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Iron Tailsteel
PWR100ACC75PP15TM23
An attack that may lower Defense.
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender infatuated.
Scaldwater
PWR70ACC100PP15TM55
An attack that may inflict a burn.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Surfwater
PWR90ACC100PP15HM03
A strong Watertype attack.
Whirlpoolwater
PWR40ACC90PP15HM05
Traps the foe for 2-5 turns.
Waterfallwater
PWR80ACC100PP15HM06
An attack that may cause flinching.

Move Tutor Moves (12)

Body Slam(Warm Beach Shack)normal
PWR85ACC100PP15Tutor
An attack that may cause paralysis.
Charm(Route 35 National Park Gate)fairy
PWR0ACC100PP20Tutor
Sharply lowers the foe's Attack.
Defense Curl(Mount Mortar B1F)normal
PWR0ACC100PP40Tutor
Raises the user's Defense.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Headbutt(Ilex Forest)normal
PWR70ACC100PP15Tutor
An attack that may cause flinching.
Hyper Voice(Goldenrod Harbor)normal
PWR90ACC100PP10Tutor
Attack the foe with sound waves.
Icy Wind(Snowtop Mountain Inside)ice
PWR55ACC95PP15Tutor
An icy attack that lowers Speed.
Knock Off(Route 40)dark
PWR65ACC100PP20Tutor
Slaps down the foe's held item.
Rollout(Route 46)rock
PWR30ACC90PP20Tutor
Attacks 5 turns with rising power.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.

Type Summary

2
Weaknesses
2
Resistances
2
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Azurill. Use these types to counter it effectively.

Resistances & Immunities

Types that Azurill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Azurill differs across the games we cover →

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