Accent Image to accompany hero

Azurillin Pokémon Johto Legends

normalfairy

Pokédex Entry

Polka Dot Pokémon

It battles by flinging around its tail, which is bigger than its body. The tail is a floatation device.

Azurill in Pokémon Johto Legends

Azurill is #298 in the Pokédex for Pokémon Johto Legends. This page covers its normal/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution chain, and where to find it across 1 encounter location.

Type
NormalFairy
Dex
#077 Regional Dex · #298 National
Abilities
Huge Power(Primary)

Doubles user's Attack stat.

Thick Fat(Secondary)

Reduces Fire and Ice move damage.

Sap Sipper(Hidden)

Grass type moves will boost Attack.

Growth Rate
Fast
Gender Ratio
50% Male, 50% Female
Egg Groups
Unknown
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
150
pokeball
Poké Ball13.4%
greatball
Great Ball17.7%
ultraball
Ultra Ball22.3%
Base Exp
38
EV Yield
None
Wild Held Items
None
Weak To
poison ×2steel ×2
Resists
bug ×0.5dark ×0.5
Immune To
ghostdragon

How to Obtain

Azurill appears in Infant Grove (rare). Expect to find it at level five.

Wild Encounters (1)

Level Up Moves (10)

SplashLevel: 1normal
010040
Has no effect whatsoever.
Water GunLevel: 1water
4010025
Squirts water to attack.
Tail WhipLevel: 2normal
010030
Lowers the foe's Defense.
DoubleslapLevel: 5fairy
158510
Repeatedly slaps 2-5 times.
BubbleLevel: 7water
4010030
An attack that may reduce Speed.
CharmLevel: 10fairy
010020
Harshly lowers the foe's Attack.
BubblebeamLevel: 13water
6510020
An attack that may lower Speed.
Sweet KissLevel: 16fairy
07510
A move that causes confusion.
SlamLevel: 20normal
807520
Slams the foe with a tail, vine, etc.
BounceLevel: 23flying
100855
Bouncing attack, may paralyze.

Egg Moves (12)

Presentnormal
19015
A bomb that may restore HP.
Amnesiapsychic
010020
Sharply raises the user's Spcl.Def.
Future Sightpsychic
12010010
An attack that hits on 3rd turn.
Belly Drumnormal
010010
Reduces own HP to maximize Attack.
Perish Songnormal
01005
Both user and foe faint in 3 turns.
Supersonicnormal
05520
Sound waves that cause confusion.
Foresightnormal
010040
Negates accuracy reduction moves.
Body Slamnormal
8510015
An attack that may cause paralysis.
Encorenormal
01005
Makes the foe repeat 2-6 times.
Singnormal
05515
May cause the foe to fall asleep.
Slamnormal
807520
Slams the foe with a tail, vine, etc.
Muddy Waterwater
908510
Can lower accuracy with muddy water.

TM/HM Moves (17)

Toxicpoison
09010TM06
A poison move with increasing damage.
Hidden Powernormal
7010015TM10
The power varies with the Pokémon.
Ice Beamice
9010010TM13
An attack that may freeze the foe.
Blizzardice
110705TM14
An attack that may freeze the foe.
Light Screenpsychic
010030TM16
Ups Spcl.Def with a wall of light.
Protectnormal
010010TM17
Foils attack that turn. It may fail.
Rain Dancewater
0905TM18
Boosts water-type moves for 5 turns.
Iron Tailsteel
1007515TM23
An attack that may reduce Defense.
Returnnormal
110020TM27
An attack that is based on loyalty.
Double Teamnormal
010015TM32
Heightens evasiveness.
Substitutenormal
010010TM41
Makes a decoy with 1/4 user's max HP.
Restpsychic
010010TM44
Sleep for 2 turns to fully recover.
Attractnormal
010015TM45
Makes the opposite gender infatuated.
Surfwater
9010015TM49
A strong watertype attack.
Waterfallwater
8010015TM53
An aquatic charge attack.
Sleep Talknormal
010010TM57
Randomly attacks while asleep.
Icy Windice
559515TM61
An icy attack that lowers Speed.

Type Summary

2
Weaknesses
2
Resistances
2
Immunities
12
Neutral

Weaknesses

Types that deal increased damage to Azurill. Use these types to counter it effectively.

Resistances & Immunities

Types that Azurill resists or is immune to. Avoid using these types against it.

Immunities (0×)

Also in

This Pokémon appears in other games we cover. Typing and base stats shown are that game's own — differences from the game you're viewing are marked.

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