Accent Image to accompany hero

Azurillin Pokémon SoulGold

normalfairy

Pokédex Entry

Polka Dot Pokémon

Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.

Azurill in Pokémon SoulGold

Azurill is #298 in the Pokédex for Pokémon SoulGold. This page covers its normal/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it.

Type
NormalFairy
Dex
#298
Abilities
Thick Fat(Primary)

Heat-and-cold protection.

Huge Power(Secondary)

Raises Attack.

Sap Sipper(Hidden)

Grass increases Attack.

Growth Rate
fast
Gender Ratio
25% Male, 75% Female
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
150
pokeball
Poké Ball13.4%
greatball
Great Ball17.7%
ultraball
Ultra Ball22.3%
Base Exp
30
EV Yield
1 Hp
Wild Held Items
None
Weak To
poison ×2steel ×2
Resists
bug ×0.5dark ×0.5
Immune To
ghostdragon

How to Obtain

Azurill isn't found in the wild. You'll need to evolve, trade, or breed to get one.

Level Up Moves (8)

Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
Helping HandLevel: 3normal
0020
Boosts the power of ally recipient's moves.
Bubble BeamLevel: 6water
6510020
Forcefully sprays bubbles that may lower Speed.
CharmLevel: 9fairy
010020
Charms the foe and sharply reduces its Attack.
SlamLevel: 12normal
807520
Slams the foe with a long tail, vine, etc.
BounceLevel: 15flying
85855
Bounces up, then down the next turn. May paralyze.

Egg Moves (12)

Encorenormal
01005
Makes the foe repeat its last move over 3 turns.
Singnormal
05515
A soothing song lulls the foe into a deep slumber.
Refreshnormal
0020
Heals poisoning, paralysis, or a burn.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Ticklenormal
010020
Makes the foe laugh to lower Attack and Defense.
Fake Tearsdark
010020
Feigns crying to sharply lower the foe's Sp. Def.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Water Sportwater
0015
The user becomes soaked to weaken all Fire moves.
Soakwater
010020
Sprays water at the foe, changing it to Water type.
Muddy Waterwater
08510
Attacks with muddy water. May lower accuracy.
Copycatnormal
0020
The user mimics the last move used by a foe.
Camouflagenormal
0020
Alters the Pokémon's type depending on the location.

TM/HM Moves (24)

Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Brutal Swingdark
6010020TM59
Violently swings around to hurt everyone nearby.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Draining Kissfairy
5010010TM64
An attack that absorbs over half the damage inflicted.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Frustrationnormal
110020TM21
An attack that is stronger if the Trainer is disliked.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Roundnormal
6010015TM48
A song that inflicts damage. Others can join in too.
Scaldwater
8010015TM55
Shoots boiling water at the foe. May inflict a burn.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.
Water Pulsewater
6010020TM88
Attacks with ultrasonic waves. May confuse the foe.
Whirlpoolwater
0015HM10
Traps and hurts the foe in a whirlpool for turns.
Work Upnormal
0030TM01
The user is roused. Ups Attack and Sp. Atk.

Type Summary

2
Weaknesses
2
Resistances
2
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Azurill. Use these types to counter it effectively.

Resistances & Immunities

Types that Azurill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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