Celebiin Pokémon Polished Crystal
Pokédex Entry
Time Travel Pokémon
Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist. Celebi shows up at the Ilex Forest shrine at Level 30. You need the GS Ball, so check out the guide to learn more to prevent too many spoilers here. Grass/Fairy is a typing with a lot of weaknesses, but Celebi makes it work! Natural Cure heals status when you switch out which is huge. Giga Drain plus Recover keeps you alive, Dazzling Gleam for STAB, aaaand then whatever coverage you need! Nasty Plot if you want to sweep. Its not as immediately powerful as the other legendaries but its way more flexible. Also, its banned from Battle Tower. Remember, every Legendary will have 3 perfect IVs when caught.
Celebi in Pokémon Polished Crystal
Celebi is #251 in the Pokédex for Pokémon Polished Crystal. This page covers its grass/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.
Switch-outs heal status problems.
Switch-outs heal status problems.
Only takes damage from attacks.
Evolution Chain
Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.
How to Obtain
| Location | Level | Method | Form | Held Item | Prerequisite |
|---|---|---|---|---|---|
| Ilex Forest | Lv. 30 | static | - | - | Requires: Gs Ball |
Level Up Moves (15)
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Leech SeedLevel: 1Leech Seed | grass | 0 | 90 | 10 | ||
| Steals HP from the foe on every turn. | ||||||
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| An attack that may confuse the foe. | ||||||
| RecoverLevel: 1Recover | normal | 0 | 100 | 5 | ||
| Restores HP by 1/2 the max HP. | ||||||
| MetronomeLevel: 1Metronome | typeless | 0 | 100 | 20 | ||
| Randomly uses any Pokémon move. | ||||||
| SafeguardLevel: 10Safeguard | normal | 0 | 100 | 25 | ||
| Prevents all status problems. | ||||||
| Energy BallLevel: 19Energy Ball | grass | 90 | 100 | 10 | ||
| An attack that may lower Sp.Def. | ||||||
| AncientpowerLevel: 28Ancientpower | rock | 60 | 100 | 5 | ||
| An attack that may raise all stats. | ||||||
| Baton PassLevel: 37Baton Pass | normal | 0 | 100 | 40 | ||
| Switches while keeping effects. | ||||||
| MoonblastLevel: 46Moonblast | fairy | 95 | 100 | 15 | ||
| An attack that may lower Sp.Atk. | ||||||
| Light ScreenLevel: 55Light Screen | psychic | 0 | 100 | 30 | ||
| Raises Sp.Def with a wall of light. | ||||||
| Future SightLevel: 64Future Sight | psychic | 120 | 100 | 10 | ||
| An attack that hits on 3rd turn. | ||||||
| Heal BellLevel: 73Heal Bell | normal | 0 | 100 | 5 | ||
| Eliminates all status problems. | ||||||
| Nasty PlotLevel: 82Nasty Plot | dark | 0 | 100 | 20 | ||
| Sharply raises the user's Sp.Atk. | ||||||
| Perish SongLevel: 91Perish Song | normal | 0 | 100 | 5 | ||
| Both user and foe faint in 3 turns. | ||||||
| Aura SphereLevel: 100Aura Sphere | fighting | 80 | 100 | 20 | ||
| An attack that never misses. |
TM/HM Moves (32)
| Move | Type | Cat. | Power | Acc. | PP | |
|---|---|---|---|---|---|---|
| CurseCurse | ghost | 0 | 100 | 10 | TM03TM03 | |
| Works differently for Ghost-types. | ||||||
| Calm MindCalm Mind | psychic | 0 | 100 | 20 | TM04TM04 | |
| Raises the user's Sp.Atk and Sp.Def. | ||||||
| ToxicToxic | poison | 0 | 90 | 10 | TM06TM06 | |
| A Poison move with increasing damage. | ||||||
| The type varies with the Pokémon. | ||||||
| Sunny DaySunny Day | fire | 0 | 100 | 5 | TM11TM11 | |
| Boosts Fire-type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| Light ScreenLight Screen | psychic | 0 | 100 | 30 | TM16TM16 | |
| Raises Sp.Def with a wall of light. | ||||||
| ProtectProtect | normal | 0 | 100 | 10 | TM17TM17 | |
| Foils attack that turn. It may fail. | ||||||
| Rain DanceRain Dance | water | 0 | 100 | 5 | TM18TM18 | |
| Boosts Water-type moves for 5 turns. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 10 | TM19TM19 | |
| Steals 1/2 of the damage inflicted. | ||||||
| SafeguardSafeguard | normal | 0 | 100 | 25 | TM20TM20 | |
| Prevents all status problems. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| 1st turn: Prepare 2nd turn: Attack | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that is based on loyalty. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 10 | TM29TM29 | |
| An attack that may lower Sp.Def. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| An attack that may lower Sp.Def. | ||||||
| Double TeamDouble Team | normal | 0 | 100 | 15 | TM32TM32 | |
| Raises the user's evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 100 | 20 | TM33TM33 | |
| Raises Defense with a barrier. | ||||||
| SandstormSandstorm | rock | 0 | 100 | 10 | TM37TM37 | |
| Inflicts damage every turn. | ||||||
| SwiftSwift | normal | 60 | 100 | 20 | TM39TM39 | |
| An attack that never misses. | ||||||
| Aerial AceAerial Ace | flying | 60 | 100 | 20 | TM40TM40 | |
| An attack that never misses. | ||||||
| SubstituteSubstitute | normal | 0 | 100 | 10 | TM41TM41 | |
| Makes a decoy with 1/4 user's max HP. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Double damage with Psn, Brn, or Prz. | ||||||
| RestRest | psychic | 0 | 100 | 5 | TM44TM44 | |
| Sleep for 2 turns to fully recover. | ||||||
| DazzlingleamDazzlingleam | fairy | 80 | 100 | 10 | TM49TM49 | |
| Dazzles with a powerful flash. | ||||||
| Energy BallEnergy Ball | grass | 90 | 100 | 10 | TM53TM53 | |
| An attack that may lower Sp.Def. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM63TM63 | |
| An attack that may confuse the foe. | ||||||
| Giga ImpactGiga Impact | normal | 150 | 90 | 5 | TM68TM68 | |
| 1st turn: Attack 2nd turn: Rest | ||||||
| U TurnU Turn | bug | 70 | 100 | 20 | TM69TM69 | |
| Switches out after making its attack. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | TM70TM70 | |
| A move that lowers the foe's accuracy. | ||||||
| Thunder WaveThunder Wave | electric | 0 | 90 | 20 | TM73TM73 | |
| A move that paralyzes the foe. | ||||||
| Swords DanceSwords Dance | normal | 0 | 100 | 20 | TM75TM75 | |
| Sharply raises the user's Attack. | ||||||
| CutCut | steel | 60 | 100 | 30 | HM01HM01 | |
| Cuts using claws, scythes, etc. |
Move Tutor Moves (14)
| Move | Type | Cat. | Power | Acc. | PP | Location | |
|---|---|---|---|---|---|---|---|
| Baton Pass(Goldenrod Museum 2F)Baton Pass | normal | 0 | 100 | 40 | TutorTutor | ||
| Switches while keeping effects. | |||||||
| Defense Curl(Mount Mortar B1F)Defense Curl | normal | 0 | 100 | 40 | TutorTutor | ||
| Raises the user's Defense. | |||||||
| Double Edge(Safari Zone North)Double Edge | normal | 120 | 100 | 15 | TutorTutor | ||
| A tackle that also hurts the user. | |||||||
| Dream Eater(Viridian City)Dream Eater | psychic | 100 | 100 | 15 | TutorTutor | ||
| Steals HP from a sleeping victim. | |||||||
| Earth Power(Cherrygrove Bay)Earth Power | ground | 90 | 100 | 10 | TutorTutor | ||
| An attack that may lower Sp.Def. | |||||||
| Endure(Warm Beach Shack)Endure | normal | 0 | 100 | 10 | TutorTutor | ||
| Endures any hit with at least 1HP. | |||||||
| Seed Bomb(Yellow Forest)Seed Bomb | grass | 80 | 100 | 15 | TutorTutor | ||
| Slams a barrage of seeds at the foe. | |||||||
| Skill Swap(Route 27 Rest House)Skill Swap | psychic | 0 | 100 | 10 | TutorTutor | ||
| Swaps abilities with the foe. | |||||||
| Sleep Talk(Route 31)Sleep Talk | normal | 0 | 100 | 10 | TutorTutor | ||
| Randomly attacks while asleep. | |||||||
| Sucker Punch(Scary Cave 1F)Sucker Punch | dark | 70 | 100 | 5 | TutorTutor | ||
| Attacks before the foe does. | |||||||
| Swagger(Celadon City)Swagger | normal | 0 | 85 | 15 | TutorTutor | ||
| Causes confusion but raises Attack. | |||||||
| Trick(Battle Tower 1F)Trick | psychic | 0 | 100 | 10 | TutorTutor | ||
| Swaps held items with the foe. | |||||||
| Trick Room(Route 1617 Gate 2F)Trick Room | psychic | 0 | 100 | 5 | TutorTutor | ||
| Slow Pokémon move first for 5 turns. | |||||||
| Zen Headbutt(Mr Psychics House)Zen Headbutt | psychic | 80 | 90 | 15 | TutorTutor | ||
| An attack that may cause flinching. |
Type Summary
Weaknesses
Types that deal increased damage to Celebi. Use these types to counter it effectively.
Resistances & Immunities
Types that Celebi resists or is immune to. Avoid using these types against it.
Immunities (0×)
Best Counters
Pokémon that have type advantages against Celebi, either offensively or defensively.
Base Stats
Also in
This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.
celebi in Modern Emeraldpsychicgrassdifferent typing
celebi in Sour Crystalpsychicgrassdifferent typing
celebi in Emerald Legacypsychicgrassdifferent typing
celebi in Pokémon Orangepsychicgrassdifferent typing
celebi in Heart & Soulpsychicgrassdifferent typing
celebi in Ambrosiapsychicgrassdifferent typing
celebi in SoulGoldpsychicgrassdifferent typing
celebi in Johto Legendspsychicgrassdifferent typing
- Add to a teamCheck how this Pokémon fits a balanced team and its type coverage.
- Compare statsSee how its base stats stack up against another Pokémon.
- Check type matchupsReview the weaknesses and resistances this Pokémon has to exploit.
- Run damage numbersCalculate how much damage its moves deal to a target.