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Accent Image to accompany hero

Azurillin Pokémon Modern Emerald

normalfairy
Pokemon #350
Type
NormalFairy
Dex
#350
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Huge Power(Secondary)

Raises Attack.

Growth Rate
fast
Gender Ratio
50% Male, 50% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
150
pokeball
Poké Ball13.4%
greatball
Great Ball17.7%
ultraball
Ultra Ball22.3%
Base Exp
33
EV Yield
1 Hp
Wild Held Items
None
Weak To
poison ×2steel ×2
Resists
bug ×0.5dark ×0.5
Immune To
ghostdragon

How to Obtain

Azurill isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (9)

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
Helping HandLevel: 3normal
010020
Boosts the power of the recipient's moves.
CharmLevel: 3fairy
010020
Charms the foe and sharply reduces its Attack.
Tail WhipLevel: 6normal
010030
Wags the tail to lower the foe's Defense.
BubbleLevel: 10water
3010030
An attack using bubbles. May lower the foe's Speed.
Water GunLevel: 13water
4010025
Squirts water to attack the foe.
SlamLevel: 15normal
807520
Slams the foe with a long tail, vine, etc.
Bubble BeamLevel: 21water
6510020
Forcefully sprays bubbles that may lower Speed.
BounceLevel: 23flying
85855
Bounces up, then down the next turn. May paralyze.

Egg Moves (12)

Encorenormal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Fake Tearsdark
010020
Feigns crying to sharply lower the foe's Sp. Def.
Singnormal
05515
A soothing song lulls the foe into a deep slumber.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Encorenormal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Singnormal
05515
A soothing song lulls the foe into a deep slumber.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.

TM/HM Moves (18)

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
07010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
6010015TM10
The effectiveness varies with the user.
Ice Beamice
9010010TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
110705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts Attack when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
005TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9010015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
8010015HM07
Charges the foe with speed to climb waterfalls.

Pokédex Entry

Polka Dot Pokémon

Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.

Azurill in Pokémon Modern Emerald

Azurill is #350 in the Pokédex for Pokémon azurill. This page covers its normal/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

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