Accent Image to accompany hero

Azurillin Pokémon Modern Emerald

normalfairy

Pokédex Entry

Polka Dot Pokémon

Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.

Azurill in Pokémon Modern Emerald

Azurill is #298 in the Pokédex for Pokémon Modern Emerald. This page covers its normal/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
NormalFairy
Dex
#055 Hoenn Dex · #298 National
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Huge Power(Secondary)

Raises Attack.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
150
pokeball
Poké Ball13.4%
greatball
Great Ball17.7%
ultraball
Ultra Ball22.3%
Base Exp
33
EV Yield
1 Hp
Wild Held Items
None
Weak To
poison ×2steel ×2
Resists
bug ×0.5dark ×0.5
Immune To
ghostdragon

How to Obtain

Azurill has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Level Up Moves (9)

SplashLevel: 1normal
PWR0ACC0PP40
It's just a splash... Has no effect whatsoever.
Helping HandLevel: 3normal
PWR0ACC100PP20
Boosts the power of the recipient's moves.
CharmLevel: 3fairy
PWR0ACC100PP20
Charms the foe and sharply reduces its Attack.
Tail WhipLevel: 6normal
PWR0ACC100PP30
Wags the tail to lower the foe's Defense.
BubbleLevel: 10water
PWR30ACC100PP30
An attack using bubbles. May lower the foe's Speed.
Water GunLevel: 13water
PWR40ACC100PP25
Squirts water to attack the foe.
SlamLevel: 15normal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Bubble BeamLevel: 21water
PWR65ACC100PP20
Forcefully sprays bubbles that may lower Speed.
BounceLevel: 23flying
PWR85ACC85PP5
Bounces up, then down the next turn. May paralyze.

Egg Moves (7)

Encorenormal
PWR0ACC100PP5
Makes the foe repeat its last move over 2 to 6 turns.
Body Slamnormal
PWR85ACC100PP15
A full-body slam that may cause paralysis.
Fake Tearsdark
PWR0ACC100PP20
Feigns crying to sharply lower the foe's Sp. Def.
Singnormal
PWR0ACC55PP15
A soothing song lulls the foe into a deep slumber.
Refreshnormal
PWR0ACC100PP20
Heals poisoning, paralysis, or a burn.
Slamnormal
PWR80ACC75PP20
Slams the foe with a long tail, vine, etc.
Ticklenormal
PWR0ACC100PP20
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (18)

Water Pulsewater
PWR60ACC100PP20TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
PWR0ACC70PP10TM06
Poisons the foe with an intensifying toxin.
Hailice
PWR0ACC0PP10TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
PWR60ACC100PP15TM10
The effectiveness varies with the user.
Ice Beamice
PWR90ACC100PP10TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
PWR110ACC70PP5TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
PWR1ACC100PP20TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
PWR100ACC75PP15TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
PWR1ACC100PP20TM27
An attack that increases in power with friendship.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Facadenormal
PWR70ACC100PP20TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
PWR70ACC100PP20TM43
An attack with effects that vary by location.
Restpsychic
PWR0ACC0PP5TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
PWR0ACC100PP15TM45
Makes the opposite gender less likely to attack.
Surfwater
PWR90ACC100PP15HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
PWR80ACC100PP15HM07
Charges the foe with speed to climb waterfalls.

Move Tutor Moves (13)

Body Slam(Battle Frontier Lounge 7)normal
PWR85ACC100PP15Tutor
A full-body slam that may cause paralysis.
Defense Curl(Battle Frontier Lounge 7)normal
PWR0ACC0PP40Tutor
Curls up to conceal weak spots and raise Defense.
Double Edge(Sootopolis City Pokemon Center 1F)normal
PWR120ACC100PP15Tutor
A life-risking tackle that also hurts the user.
Endure(Battle Frontier Lounge 7)normal
PWR0ACC0PP10Tutor
Endures any attack for 1 turn, leaving at least 1HP.
Icy Wind(Battle Frontier Lounge 7)ice
PWR55ACC95PP15Tutor
A chilling attack that lowers the foe's Speed.
Mimic(Lavaridge Town House)normal
PWR0ACC100PP10Tutor
Copies a move used by the foe during one battle.
Mud Slap(Battle Frontier Lounge 7)ground
PWR20ACC100PP10Tutor
Hurls mud in the foe's face to reduce its accuracy.
Rollout(Mauville City)rock
PWR30ACC90PP20Tutor
An attack lasting 5 turns with rising intensity.
Sleep Talk(Fortree City House 2)normal
PWR0ACC0PP10Tutor
Uses an available move randomly while asleep.
Snore(Battle Frontier Lounge 7)normal
PWR50ACC100PP15Tutor
A loud attack that can be used only while asleep.
Substitute(Lilycove City Department Store Rooftop)normal
PWR0ACC0PP10Tutor
Creates a decoy using 1/4 of the user's maximum HP.
Swagger(Slateport City Pokemon Fan Club)normal
PWR0ACC85PP15Tutor
Confuses the foe, but also sharply raises Attack.
Swift(Battle Frontier Lounge 7)normal
PWR60ACC0PP20Tutor
Sprays star-shaped rays that never miss.

Type Summary

2
Weaknesses
2
Resistances
2
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Azurill. Use these types to counter it effectively.

Resistances & Immunities

Types that Azurill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Azurill differs across the games we cover →

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