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Celebiin Pokémon Polished Crystal

grassfairy

Pokédex Entry

Time Travel Pokémon

Revered as a guardian of the forest, Celebi appears wherever beautiful forests exist. Celebi shows up at the Ilex Forest shrine at Level 30. You need the GS Ball, so check out the guide to learn more to prevent too many spoilers here. Grass/Fairy is a typing with a lot of weaknesses, but Celebi makes it work! Natural Cure heals status when you switch out which is huge. Giga Drain plus Recover keeps you alive, Dazzling Gleam for STAB, aaaand then whatever coverage you need! Nasty Plot if you want to sweep. Its not as immediately powerful as the other legendaries but its way more flexible. Also, its banned from Battle Tower. Remember, every Legendary will have 3 perfect IVs when caught.

Celebi in Pokémon Polished Crystal

Celebi is #251 in the Pokédex for Pokémon Polished Crystal. This page covers its grass/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
GrassFairy
Dex
#289 Johto Dex · #251 National
Abilities
Natural Cure(Primary)

Switch-outs heal status problems.

Natural Cure(Secondary)

Switch-outs heal status problems.

Magic Guard(Hidden)

Only takes damage from attacks.

Growth Rate
Medium Slow
Gender Ratio
Genderless
Egg Groups
Unknown
Hatch Rate
Unknown
Catch Rate
45
pokeball
Poké Ball5.3%
greatball
Great Ball7.5%
ultraball
Ultra Ball8.9%
Base Exp
64
EV Yield
3 Hp
Wild Held Items
Weak To
fire ×2ice ×2poison ×4flying ×2steel ×2
Resists
water ×0.5electric ×0.5grass ×0.5fighting ×0.5ground ×0.5dark ×0.5
Immune To
dragon

Evolution Chain

Note, you can always call Professor Elm with the Pokemon you are trying to evolve as first in your party. This was a feature that was added specifically to Polished Crystal. If the information on this page seems incorrect, please try calling Professor Elm.


How to Obtain

There's a one-time encounter in Ilex Forest at level 30.

LocationLevelMethodFormHeld ItemPrerequisite
Ilex ForestLv. 30static--Requires: Gs Ball

Level Up Moves (15)

Leech SeedLevel: 1grass
PWR0ACC90PP10
Steals HP from the foe on every turn.
ConfusionLevel: 1psychic
PWR50ACC100PP25
An attack that may confuse the foe.
RecoverLevel: 1normal
PWR0ACC100PP5
Restores HP by 1/2 the max HP.
MetronomeLevel: 1typeless
PWR0ACC100PP20
Randomly uses any Pokémon move.
SafeguardLevel: 10normal
PWR0ACC100PP25
Prevents all status problems.
Energy BallLevel: 19grass
PWR90ACC100PP10
An attack that may lower Sp.Def.
AncientpowerLevel: 28rock
PWR60ACC100PP5
An attack that may raise all stats.
Baton PassLevel: 37normal
PWR0ACC100PP40
Switches while keeping effects.
MoonblastLevel: 46fairy
PWR95ACC100PP15
An attack that may lower Sp.Atk.
Light ScreenLevel: 55psychic
PWR0ACC100PP30
Raises Sp.Def with a wall of light.
Future SightLevel: 64psychic
PWR120ACC100PP10
An attack that hits on 3rd turn.
Heal BellLevel: 73normal
PWR0ACC100PP5
Eliminates all status problems.
Nasty PlotLevel: 82dark
PWR0ACC100PP20
Sharply raises the user's Sp.Atk.
Perish SongLevel: 91normal
PWR0ACC100PP5
Both user and foe faint in 3 turns.
Aura SphereLevel: 100fighting
PWR80ACC100PP20
An attack that never misses.

TM/HM Moves (32)

Curseghost
PWR0ACC100PP10TM03
Works differently for Ghost-types.
Calm Mindpsychic
PWR0ACC100PP20TM04
Raises the user's Sp.Atk and Sp.Def.
Toxicpoison
PWR0ACC90PP10TM06
A Poison move with increasing damage.
Hidden Powertypeless
PWR70ACC100PP15TM10
The type varies with the Pokémon.
Sunny Dayfire
PWR0ACC100PP5TM11
Boosts Fire-type moves for 5 turns.
Hyper Beamnormal
PWR150ACC90PP5TM15
1st turn: Attack 2nd turn: Rest
Light Screenpsychic
PWR0ACC100PP30TM16
Raises Sp.Def with a wall of light.
Protectnormal
PWR0ACC100PP10TM17
Foils attack that turn. It may fail.
Rain Dancewater
PWR0ACC100PP5TM18
Boosts Water-type moves for 5 turns.
Giga Draingrass
PWR75ACC100PP10TM19
Steals 1/2 of the damage inflicted.
Safeguardnormal
PWR0ACC100PP25TM20
Prevents all status problems.
Solar Beamgrass
PWR120ACC100PP10TM22
1st turn: Prepare 2nd turn: Attack
Returnnormal
PWR1ACC100PP20TM27
An attack that is based on loyalty.
Psychicpsychic
PWR90ACC100PP10TM29
An attack that may lower Sp.Def.
Shadow Ballghost
PWR80ACC100PP15TM30
An attack that may lower Sp.Def.
Double Teamnormal
PWR0ACC100PP15TM32
Raises the user's evasiveness.
Reflectpsychic
PWR0ACC100PP20TM33
Raises Defense with a barrier.
Sandstormrock
PWR0ACC100PP10TM37
Inflicts damage every turn.
Swiftnormal
PWR60ACC100PP20TM39
An attack that never misses.
Aerial Aceflying
PWR60ACC100PP20TM40
An attack that never misses.
Substitutenormal
PWR0ACC100PP10TM41
Makes a decoy with 1/4 user's max HP.
Facadenormal
PWR70ACC100PP20TM42
Double damage with Psn, Brn, or Prz.
Restpsychic
PWR0ACC100PP5TM44
Sleep for 2 turns to fully recover.
Dazzlingleamfairy
PWR80ACC100PP10TM49
Dazzles with a powerful flash.
Energy Ballgrass
PWR90ACC100PP10TM53
An attack that may lower Sp.Def.
Water Pulsewater
PWR60ACC100PP20TM63
An attack that may confuse the foe.
Giga Impactnormal
PWR150ACC90PP5TM68
1st turn: Attack 2nd turn: Rest
U Turnbug
PWR70ACC100PP20TM69
Switches out after making its attack.
Flashnormal
PWR0ACC100PP20TM70
A move that lowers the foe's accuracy.
Thunder Waveelectric
PWR0ACC90PP20TM73
A move that paralyzes the foe.
Swords Dancenormal
PWR0ACC100PP20TM75
Sharply raises the user's Attack.
Cutsteel
PWR60ACC100PP30HM01
Cuts using claws, scythes, etc.

Move Tutor Moves (14)

Baton Pass(Goldenrod Museum 2F)normal
PWR0ACC100PP40Tutor
Switches while keeping effects.
Defense Curl(Mount Mortar B1F)normal
PWR0ACC100PP40Tutor
Raises the user's Defense.
Double Edge(Safari Zone North)normal
PWR120ACC100PP15Tutor
A tackle that also hurts the user.
Dream Eater(Viridian City)psychic
PWR100ACC100PP15Tutor
Steals HP from a sleeping victim.
Earth Power(Cherrygrove Bay)ground
PWR90ACC100PP10Tutor
An attack that may lower Sp.Def.
Endure(Warm Beach Shack)normal
PWR0ACC100PP10Tutor
Endures any hit with at least 1HP.
Seed Bomb(Yellow Forest)grass
PWR80ACC100PP15Tutor
Slams a barrage of seeds at the foe.
Skill Swap(Route 27 Rest House)psychic
PWR0ACC100PP10Tutor
Swaps abilities with the foe.
Sleep Talk(Route 31)normal
PWR0ACC100PP10Tutor
Randomly attacks while asleep.
Sucker Punch(Scary Cave 1F)dark
PWR70ACC100PP5Tutor
Attacks before the foe does.
Swagger(Celadon City)normal
PWR0ACC85PP15Tutor
Causes confusion but raises Attack.
Trick(Battle Tower 1F)psychic
PWR0ACC100PP10Tutor
Swaps held items with the foe.
Trick Room(Route 1617 Gate 2F)psychic
PWR0ACC100PP5Tutor
Slow Pokémon move first for 5 turns.
Zen Headbutt(Mr Psychics House)psychic
PWR80ACC90PP15Tutor
An attack that may cause flinching.

Type Summary

5
Weaknesses
6
Resistances
1
Immunities
6
Neutral

Weaknesses

Types that deal increased damage to Celebi. Use these types to counter it effectively.

Resistances & Immunities

Types that Celebi resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

See how Celebi differs across the games we cover →

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